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VS fix for ambiguous union assignment operator.
Change-Id: I1c37db1ced462fd558d3e893a501341f3eca6379
This commit is contained in:
@@ -78,8 +78,8 @@ struct EquipmentUnion {
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type(Equipment_NONE), value(nullptr)
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type(Equipment_NONE), value(nullptr)
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{ std::swap(type, u.type); std::swap(value, u.value); }
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{ std::swap(type, u.type); std::swap(value, u.value); }
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EquipmentUnion(const EquipmentUnion &) FLATBUFFERS_NOEXCEPT;
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EquipmentUnion(const EquipmentUnion &) FLATBUFFERS_NOEXCEPT;
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EquipmentUnion &operator=(EquipmentUnion u) FLATBUFFERS_NOEXCEPT
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EquipmentUnion &operator=(const EquipmentUnion &u) FLATBUFFERS_NOEXCEPT
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{ std::swap(type, u.type); std::swap(value, u.value); return *this; }
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{ EquipmentUnion t(u); std::swap(type, t.type); std::swap(value, t.value); return *this; }
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EquipmentUnion &operator=(EquipmentUnion &&u) FLATBUFFERS_NOEXCEPT
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EquipmentUnion &operator=(EquipmentUnion &&u) FLATBUFFERS_NOEXCEPT
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{ std::swap(type, u.type); std::swap(value, u.value); return *this; }
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{ std::swap(type, u.type); std::swap(value, u.value); return *this; }
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~EquipmentUnion() { Reset(); }
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~EquipmentUnion() { Reset(); }
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@@ -688,8 +688,8 @@ class CppGenerator : public BaseGenerator {
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code_ += " type({{NONE}}), value(nullptr)";
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code_ += " type({{NONE}}), value(nullptr)";
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code_ += " { std::swap(type, u.type); std::swap(value, u.value); }";
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code_ += " { std::swap(type, u.type); std::swap(value, u.value); }";
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code_ += " {{NAME}}Union(const {{NAME}}Union &) FLATBUFFERS_NOEXCEPT;";
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code_ += " {{NAME}}Union(const {{NAME}}Union &) FLATBUFFERS_NOEXCEPT;";
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code_ += " {{NAME}}Union &operator=({{NAME}}Union u) FLATBUFFERS_NOEXCEPT";
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code_ += " {{NAME}}Union &operator=(const {{NAME}}Union &u) FLATBUFFERS_NOEXCEPT";
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code_ += " { std::swap(type, u.type); std::swap(value, u.value); return *this; }";
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code_ += " { {{NAME}}Union t(u); std::swap(type, t.type); std::swap(value, t.value); return *this; }";
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code_ += " {{NAME}}Union &operator=({{NAME}}Union &&u) FLATBUFFERS_NOEXCEPT";
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code_ += " {{NAME}}Union &operator=({{NAME}}Union &&u) FLATBUFFERS_NOEXCEPT";
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code_ += " { std::swap(type, u.type); std::swap(value, u.value); return *this; }";
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code_ += " { std::swap(type, u.type); std::swap(value, u.value); return *this; }";
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code_ += " ~{{NAME}}Union() { Reset(); }";
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code_ += " ~{{NAME}}Union() { Reset(); }";
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@@ -109,8 +109,8 @@ struct AnyUnion {
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type(Any_NONE), value(nullptr)
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type(Any_NONE), value(nullptr)
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{ std::swap(type, u.type); std::swap(value, u.value); }
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{ std::swap(type, u.type); std::swap(value, u.value); }
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AnyUnion(const AnyUnion &) FLATBUFFERS_NOEXCEPT;
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AnyUnion(const AnyUnion &) FLATBUFFERS_NOEXCEPT;
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AnyUnion &operator=(AnyUnion u) FLATBUFFERS_NOEXCEPT
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AnyUnion &operator=(const AnyUnion &u) FLATBUFFERS_NOEXCEPT
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{ std::swap(type, u.type); std::swap(value, u.value); return *this; }
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{ AnyUnion t(u); std::swap(type, t.type); std::swap(value, t.value); return *this; }
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AnyUnion &operator=(AnyUnion &&u) FLATBUFFERS_NOEXCEPT
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AnyUnion &operator=(AnyUnion &&u) FLATBUFFERS_NOEXCEPT
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{ std::swap(type, u.type); std::swap(value, u.value); return *this; }
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{ std::swap(type, u.type); std::swap(value, u.value); return *this; }
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~AnyUnion() { Reset(); }
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~AnyUnion() { Reset(); }
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@@ -56,8 +56,8 @@ struct CharacterUnion {
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type(Character_NONE), value(nullptr)
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type(Character_NONE), value(nullptr)
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{ std::swap(type, u.type); std::swap(value, u.value); }
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{ std::swap(type, u.type); std::swap(value, u.value); }
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CharacterUnion(const CharacterUnion &) FLATBUFFERS_NOEXCEPT;
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CharacterUnion(const CharacterUnion &) FLATBUFFERS_NOEXCEPT;
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CharacterUnion &operator=(CharacterUnion u) FLATBUFFERS_NOEXCEPT
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CharacterUnion &operator=(const CharacterUnion &u) FLATBUFFERS_NOEXCEPT
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{ std::swap(type, u.type); std::swap(value, u.value); return *this; }
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{ CharacterUnion t(u); std::swap(type, t.type); std::swap(value, t.value); return *this; }
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CharacterUnion &operator=(CharacterUnion &&u) FLATBUFFERS_NOEXCEPT
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CharacterUnion &operator=(CharacterUnion &&u) FLATBUFFERS_NOEXCEPT
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{ std::swap(type, u.type); std::swap(value, u.value); return *this; }
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{ std::swap(type, u.type); std::swap(value, u.value); return *this; }
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~CharacterUnion() { Reset(); }
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~CharacterUnion() { Reset(); }
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