Switched C# accessors from classes to structs

This commit is contained in:
Wouter van Oortmerssen
2016-08-12 18:01:38 -07:00
parent d05d114523
commit 52ca75506a
32 changed files with 541 additions and 388 deletions

View File

@@ -6,21 +6,23 @@ namespace MyGame.Example
using System;
using FlatBuffers;
public sealed class Vec3 : Struct {
public Vec3 __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; return this; }
public struct Vec3 : IFlatbufferObject
{
private Struct __p;
public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
public Vec3 __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public float X { get { return bb.GetFloat(bb_pos + 0); } }
public void MutateX(float x) { bb.PutFloat(bb_pos + 0, x); }
public float Y { get { return bb.GetFloat(bb_pos + 4); } }
public void MutateY(float y) { bb.PutFloat(bb_pos + 4, y); }
public float Z { get { return bb.GetFloat(bb_pos + 8); } }
public void MutateZ(float z) { bb.PutFloat(bb_pos + 8, z); }
public double Test1 { get { return bb.GetDouble(bb_pos + 16); } }
public void MutateTest1(double test1) { bb.PutDouble(bb_pos + 16, test1); }
public Color Test2 { get { return (Color)bb.GetSbyte(bb_pos + 24); } }
public void MutateTest2(Color test2) { bb.PutSbyte(bb_pos + 24, (sbyte)test2); }
public Test Test3 { get { return GetTest3(new Test()); } }
public Test GetTest3(Test obj) { return obj.__init(bb_pos + 26, bb); }
public float X { get { return __p.bb.GetFloat(__p.bb_pos + 0); } }
public void MutateX(float x) { __p.bb.PutFloat(__p.bb_pos + 0, x); }
public float Y { get { return __p.bb.GetFloat(__p.bb_pos + 4); } }
public void MutateY(float y) { __p.bb.PutFloat(__p.bb_pos + 4, y); }
public float Z { get { return __p.bb.GetFloat(__p.bb_pos + 8); } }
public void MutateZ(float z) { __p.bb.PutFloat(__p.bb_pos + 8, z); }
public double Test1 { get { return __p.bb.GetDouble(__p.bb_pos + 16); } }
public void MutateTest1(double test1) { __p.bb.PutDouble(__p.bb_pos + 16, test1); }
public Color Test2 { get { return (Color)__p.bb.GetSbyte(__p.bb_pos + 24); } }
public void MutateTest2(Color test2) { __p.bb.PutSbyte(__p.bb_pos + 24, (sbyte)test2); }
public Test Test3 { get { return (new Test()).__assign(__p.bb_pos + 26, __p.bb); } }
public static Offset<Vec3> CreateVec3(FlatBufferBuilder builder, float X, float Y, float Z, double Test1, Color Test2, short test3_A, sbyte test3_B) {
builder.Prep(16, 32);