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Refactored the Java and C# code generators into one.
Also made the C# implementation support unsigned types, and made it more like the Java version. Bug: 17359988 Change-Id: If5305c08cd5c97f35426639516ce05e53bbec36c Tested: on Linux and Windows.
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@@ -266,13 +266,12 @@
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<ClInclude Include="..\..\include\flatbuffers\flatbuffers.h" />
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<ClInclude Include="..\..\include\flatbuffers\idl.h" />
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<ClInclude Include="..\..\include\flatbuffers\util.h" />
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<ClCompile Include="..\..\src\idl_gen_csharp.cpp" />
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<ClCompile Include="..\..\src\idl_gen_general.cpp" />
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<ClCompile Include="..\..\src\idl_gen_go.cpp">
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<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
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</ClCompile>
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<ClCompile Include="..\..\src\idl_parser.cpp" />
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<ClCompile Include="..\..\src\idl_gen_cpp.cpp" />
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<ClCompile Include="..\..\src\idl_gen_java.cpp" />
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<ClCompile Include="..\..\src\idl_gen_text.cpp" />
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<ClCompile Include="..\..\src\flatc.cpp" />
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</ItemGroup>
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@@ -11,7 +11,7 @@
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<LocalDebuggerCommandArguments>-j -c -n -g -b -t monster_test.fbs monsterdata_test.golden</LocalDebuggerCommandArguments>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LocalDebuggerCommandArguments>-j -c -g -b -t monster_test.fbs monsterdata_test.golden</LocalDebuggerCommandArguments>
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<LocalDebuggerCommandArguments>-j -c -g -n -b -t monster_test.fbs monsterdata_test.golden</LocalDebuggerCommandArguments>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LocalDebuggerWorkingDirectory>..\..\tests</LocalDebuggerWorkingDirectory>
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