mirror of
https://github.com/google/flatbuffers.git
synced 2026-06-20 18:37:32 +00:00
added support for parsing hash on vector elements (#4502)
* added support for parsing hash on vector elements reversed check for scalar to check for vector added C++ generation of cpp_type vectors removed ctor call for vector fields added condition !vector for cpp_type check added Pack() and UnPack() code generation for vector of hashes * schema change: added table Referrable and weak references towards it from Monster added single_weak_reference to Monster table changed order with vector_of_weak_references * re-generated monster schema dependent code added Referrable.cs to FlatBuffers.Test.csproj
This commit is contained in:
committed by
Wouter van Oortmerssen
parent
132e6a8220
commit
59e26017cb
@@ -696,6 +696,88 @@ MyGame.Example.Stat.endStat = function(builder) {
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return offset;
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};
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/**
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* @constructor
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*/
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MyGame.Example.Referrable = function() {
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/**
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* @type {flatbuffers.ByteBuffer}
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*/
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this.bb = null;
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/**
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* @type {number}
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*/
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this.bb_pos = 0;
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};
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/**
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* @param {number} i
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* @param {flatbuffers.ByteBuffer} bb
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* @returns {MyGame.Example.Referrable}
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*/
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MyGame.Example.Referrable.prototype.__init = function(i, bb) {
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this.bb_pos = i;
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this.bb = bb;
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return this;
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};
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/**
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* @param {flatbuffers.ByteBuffer} bb
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* @param {MyGame.Example.Referrable=} obj
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* @returns {MyGame.Example.Referrable}
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*/
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MyGame.Example.Referrable.getRootAsReferrable = function(bb, obj) {
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return (obj || new MyGame.Example.Referrable).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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};
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/**
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* @returns {flatbuffers.Long}
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*/
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MyGame.Example.Referrable.prototype.id = function() {
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var offset = this.bb.__offset(this.bb_pos, 4);
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return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0);
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};
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/**
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* @param {flatbuffers.Long} value
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* @returns {boolean}
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*/
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MyGame.Example.Referrable.prototype.mutate_id = function(value) {
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var offset = this.bb.__offset(this.bb_pos, 4);
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if (offset === 0) {
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return false;
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}
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this.bb.writeUint64(this.bb_pos + offset, value);
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return true;
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};
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/**
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* @param {flatbuffers.Builder} builder
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*/
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MyGame.Example.Referrable.startReferrable = function(builder) {
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builder.startObject(1);
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {flatbuffers.Long} id
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*/
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MyGame.Example.Referrable.addId = function(builder, id) {
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builder.addFieldInt64(0, id, builder.createLong(0, 0));
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @returns {flatbuffers.Offset}
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*/
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MyGame.Example.Referrable.endReferrable = function(builder) {
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var offset = builder.endObject();
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return offset;
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};
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/**
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* an example documentation comment: monster object
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*
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@@ -1416,11 +1498,69 @@ MyGame.Example.Monster.prototype.parentNamespaceTest = function(obj) {
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return offset ? (obj || new MyGame.InParentNamespace).__init(this.bb.__indirect(this.bb_pos + offset), this.bb) : null;
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};
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/**
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* @param {number} index
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* @param {MyGame.Example.Referrable=} obj
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* @returns {MyGame.Example.Referrable}
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*/
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MyGame.Example.Monster.prototype.vectorOfReferrables = function(index, obj) {
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var offset = this.bb.__offset(this.bb_pos, 74);
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return offset ? (obj || new MyGame.Example.Referrable).__init(this.bb.__indirect(this.bb.__vector(this.bb_pos + offset) + index * 4), this.bb) : null;
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};
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/**
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* @returns {number}
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*/
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MyGame.Example.Monster.prototype.vectorOfReferrablesLength = function() {
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var offset = this.bb.__offset(this.bb_pos, 74);
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return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
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};
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/**
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* @returns {flatbuffers.Long}
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*/
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MyGame.Example.Monster.prototype.singleWeakReference = function() {
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var offset = this.bb.__offset(this.bb_pos, 76);
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return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0);
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};
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/**
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* @param {flatbuffers.Long} value
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* @returns {boolean}
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*/
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MyGame.Example.Monster.prototype.mutate_single_weak_reference = function(value) {
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var offset = this.bb.__offset(this.bb_pos, 76);
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if (offset === 0) {
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return false;
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}
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this.bb.writeUint64(this.bb_pos + offset, value);
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return true;
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};
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/**
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* @param {number} index
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* @returns {flatbuffers.Long}
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*/
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MyGame.Example.Monster.prototype.vectorOfWeakReferences = function(index) {
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var offset = this.bb.__offset(this.bb_pos, 78);
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return offset ? this.bb.readUint64(this.bb.__vector(this.bb_pos + offset) + index * 8) : this.bb.createLong(0, 0);
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};
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/**
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* @returns {number}
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*/
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MyGame.Example.Monster.prototype.vectorOfWeakReferencesLength = function() {
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var offset = this.bb.__offset(this.bb_pos, 78);
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return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
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};
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/**
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* @param {flatbuffers.Builder} builder
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*/
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MyGame.Example.Monster.startMonster = function(builder) {
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builder.startObject(35);
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builder.startObject(38);
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};
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/**
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@@ -1908,6 +2048,72 @@ MyGame.Example.Monster.addParentNamespaceTest = function(builder, parentNamespac
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builder.addFieldOffset(34, parentNamespaceTestOffset, 0);
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {flatbuffers.Offset} vectorOfReferrablesOffset
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*/
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MyGame.Example.Monster.addVectorOfReferrables = function(builder, vectorOfReferrablesOffset) {
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builder.addFieldOffset(35, vectorOfReferrablesOffset, 0);
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {Array.<flatbuffers.Offset>} data
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* @returns {flatbuffers.Offset}
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*/
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MyGame.Example.Monster.createVectorOfReferrablesVector = function(builder, data) {
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builder.startVector(4, data.length, 4);
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for (var i = data.length - 1; i >= 0; i--) {
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builder.addOffset(data[i]);
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}
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return builder.endVector();
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {number} numElems
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*/
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MyGame.Example.Monster.startVectorOfReferrablesVector = function(builder, numElems) {
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builder.startVector(4, numElems, 4);
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {flatbuffers.Long} singleWeakReference
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*/
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MyGame.Example.Monster.addSingleWeakReference = function(builder, singleWeakReference) {
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builder.addFieldInt64(36, singleWeakReference, builder.createLong(0, 0));
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {flatbuffers.Offset} vectorOfWeakReferencesOffset
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*/
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MyGame.Example.Monster.addVectorOfWeakReferences = function(builder, vectorOfWeakReferencesOffset) {
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builder.addFieldOffset(37, vectorOfWeakReferencesOffset, 0);
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {Array.<flatbuffers.Long>} data
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* @returns {flatbuffers.Offset}
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*/
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MyGame.Example.Monster.createVectorOfWeakReferencesVector = function(builder, data) {
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builder.startVector(8, data.length, 8);
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for (var i = data.length - 1; i >= 0; i--) {
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builder.addInt64(data[i]);
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}
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return builder.endVector();
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {number} numElems
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*/
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MyGame.Example.Monster.startVectorOfWeakReferencesVector = function(builder, numElems) {
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builder.startVector(8, numElems, 8);
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @returns {flatbuffers.Offset}
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