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File identifier feature.
Allows you to add, and test for the presence of a magic 4-char string in a FlatBuffer. Tested: on OS X. Change-Id: I090692a9e4fb53bed3543279a28563e67132cba0
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@@ -187,6 +187,10 @@ inline const Monster *GetMonster(const void *buf) { return flatbuffers::GetRoot<
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inline bool VerifyMonsterBuffer(const flatbuffers::Verifier &verifier) { return verifier.VerifyBuffer<Monster>(); }
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inline void FinishMonsterBuffer(flatbuffers::FlatBufferBuilder &fbb, flatbuffers::Offset<Monster> root) { fbb.Finish(root, "MONS"); }
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inline bool MonsterBufferHasIdentifier(const void *buf) { return flatbuffers::BufferHasIdentifier(buf, "MONS"); }
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} // namespace Example
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} // namespace MyGame
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