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this is allow custom allocator for obj-api structs/tables. (#4520)
added "native_custom_alloc" attribute to tables/structs, eg.
table parent_table( native_custom_alloc:"custom_alloc_name" ) {
...
}
with a custom allocator defined as
template <typename T> class custom_alloc_name : public std::allocator<T> {
public:
typedef T* pointer;
template <class U>
struct rebind {
typedef custom_alloc_name<U> other;
};
pointer allocate(const std::size_t n) {
return ....;
}
void deallocate(T* ptr, std::size_t n) {
...
}
custom_alloc_name() throw() {}
template <class U> custom_alloc_name(const custom_alloc_name<U>&) throw() {}
};
};
This commit is contained in:
committed by
Wouter van Oortmerssen
parent
ba08b0ec02
commit
53a897731e
@@ -126,6 +126,45 @@ The following attributes are specific to the object-based API code generation:
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"native_inline", the value specified with this attribute will be included
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verbatim in the class constructor initializer list for this member.
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- `native_custom_alloc`:"custom_allocator" (on a table or struct): When using the
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object-based API all generated NativeTables that are allocated when unpacking
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your flatbuffer will use "custom allocator". The allocator is also used by
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any std::vector that appears in a table defined with `native_custom_alloc`.
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This can be used to provide allocation from a pool for example, for faster
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unpacking when using the object-based API.
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Minimal Example:
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schema:
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table mytable(native_custom_alloc:"custom_allocator") {
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...
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}
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with custom_allocator defined before flatbuffers.h is included, as:
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template <typename T> struct custom_allocator : public std::allocator<T> {
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typedef T *pointer;
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template <class U>
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struct rebind {
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typedef custom_allocator<U> other;
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};
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pointer allocate(const std::size_t n) {
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return std::allocator<T>::allocate(n);
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}
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void deallocate(T* ptr, std::size_t n) {
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return std::allocator<T>::deallocate(ptr,n);
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}
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custom_allocator() throw() {}
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template <class U>
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custom_allocator(const custom_allocator<U>&) throw() {}
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};
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- `native_type`' "type" (on a struct): In some cases, a more optimal C++ data
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type exists for a given struct. For example, the following schema:
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