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https://github.com/google/flatbuffers.git
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[C++] Fix compile failure on Object API union construction for struct member (#6923)
* Add dedicated traits to Object API version of unions. * Add suppression for unused parameters on unions of structs.
This commit is contained in:
@@ -212,6 +212,22 @@ template<> struct AnyTraits<MyGame::Example2::Monster> {
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static const Any enum_value = Any::MyGame_Example2_Monster;
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};
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template<typename T> struct AnyUnionTraits {
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static const Any enum_value = Any::NONE;
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};
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template<> struct AnyUnionTraits<MyGame::Example::MonsterT> {
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static const Any enum_value = Any::Monster;
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};
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template<> struct AnyUnionTraits<MyGame::Example::TestSimpleTableWithEnumT> {
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static const Any enum_value = Any::TestSimpleTableWithEnum;
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};
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template<> struct AnyUnionTraits<MyGame::Example2::MonsterT> {
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static const Any enum_value = Any::MyGame_Example2_Monster;
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};
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struct AnyUnion {
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Any type;
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void *value;
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@@ -231,9 +247,9 @@ struct AnyUnion {
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template <typename T>
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void Set(T&& val) {
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using RT = typename std::remove_reference<T>::type;
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typedef typename std::remove_reference<T>::type RT;
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Reset();
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type = AnyTraits<typename RT::TableType>::enum_value;
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type = AnyUnionTraits<RT>::enum_value;
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if (type != Any::NONE) {
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value = new RT(std::forward<T>(val));
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}
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@@ -323,6 +339,22 @@ template<> struct AnyUniqueAliasesTraits<MyGame::Example2::Monster> {
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static const AnyUniqueAliases enum_value = AnyUniqueAliases::M2;
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};
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template<typename T> struct AnyUniqueAliasesUnionTraits {
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static const AnyUniqueAliases enum_value = AnyUniqueAliases::NONE;
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};
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template<> struct AnyUniqueAliasesUnionTraits<MyGame::Example::MonsterT> {
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static const AnyUniqueAliases enum_value = AnyUniqueAliases::M;
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};
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template<> struct AnyUniqueAliasesUnionTraits<MyGame::Example::TestSimpleTableWithEnumT> {
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static const AnyUniqueAliases enum_value = AnyUniqueAliases::TS;
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};
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template<> struct AnyUniqueAliasesUnionTraits<MyGame::Example2::MonsterT> {
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static const AnyUniqueAliases enum_value = AnyUniqueAliases::M2;
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};
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struct AnyUniqueAliasesUnion {
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AnyUniqueAliases type;
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void *value;
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@@ -342,9 +374,9 @@ struct AnyUniqueAliasesUnion {
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template <typename T>
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void Set(T&& val) {
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using RT = typename std::remove_reference<T>::type;
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typedef typename std::remove_reference<T>::type RT;
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Reset();
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type = AnyUniqueAliasesTraits<typename RT::TableType>::enum_value;
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type = AnyUniqueAliasesUnionTraits<RT>::enum_value;
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if (type != AnyUniqueAliases::NONE) {
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value = new RT(std::forward<T>(val));
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}
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@@ -2936,6 +2968,7 @@ inline bool VerifyAnyVector(flatbuffers::Verifier &verifier, const flatbuffers::
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}
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inline void *AnyUnion::UnPack(const void *obj, Any type, const flatbuffers::resolver_function_t *resolver) {
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(void)resolver;
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switch (type) {
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case Any::Monster: {
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auto ptr = reinterpret_cast<const MyGame::Example::Monster *>(obj);
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@@ -2954,6 +2987,7 @@ inline void *AnyUnion::UnPack(const void *obj, Any type, const flatbuffers::reso
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}
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inline flatbuffers::Offset<void> AnyUnion::Pack(flatbuffers::FlatBufferBuilder &_fbb, const flatbuffers::rehasher_function_t *_rehasher) const {
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(void)_rehasher;
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switch (type) {
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case Any::Monster: {
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auto ptr = reinterpret_cast<const MyGame::Example::MonsterT *>(value);
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@@ -3047,6 +3081,7 @@ inline bool VerifyAnyUniqueAliasesVector(flatbuffers::Verifier &verifier, const
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}
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inline void *AnyUniqueAliasesUnion::UnPack(const void *obj, AnyUniqueAliases type, const flatbuffers::resolver_function_t *resolver) {
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(void)resolver;
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switch (type) {
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case AnyUniqueAliases::M: {
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auto ptr = reinterpret_cast<const MyGame::Example::Monster *>(obj);
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@@ -3065,6 +3100,7 @@ inline void *AnyUniqueAliasesUnion::UnPack(const void *obj, AnyUniqueAliases typ
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}
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inline flatbuffers::Offset<void> AnyUniqueAliasesUnion::Pack(flatbuffers::FlatBufferBuilder &_fbb, const flatbuffers::rehasher_function_t *_rehasher) const {
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(void)_rehasher;
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switch (type) {
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case AnyUniqueAliases::M: {
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auto ptr = reinterpret_cast<const MyGame::Example::MonsterT *>(value);
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@@ -3158,6 +3194,7 @@ inline bool VerifyAnyAmbiguousAliasesVector(flatbuffers::Verifier &verifier, con
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}
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inline void *AnyAmbiguousAliasesUnion::UnPack(const void *obj, AnyAmbiguousAliases type, const flatbuffers::resolver_function_t *resolver) {
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(void)resolver;
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switch (type) {
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case AnyAmbiguousAliases::M1: {
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auto ptr = reinterpret_cast<const MyGame::Example::Monster *>(obj);
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@@ -3176,6 +3213,7 @@ inline void *AnyAmbiguousAliasesUnion::UnPack(const void *obj, AnyAmbiguousAlias
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}
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inline flatbuffers::Offset<void> AnyAmbiguousAliasesUnion::Pack(flatbuffers::FlatBufferBuilder &_fbb, const flatbuffers::rehasher_function_t *_rehasher) const {
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(void)_rehasher;
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switch (type) {
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case AnyAmbiguousAliases::M1: {
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auto ptr = reinterpret_cast<const MyGame::Example::MonsterT *>(value);
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