Switched C# accessors from classes to structs

This commit is contained in:
Wouter van Oortmerssen
2016-08-12 18:01:38 -07:00
parent d05d114523
commit 52ca75506a
32 changed files with 541 additions and 388 deletions

View File

@@ -19,133 +19,135 @@ namespace FlatBuffers.Test
/// <summary>
/// A test Table object that gives easy access to the slot data
/// </summary>
internal class TestTable : Table
internal struct TestTable
{
Table t;
public TestTable(ByteBuffer bb, int pos)
{
base.bb = bb;
base.bb_pos = pos;
t.bb = bb;
t.bb_pos = pos;
}
public bool GetSlot(int slot, bool def)
{
var off = base.__offset(slot);
var off = t.__offset(slot);
if (off == 0)
{
return def;
}
return bb.GetSbyte(bb_pos + off) != 0;
return t.bb.GetSbyte(t.bb_pos + off) != 0;
}
public sbyte GetSlot(int slot, sbyte def)
{
var off = base.__offset(slot);
var off = t.__offset(slot);
if (off == 0)
{
return def;
}
return bb.GetSbyte(bb_pos + off);
return t.bb.GetSbyte(t.bb_pos + off);
}
public byte GetSlot(int slot, byte def)
{
var off = base.__offset(slot);
var off = t.__offset(slot);
if (off == 0)
{
return def;
}
return bb.Get(bb_pos + off);
return t.bb.Get(t.bb_pos + off);
}
public short GetSlot(int slot, short def)
{
var off = base.__offset(slot);
var off = t.__offset(slot);
if (off == 0)
{
return def;
}
return bb.GetShort(bb_pos + off);
return t.bb.GetShort(t.bb_pos + off);
}
public ushort GetSlot(int slot, ushort def)
{
var off = base.__offset(slot);
var off = t.__offset(slot);
if (off == 0)
{
return def;
}
return bb.GetUshort(bb_pos + off);
return t.bb.GetUshort(t.bb_pos + off);
}
public int GetSlot(int slot, int def)
{
var off = base.__offset(slot);
var off = t.__offset(slot);
if (off == 0)
{
return def;
}
return bb.GetInt(bb_pos + off);
return t.bb.GetInt(t.bb_pos + off);
}
public uint GetSlot(int slot, uint def)
{
var off = base.__offset(slot);
var off = t.__offset(slot);
if (off == 0)
{
return def;
}
return bb.GetUint(bb_pos + off);
return t.bb.GetUint(t.bb_pos + off);
}
public long GetSlot(int slot, long def)
{
var off = base.__offset(slot);
var off = t.__offset(slot);
if (off == 0)
{
return def;
}
return bb.GetLong(bb_pos + off);
return t.bb.GetLong(t.bb_pos + off);
}
public ulong GetSlot(int slot, ulong def)
{
var off = base.__offset(slot);
var off = t.__offset(slot);
if (off == 0)
{
return def;
}
return bb.GetUlong(bb_pos + off);
return t.bb.GetUlong(t.bb_pos + off);
}
public float GetSlot(int slot, float def)
{
var off = base.__offset(slot);
var off = t.__offset(slot);
if (off == 0)
{
return def;
}
return bb.GetFloat(bb_pos + off);
return t.bb.GetFloat(t.bb_pos + off);
}
public double GetSlot(int slot, double def)
{
var off = base.__offset(slot);
var off = t.__offset(slot);
if (off == 0)
{
return def;
}
return bb.GetDouble(bb_pos + off);
return t.bb.GetDouble(t.bb_pos + off);
}
}
}
}