[TS/JS] Move TS tests to dedicated folder and deps upgrade (#7508)

* Move TS tests to dedicated folder and deps upgrade

* Attempt to fix generate_code

* Fix dir on CI

* Add js extension

* Fix missing extension

* Harmonize with test gen

* Unexplained code gen change

* Restore yarn.lock

* Naive attempt to fix bazel stuff

* Pin @bazel/typescript to 5.2.0

* Attempt to fix bazel

* More tweak

* Upgrade deps

* Tweak?

* Fix path

* Fix test package

Co-authored-by: Derek Bailey <derekbailey@google.com>
This commit is contained in:
Björn Harrtell
2022-09-13 05:03:23 +02:00
committed by GitHub
parent 036032373b
commit 4fca4dc60c
125 changed files with 15405 additions and 494 deletions

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// automatically generated by the FlatBuffers compiler, do not modify
export class Ability {
constructor() {
this.bb = null;
this.bb_pos = 0;
}
__init(i, bb) {
this.bb_pos = i;
this.bb = bb;
return this;
}
id() {
return this.bb.readUint32(this.bb_pos);
}
mutate_id(value) {
this.bb.writeUint32(this.bb_pos + 0, value);
return true;
}
distance() {
return this.bb.readUint32(this.bb_pos + 4);
}
mutate_distance(value) {
this.bb.writeUint32(this.bb_pos + 4, value);
return true;
}
static getFullyQualifiedName() {
return 'MyGame_Example_Ability';
}
static sizeOf() {
return 8;
}
static createAbility(builder, id, distance) {
builder.prep(4, 8);
builder.writeInt32(distance);
builder.writeInt32(id);
return builder.offset();
}
unpack() {
return new AbilityT(this.id(), this.distance());
}
unpackTo(_o) {
_o.id = this.id();
_o.distance = this.distance();
}
}
export class AbilityT {
constructor(id = 0, distance = 0) {
this.id = id;
this.distance = distance;
}
pack(builder) {
return Ability.createAbility(builder, this.id, this.distance);
}
}

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@@ -0,0 +1,77 @@
// automatically generated by the FlatBuffers compiler, do not modify
import * as flatbuffers from 'flatbuffers';
export class Ability {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos = 0;
__init(i:number, bb:flatbuffers.ByteBuffer):Ability {
this.bb_pos = i;
this.bb = bb;
return this;
}
id():number {
return this.bb!.readUint32(this.bb_pos);
}
mutate_id(value:number):boolean {
this.bb!.writeUint32(this.bb_pos + 0, value);
return true;
}
distance():number {
return this.bb!.readUint32(this.bb_pos + 4);
}
mutate_distance(value:number):boolean {
this.bb!.writeUint32(this.bb_pos + 4, value);
return true;
}
static getFullyQualifiedName():string {
return 'MyGame_Example_Ability';
}
static sizeOf():number {
return 8;
}
static createAbility(builder:flatbuffers.Builder, id: number, distance: number):flatbuffers.Offset {
builder.prep(4, 8);
builder.writeInt32(distance);
builder.writeInt32(id);
return builder.offset();
}
unpack(): AbilityT {
return new AbilityT(
this.id(),
this.distance()
);
}
unpackTo(_o: AbilityT): void {
_o.id = this.id();
_o.distance = this.distance();
}
}
export class AbilityT {
constructor(
public id: number = 0,
public distance: number = 0
){}
pack(builder:flatbuffers.Builder): flatbuffers.Offset {
return Ability.createAbility(builder,
this.id,
this.distance
);
}
}

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@@ -0,0 +1,27 @@
// automatically generated by the FlatBuffers compiler, do not modify
import { Monster } from '../../my-game/example/monster.js';
export var AnyAmbiguousAliases;
(function (AnyAmbiguousAliases) {
AnyAmbiguousAliases[AnyAmbiguousAliases["NONE"] = 0] = "NONE";
AnyAmbiguousAliases[AnyAmbiguousAliases["M1"] = 1] = "M1";
AnyAmbiguousAliases[AnyAmbiguousAliases["M2"] = 2] = "M2";
AnyAmbiguousAliases[AnyAmbiguousAliases["M3"] = 3] = "M3";
})(AnyAmbiguousAliases || (AnyAmbiguousAliases = {}));
export function unionToAnyAmbiguousAliases(type, accessor) {
switch (AnyAmbiguousAliases[type]) {
case 'NONE': return null;
case 'M1': return accessor(new Monster());
case 'M2': return accessor(new Monster());
case 'M3': return accessor(new Monster());
default: return null;
}
}
export function unionListToAnyAmbiguousAliases(type, accessor, index) {
switch (AnyAmbiguousAliases[type]) {
case 'NONE': return null;
case 'M1': return accessor(index, new Monster());
case 'M2': return accessor(index, new Monster());
case 'M3': return accessor(index, new Monster());
default: return null;
}
}

