[C++] Fix compile failure on Object API union construction for struct member (#6923)

* Add dedicated traits to Object API version of unions.

* Add suppression for unused parameters on unions of structs.
This commit is contained in:
Taiju Tsuiki
2021-11-19 03:55:11 +09:00
committed by GitHub
parent a9c341545f
commit 587bbd49a7
29 changed files with 1990 additions and 17 deletions

View File

@@ -103,6 +103,14 @@ template<> struct EquipmentTraits<MyGame::Sample::Weapon> {
static const Equipment enum_value = Equipment_Weapon;
};
template<typename T> struct EquipmentUnionTraits {
static const Equipment enum_value = Equipment_NONE;
};
template<> struct EquipmentUnionTraits<MyGame::Sample::WeaponT> {
static const Equipment enum_value = Equipment_Weapon;
};
struct EquipmentUnion {
Equipment type;
void *value;
@@ -122,9 +130,9 @@ struct EquipmentUnion {
template <typename T>
void Set(T&& val) {
using RT = typename std::remove_reference<T>::type;
typedef typename std::remove_reference<T>::type RT;
Reset();
type = EquipmentTraits<typename RT::TableType>::enum_value;
type = EquipmentUnionTraits<RT>::enum_value;
if (type != Equipment_NONE) {
value = new RT(std::forward<T>(val));
}
@@ -667,6 +675,7 @@ inline bool VerifyEquipmentVector(flatbuffers::Verifier &verifier, const flatbuf
}
inline void *EquipmentUnion::UnPack(const void *obj, Equipment type, const flatbuffers::resolver_function_t *resolver) {
(void)resolver;
switch (type) {
case Equipment_Weapon: {
auto ptr = reinterpret_cast<const MyGame::Sample::Weapon *>(obj);
@@ -677,6 +686,7 @@ inline void *EquipmentUnion::UnPack(const void *obj, Equipment type, const flatb
}
inline flatbuffers::Offset<void> EquipmentUnion::Pack(flatbuffers::FlatBufferBuilder &_fbb, const flatbuffers::rehasher_function_t *_rehasher) const {
(void)_rehasher;
switch (type) {
case Equipment_Weapon: {
auto ptr = reinterpret_cast<const MyGame::Sample::WeaponT *>(value);