Refactored the Java and C# code generators into one.

Also made the C# implementation support unsigned types, and
made it more like the Java version.

Bug: 17359988
Change-Id: If5305c08cd5c97f35426639516ce05e53bbec36c
Tested: on Linux and Windows.
This commit is contained in:
Wouter van Oortmerssen
2014-09-16 17:37:17 -07:00
parent d01b30cdd6
commit 557c88c039
23 changed files with 516 additions and 722 deletions

View File

@@ -12,25 +12,25 @@ public class Vec3 : Struct {
public float Y() { return bb.GetFloat(bb_pos + 4); }
public float Z() { return bb.GetFloat(bb_pos + 8); }
public double Test1() { return bb.GetDouble(bb_pos + 16); }
public byte Test2() { return bb.Get(bb_pos + 24); }
public sbyte Test2() { return bb.GetSbyte(bb_pos + 24); }
public Test Test3() { return Test3(new Test()); }
public Test Test3(Test obj) { return obj.__init(bb_pos + 26, bb); }
public static int CreateVec3(FlatBufferBuilder builder, float X, float Y, float Z, double Test1, byte Test2, short Test_A, byte Test_B) {
public static int CreateVec3(FlatBufferBuilder builder, float X, float Y, float Z, double Test1, sbyte Test2, short Test_A, sbyte Test_B) {
builder.Prep(16, 32);
builder.Pad(2);
builder.Prep(2, 4);
builder.Pad(1);
builder.PutByte(Test_B);
builder.PutSbyte(Test_B);
builder.PutShort(Test_A);
builder.Pad(1);
builder.PutByte(Test2);
builder.PutSbyte(Test2);
builder.PutDouble(Test1);
builder.Pad(4);
builder.PutFloat(Z);
builder.PutFloat(Y);
builder.PutFloat(X);
return builder.Offset;
return builder.Offset();
}
};