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@@ -0,0 +1,38 @@
// automatically generated by the FlatBuffers compiler, do not modify
import { Monster, MonsterT } from '../../my-game/example/monster.js';
export enum AnyAmbiguousAliases {
NONE = 0,
M1 = 1,
M2 = 2,
M3 = 3
}
export function unionToAnyAmbiguousAliases(
type: AnyAmbiguousAliases,
accessor: (obj:Monster) => Monster|null
): Monster|null {
switch(AnyAmbiguousAliases[type]) {
case 'NONE': return null;
case 'M1': return accessor(new Monster())! as Monster;
case 'M2': return accessor(new Monster())! as Monster;
case 'M3': return accessor(new Monster())! as Monster;
default: return null;
}
}
export function unionListToAnyAmbiguousAliases(
type: AnyAmbiguousAliases,
accessor: (index: number, obj:Monster) => Monster|null,
index: number
): Monster|null {
switch(AnyAmbiguousAliases[type]) {
case 'NONE': return null;
case 'M1': return accessor(index, new Monster())! as Monster;
case 'M2': return accessor(index, new Monster())! as Monster;
case 'M3': return accessor(index, new Monster())! as Monster;
default: return null;
}
}

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@@ -0,0 +1,29 @@
// automatically generated by the FlatBuffers compiler, do not modify
import { Monster as MyGame_Example2_Monster } from '../../my-game/example2/monster.js';
import { Monster } from '../../my-game/example/monster.js';
import { TestSimpleTableWithEnum } from '../../my-game/example/test-simple-table-with-enum.js';
export var AnyUniqueAliases;
(function (AnyUniqueAliases) {
AnyUniqueAliases[AnyUniqueAliases["NONE"] = 0] = "NONE";
AnyUniqueAliases[AnyUniqueAliases["M"] = 1] = "M";
AnyUniqueAliases[AnyUniqueAliases["TS"] = 2] = "TS";
AnyUniqueAliases[AnyUniqueAliases["M2"] = 3] = "M2";
})(AnyUniqueAliases || (AnyUniqueAliases = {}));
export function unionToAnyUniqueAliases(type, accessor) {
switch (AnyUniqueAliases[type]) {
case 'NONE': return null;
case 'M': return accessor(new Monster());
case 'TS': return accessor(new TestSimpleTableWithEnum());
case 'M2': return accessor(new MyGame_Example2_Monster());
default: return null;
}
}
export function unionListToAnyUniqueAliases(type, accessor, index) {
switch (AnyUniqueAliases[type]) {
case 'NONE': return null;
case 'M': return accessor(index, new Monster());
case 'TS': return accessor(index, new TestSimpleTableWithEnum());
case 'M2': return accessor(index, new MyGame_Example2_Monster());
default: return null;
}
}

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// automatically generated by the FlatBuffers compiler, do not modify
import { Monster as MyGame_Example2_Monster, MonsterT as MyGame_Example2_MonsterT } from '../../my-game/example2/monster.js';
import { Monster, MonsterT } from '../../my-game/example/monster.js';
import { TestSimpleTableWithEnum, TestSimpleTableWithEnumT } from '../../my-game/example/test-simple-table-with-enum.js';
export enum AnyUniqueAliases {
NONE = 0,
M = 1,
TS = 2,
M2 = 3
}
export function unionToAnyUniqueAliases(
type: AnyUniqueAliases,
accessor: (obj:Monster|MyGame_Example2_Monster|TestSimpleTableWithEnum) => Monster|MyGame_Example2_Monster|TestSimpleTableWithEnum|null
): Monster|MyGame_Example2_Monster|TestSimpleTableWithEnum|null {
switch(AnyUniqueAliases[type]) {
case 'NONE': return null;
case 'M': return accessor(new Monster())! as Monster;
case 'TS': return accessor(new TestSimpleTableWithEnum())! as TestSimpleTableWithEnum;
case 'M2': return accessor(new MyGame_Example2_Monster())! as MyGame_Example2_Monster;
default: return null;
}
}
export function unionListToAnyUniqueAliases(
type: AnyUniqueAliases,
accessor: (index: number, obj:Monster|MyGame_Example2_Monster|TestSimpleTableWithEnum) => Monster|MyGame_Example2_Monster|TestSimpleTableWithEnum|null,
index: number
): Monster|MyGame_Example2_Monster|TestSimpleTableWithEnum|null {
switch(AnyUniqueAliases[type]) {
case 'NONE': return null;
case 'M': return accessor(index, new Monster())! as Monster;
case 'TS': return accessor(index, new TestSimpleTableWithEnum())! as TestSimpleTableWithEnum;
case 'M2': return accessor(index, new MyGame_Example2_Monster())! as MyGame_Example2_Monster;
default: return null;
}
}

