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Switched C# accessors from classes to structs
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@@ -6,10 +6,13 @@ namespace MyGame.Example2
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using System;
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using FlatBuffers;
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public sealed class Monster : Table {
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public struct Monster : IFlatbufferObject
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{
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private Table __p;
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public static Monster GetRootAsMonster(ByteBuffer _bb) { return GetRootAsMonster(_bb, new Monster()); }
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public static Monster GetRootAsMonster(ByteBuffer _bb, Monster obj) { return (obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
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public Monster __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; return this; }
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public static Monster GetRootAsMonster(ByteBuffer _bb, Monster obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
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public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
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public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public static void StartMonster(FlatBufferBuilder builder) { builder.StartObject(0); }
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@@ -10,8 +10,9 @@ import com.google.flatbuffers.*;
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@SuppressWarnings("unused")
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public final class Monster extends Table {
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public static Monster getRootAsMonster(ByteBuffer _bb) { return getRootAsMonster(_bb, new Monster()); }
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public static Monster getRootAsMonster(ByteBuffer _bb, Monster obj) { _bb.order(ByteOrder.LITTLE_ENDIAN); return (obj.__init(_bb.getInt(_bb.position()) + _bb.position(), _bb)); }
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public Monster __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; return this; }
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public static Monster getRootAsMonster(ByteBuffer _bb, Monster obj) { _bb.order(ByteOrder.LITTLE_ENDIAN); return (obj.__assign(_bb.getInt(_bb.position()) + _bb.position(), _bb)); }
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public void __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; }
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public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public static void startMonster(FlatBufferBuilder builder) { builder.startObject(0); }
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