Switched C# accessors from classes to structs

This commit is contained in:
Wouter van Oortmerssen
2016-08-12 18:01:38 -07:00
parent d05d114523
commit 52ca75506a
32 changed files with 541 additions and 388 deletions

View File

@@ -6,13 +6,16 @@ namespace MyGame.Example
using System;
using FlatBuffers;
public sealed class Test : Struct {
public Test __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; return this; }
public struct Test : IFlatbufferObject
{
private Struct __p;
public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
public Test __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public short A { get { return bb.GetShort(bb_pos + 0); } }
public void MutateA(short a) { bb.PutShort(bb_pos + 0, a); }
public sbyte B { get { return bb.GetSbyte(bb_pos + 2); } }
public void MutateB(sbyte b) { bb.PutSbyte(bb_pos + 2, b); }
public short A { get { return __p.bb.GetShort(__p.bb_pos + 0); } }
public void MutateA(short a) { __p.bb.PutShort(__p.bb_pos + 0, a); }
public sbyte B { get { return __p.bb.GetSbyte(__p.bb_pos + 2); } }
public void MutateB(sbyte b) { __p.bb.PutSbyte(__p.bb_pos + 2, b); }
public static Offset<Test> CreateTest(FlatBufferBuilder builder, short A, sbyte B) {
builder.Prep(2, 4);