added support for parsing hash on vector elements (#4502)

* added support for parsing hash on vector elements

reversed check for scalar to check for vector

added C++ generation of cpp_type vectors

removed ctor call for vector fields
added condition !vector for cpp_type check

added Pack() and UnPack() code generation for vector of hashes

* schema change:
added table Referrable and weak references towards it from Monster

added single_weak_reference to Monster table
changed order with vector_of_weak_references

* re-generated monster schema dependent code

added Referrable.cs to FlatBuffers.Test.csproj
This commit is contained in:
Christian Helmich
2018-02-23 04:04:26 +09:00
committed by Wouter van Oortmerssen
parent 132e6a8220
commit 59e26017cb
13 changed files with 971 additions and 26 deletions

View File

@@ -696,6 +696,88 @@ MyGame.Example.Stat.endStat = function(builder) {
return offset;
};
/**
* @constructor
*/
MyGame.Example.Referrable = function() {
/**
* @type {flatbuffers.ByteBuffer}
*/
this.bb = null;
/**
* @type {number}
*/
this.bb_pos = 0;
};
/**
* @param {number} i
* @param {flatbuffers.ByteBuffer} bb
* @returns {MyGame.Example.Referrable}
*/
MyGame.Example.Referrable.prototype.__init = function(i, bb) {
this.bb_pos = i;
this.bb = bb;
return this;
};
/**
* @param {flatbuffers.ByteBuffer} bb
* @param {MyGame.Example.Referrable=} obj
* @returns {MyGame.Example.Referrable}
*/
MyGame.Example.Referrable.getRootAsReferrable = function(bb, obj) {
return (obj || new MyGame.Example.Referrable).__init(bb.readInt32(bb.position()) + bb.position(), bb);
};
/**
* @returns {flatbuffers.Long}
*/
MyGame.Example.Referrable.prototype.id = function() {
var offset = this.bb.__offset(this.bb_pos, 4);
return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0);
};
/**
* @param {flatbuffers.Long} value
* @returns {boolean}
*/
MyGame.Example.Referrable.prototype.mutate_id = function(value) {
var offset = this.bb.__offset(this.bb_pos, 4);
if (offset === 0) {
return false;
}
this.bb.writeUint64(this.bb_pos + offset, value);
return true;
};
/**
* @param {flatbuffers.Builder} builder
*/
MyGame.Example.Referrable.startReferrable = function(builder) {
builder.startObject(1);
};
/**
* @param {flatbuffers.Builder} builder
* @param {flatbuffers.Long} id
*/
MyGame.Example.Referrable.addId = function(builder, id) {
builder.addFieldInt64(0, id, builder.createLong(0, 0));
};
/**
* @param {flatbuffers.Builder} builder
* @returns {flatbuffers.Offset}
*/
MyGame.Example.Referrable.endReferrable = function(builder) {
var offset = builder.endObject();
return offset;
};
/**
* an example documentation comment: monster object
*
@@ -1416,11 +1498,69 @@ MyGame.Example.Monster.prototype.parentNamespaceTest = function(obj) {
return offset ? (obj || new MyGame.InParentNamespace).__init(this.bb.__indirect(this.bb_pos + offset), this.bb) : null;
};
/**
* @param {number} index
* @param {MyGame.Example.Referrable=} obj
* @returns {MyGame.Example.Referrable}
*/
MyGame.Example.Monster.prototype.vectorOfReferrables = function(index, obj) {
var offset = this.bb.__offset(this.bb_pos, 74);
return offset ? (obj || new MyGame.Example.Referrable).__init(this.bb.__indirect(this.bb.__vector(this.bb_pos + offset) + index * 4), this.bb) : null;
};
/**
* @returns {number}
*/
MyGame.Example.Monster.prototype.vectorOfReferrablesLength = function() {
var offset = this.bb.__offset(this.bb_pos, 74);
return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @returns {flatbuffers.Long}
*/
MyGame.Example.Monster.prototype.singleWeakReference = function() {
var offset = this.bb.__offset(this.bb_pos, 76);
return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0);
};
/**
* @param {flatbuffers.Long} value
* @returns {boolean}
*/
MyGame.Example.Monster.prototype.mutate_single_weak_reference = function(value) {
var offset = this.bb.__offset(this.bb_pos, 76);
if (offset === 0) {
return false;
}
this.bb.writeUint64(this.bb_pos + offset, value);
return true;
};
/**
* @param {number} index
* @returns {flatbuffers.Long}
*/
MyGame.Example.Monster.prototype.vectorOfWeakReferences = function(index) {
var offset = this.bb.__offset(this.bb_pos, 78);
return offset ? this.bb.readUint64(this.bb.__vector(this.bb_pos + offset) + index * 8) : this.bb.createLong(0, 0);
};
/**
* @returns {number}
*/
MyGame.Example.Monster.prototype.vectorOfWeakReferencesLength = function() {
var offset = this.bb.__offset(this.bb_pos, 78);
return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @param {flatbuffers.Builder} builder
*/
MyGame.Example.Monster.startMonster = function(builder) {
builder.startObject(35);
builder.startObject(38);
};
/**
@@ -1908,6 +2048,72 @@ MyGame.Example.Monster.addParentNamespaceTest = function(builder, parentNamespac
builder.addFieldOffset(34, parentNamespaceTestOffset, 0);
};
/**
* @param {flatbuffers.Builder} builder
* @param {flatbuffers.Offset} vectorOfReferrablesOffset
*/
MyGame.Example.Monster.addVectorOfReferrables = function(builder, vectorOfReferrablesOffset) {
builder.addFieldOffset(35, vectorOfReferrablesOffset, 0);
};
/**
* @param {flatbuffers.Builder} builder
* @param {Array.<flatbuffers.Offset>} data
* @returns {flatbuffers.Offset}
*/
MyGame.Example.Monster.createVectorOfReferrablesVector = function(builder, data) {
builder.startVector(4, data.length, 4);
for (var i = data.length - 1; i >= 0; i--) {
builder.addOffset(data[i]);
}
return builder.endVector();
};
/**
* @param {flatbuffers.Builder} builder
* @param {number} numElems
*/
MyGame.Example.Monster.startVectorOfReferrablesVector = function(builder, numElems) {
builder.startVector(4, numElems, 4);
};
/**
* @param {flatbuffers.Builder} builder
* @param {flatbuffers.Long} singleWeakReference
*/
MyGame.Example.Monster.addSingleWeakReference = function(builder, singleWeakReference) {
builder.addFieldInt64(36, singleWeakReference, builder.createLong(0, 0));
};
/**
* @param {flatbuffers.Builder} builder
* @param {flatbuffers.Offset} vectorOfWeakReferencesOffset
*/
MyGame.Example.Monster.addVectorOfWeakReferences = function(builder, vectorOfWeakReferencesOffset) {
builder.addFieldOffset(37, vectorOfWeakReferencesOffset, 0);
};
/**
* @param {flatbuffers.Builder} builder
* @param {Array.<flatbuffers.Long>} data
* @returns {flatbuffers.Offset}
*/
MyGame.Example.Monster.createVectorOfWeakReferencesVector = function(builder, data) {
builder.startVector(8, data.length, 8);
for (var i = data.length - 1; i >= 0; i--) {
builder.addInt64(data[i]);
}
return builder.endVector();
};
/**
* @param {flatbuffers.Builder} builder
* @param {number} numElems
*/
MyGame.Example.Monster.startVectorOfWeakReferencesVector = function(builder, numElems) {
builder.startVector(8, numElems, 8);
};
/**
* @param {flatbuffers.Builder} builder
* @returns {flatbuffers.Offset}