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[TS/JS] Move TS tests to dedicated folder and deps upgrade (#7508)
* Move TS tests to dedicated folder and deps upgrade * Attempt to fix generate_code * Fix dir on CI * Add js extension * Fix missing extension * Harmonize with test gen * Unexplained code gen change * Restore yarn.lock * Naive attempt to fix bazel stuff * Pin @bazel/typescript to 5.2.0 * Attempt to fix bazel * More tweak * Upgrade deps * Tweak? * Fix path * Fix test package Co-authored-by: Derek Bailey <derekbailey@google.com>
This commit is contained in:
138
tests/ts/my-game/example/stat.ts
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138
tests/ts/my-game/example/stat.ts
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// automatically generated by the FlatBuffers compiler, do not modify
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import * as flatbuffers from 'flatbuffers';
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export class Stat {
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bb: flatbuffers.ByteBuffer|null = null;
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bb_pos = 0;
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__init(i:number, bb:flatbuffers.ByteBuffer):Stat {
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this.bb_pos = i;
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this.bb = bb;
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return this;
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}
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static getRootAsStat(bb:flatbuffers.ByteBuffer, obj?:Stat):Stat {
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return (obj || new Stat()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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static getSizePrefixedRootAsStat(bb:flatbuffers.ByteBuffer, obj?:Stat):Stat {
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bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
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return (obj || new Stat()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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id():string|null
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id(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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id(optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 4);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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val():bigint {
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const offset = this.bb!.__offset(this.bb_pos, 6);
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return offset ? this.bb!.readInt64(this.bb_pos + offset) : BigInt('0');
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}
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mutate_val(value:bigint):boolean {
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const offset = this.bb!.__offset(this.bb_pos, 6);
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if (offset === 0) {
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return false;
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}
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this.bb!.writeInt64(this.bb_pos + offset, value);
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return true;
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}
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count():number {
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const offset = this.bb!.__offset(this.bb_pos, 8);
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return offset ? this.bb!.readUint16(this.bb_pos + offset) : 0;
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}
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mutate_count(value:number):boolean {
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const offset = this.bb!.__offset(this.bb_pos, 8);
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if (offset === 0) {
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return false;
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}
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this.bb!.writeUint16(this.bb_pos + offset, value);
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return true;
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}
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static getFullyQualifiedName():string {
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return 'MyGame_Example_Stat';
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}
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static startStat(builder:flatbuffers.Builder) {
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builder.startObject(3);
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}
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static addId(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset) {
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builder.addFieldOffset(0, idOffset, 0);
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}
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static addVal(builder:flatbuffers.Builder, val:bigint) {
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builder.addFieldInt64(1, val, BigInt('0'));
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}
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static addCount(builder:flatbuffers.Builder, count:number) {
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builder.addFieldInt16(2, count, 0);
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}
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static endStat(builder:flatbuffers.Builder):flatbuffers.Offset {
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const offset = builder.endObject();
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return offset;
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}
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static createStat(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset, val:bigint, count:number):flatbuffers.Offset {
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Stat.startStat(builder);
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Stat.addId(builder, idOffset);
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Stat.addVal(builder, val);
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Stat.addCount(builder, count);
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return Stat.endStat(builder);
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}
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serialize():Uint8Array {
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return this.bb!.bytes();
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}
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static deserialize(buffer: Uint8Array):Stat {
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return Stat.getRootAsStat(new flatbuffers.ByteBuffer(buffer))
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}
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unpack(): StatT {
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return new StatT(
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this.id(),
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this.val(),
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this.count()
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);
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}
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unpackTo(_o: StatT): void {
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_o.id = this.id();
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_o.val = this.val();
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_o.count = this.count();
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}
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}
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export class StatT {
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constructor(
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public id: string|Uint8Array|null = null,
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public val: bigint = BigInt('0'),
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public count: number = 0
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){}
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pack(builder:flatbuffers.Builder): flatbuffers.Offset {
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const id = (this.id !== null ? builder.createString(this.id!) : 0);
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return Stat.createStat(builder,
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id,
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this.val,
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this.count
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);
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}
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}
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