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Add a test for JavaScript UTF-8 <=> UTF-16 conversion
JavaScript uses UTF-16 but FlatBuffers uses UTF-8. This commit tests the code that does the conversion between the two encodings. The last entry in the array is tricky because each code point actually requires two UTF-16 code units, unlike the other examples. The current JSON output of flatc actually handles this case incorrectly (it generates invalid JSON with UTF-8 code units). The generated JavaScript code passes these tests fine, however.
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@@ -1,3 +1,4 @@
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// Run this using JavaScriptTest.sh
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var assert = require('assert');
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var fs = require('fs');
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@@ -66,6 +67,8 @@ function main() {
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// Test it:
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testBuffer(fbb.dataBuffer());
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testUnicode();
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console.log('FlatBuffers test: completed successfully');
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}
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@@ -113,4 +116,29 @@ function testBuffer(bb) {
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assert.strictEqual(monster.testbool(), false);
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}
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function testUnicode() {
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var correct = fs.readFileSync('unicode_test.mon');
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var json = JSON.parse(fs.readFileSync('unicode_test.json', 'utf8'));
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// Test reading
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var bb = new flatbuffers.ByteBuffer(new Uint8Array(correct));
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var monster = MyGame.Example.Monster.getRootAsMonster(bb);
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assert.strictEqual(monster.name(), json.name);
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assert.strictEqual(monster.testarrayofstringLength(), json.testarrayofstring.length);
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json.testarrayofstring.forEach(function(string, i) {
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assert.strictEqual(monster.testarrayofstring(i), string);
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});
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// Test writing
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var fbb = new flatbuffers.Builder();
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var name = fbb.createString(json.name);
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var testarrayofstringOffset = MyGame.Example.Monster.createTestarrayofstringVector(fbb,
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json.testarrayofstring.map(function(string) { return fbb.createString(string); }));
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MyGame.Example.Monster.startMonster(fbb);
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MyGame.Example.Monster.addTestarrayofstring(fbb, testarrayofstringOffset);
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MyGame.Example.Monster.addName(fbb, name);
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MyGame.Example.Monster.finishMonsterBuffer(fbb, MyGame.Example.Monster.endMonster(fbb));
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assert.deepEqual(new Buffer(fbb.asUint8Array()), correct);
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}
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main();
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