Lobster documentation fixes

This commit is contained in:
aardappel
2019-05-22 16:01:51 -07:00
parent b10b050ab9
commit 53ea1ab1bd

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@@ -485,8 +485,8 @@ The first step is to import/include the library, generated files, etc.
</div> </div>
<div class="language-lobster"> <div class="language-lobster">
~~~{.lobster} ~~~{.lobster}
include from "../lobster/" // Where to find flatbuffers.lobster import from "../lobster/" // Where to find flatbuffers.lobster
include "monster_generated.lobster" import monster_generated
~~~ ~~~
</div> </div>
<div class="language-rust"> <div class="language-rust">
@@ -592,7 +592,7 @@ which will grow automatically if needed:
</div> </div>
<div class="language-lobster"> <div class="language-lobster">
~~~{.lobster} ~~~{.lobster}
-- get access to the builder // get access to the builder
let builder = flatbuffers_builder {} let builder = flatbuffers_builder {}
~~~ ~~~
</div> </div>
@@ -813,7 +813,7 @@ our `orc` Monster, lets create some `Weapon`s: a `Sword` and an `Axe`.
let weapon_names = [ "Sword", "Axe" ] let weapon_names = [ "Sword", "Axe" ]
let weapon_damages = [ 3, 5 ] let weapon_damages = [ 3, 5 ]
weapon_offsets := map(weapon_names) name, i: let weapon_offsets = map(weapon_names) name, i:
let ns = builder.CreateString(name) let ns = builder.CreateString(name)
builder.MyGame_Sample_WeaponStart() builder.MyGame_Sample_WeaponStart()
builder.MyGame_Sample_WeaponAddName(ns) builder.MyGame_Sample_WeaponAddName(ns)
@@ -2033,8 +2033,8 @@ import './monster_my_game.sample_generated.dart' as myGame;
</div> </div>
<div class="language-lobster"> <div class="language-lobster">
~~~{.lobster} ~~~{.lobster}
include from "../lobster/" // Where to find flatbuffers.lobster import from "../lobster/" // Where to find flatbuffers.lobster
include "monster_generated.lobster" import monster_generated
~~~ ~~~
</div> </div>
<div class="language-rust"> <div class="language-rust">