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// automatically generated by the FlatBuffers compiler, do not modify
import { Monster as MyGame_Example2_Monster } from '../../my-game/example2/monster.js';
import { Monster } from '../../my-game/example/monster.js';
import { TestSimpleTableWithEnum } from '../../my-game/example/test-simple-table-with-enum.js';
export var Any;
(function (Any) {
Any[Any["NONE"] = 0] = "NONE";
Any[Any["Monster"] = 1] = "Monster";
Any[Any["TestSimpleTableWithEnum"] = 2] = "TestSimpleTableWithEnum";
Any[Any["MyGame_Example2_Monster"] = 3] = "MyGame_Example2_Monster";
})(Any || (Any = {}));
export function unionToAny(type, accessor) {
switch (Any[type]) {
case 'NONE': return null;
case 'Monster': return accessor(new Monster());
case 'TestSimpleTableWithEnum': return accessor(new TestSimpleTableWithEnum());
case 'MyGame_Example2_Monster': return accessor(new MyGame_Example2_Monster());
default: return null;
}
}
export function unionListToAny(type, accessor, index) {
switch (Any[type]) {
case 'NONE': return null;
case 'Monster': return accessor(index, new Monster());
case 'TestSimpleTableWithEnum': return accessor(index, new TestSimpleTableWithEnum());
case 'MyGame_Example2_Monster': return accessor(index, new MyGame_Example2_Monster());
default: return null;
}
}

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// automatically generated by the FlatBuffers compiler, do not modify
import { Monster as MyGame_Example2_Monster, MonsterT as MyGame_Example2_MonsterT } from '../../my-game/example2/monster.js';
import { Monster, MonsterT } from '../../my-game/example/monster.js';
import { TestSimpleTableWithEnum, TestSimpleTableWithEnumT } from '../../my-game/example/test-simple-table-with-enum.js';
export enum Any {
NONE = 0,
Monster = 1,
TestSimpleTableWithEnum = 2,
MyGame_Example2_Monster = 3
}
export function unionToAny(
type: Any,
accessor: (obj:Monster|MyGame_Example2_Monster|TestSimpleTableWithEnum) => Monster|MyGame_Example2_Monster|TestSimpleTableWithEnum|null
): Monster|MyGame_Example2_Monster|TestSimpleTableWithEnum|null {
switch(Any[type]) {
case 'NONE': return null;
case 'Monster': return accessor(new Monster())! as Monster;
case 'TestSimpleTableWithEnum': return accessor(new TestSimpleTableWithEnum())! as TestSimpleTableWithEnum;
case 'MyGame_Example2_Monster': return accessor(new MyGame_Example2_Monster())! as MyGame_Example2_Monster;
default: return null;
}
}
export function unionListToAny(
type: Any,
accessor: (index: number, obj:Monster|MyGame_Example2_Monster|TestSimpleTableWithEnum) => Monster|MyGame_Example2_Monster|TestSimpleTableWithEnum|null,
index: number
): Monster|MyGame_Example2_Monster|TestSimpleTableWithEnum|null {
switch(Any[type]) {
case 'NONE': return null;
case 'Monster': return accessor(index, new Monster())! as Monster;
case 'TestSimpleTableWithEnum': return accessor(index, new TestSimpleTableWithEnum())! as TestSimpleTableWithEnum;
case 'MyGame_Example2_Monster': return accessor(index, new MyGame_Example2_Monster())! as MyGame_Example2_Monster;
default: return null;
}
}

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// automatically generated by the FlatBuffers compiler, do not modify
/**
* Composite components of Monster color.
*/
export var Color;
(function (Color) {
Color[Color["Red"] = 1] = "Red";
/**
* \brief color Green
* Green is bit_flag with value (1u << 1)
*/
Color[Color["Green"] = 2] = "Green";
/**
* \brief color Blue (1u << 3)
*/
Color[Color["Blue"] = 8] = "Blue";
})(Color || (Color = {}));

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@@ -0,0 +1,19 @@
// automatically generated by the FlatBuffers compiler, do not modify
/**
* Composite components of Monster color.
*/
export enum Color {
Red = 1,
/**
* \brief color Green
* Green is bit_flag with value (1u << 1)
*/
Green = 2,
/**
* \brief color Blue (1u << 3)
*/
Blue = 8
}

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@@ -0,0 +1,7 @@
// automatically generated by the FlatBuffers compiler, do not modify
export var LongEnum;
(function (LongEnum) {
LongEnum["LongOne"] = "2";
LongEnum["LongTwo"] = "4";
LongEnum["LongBig"] = "1099511627776";
})(LongEnum || (LongEnum = {}));

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@@ -0,0 +1,7 @@
// automatically generated by the FlatBuffers compiler, do not modify
export enum LongEnum {
LongOne = '2',
LongTwo = '4',
LongBig = '1099511627776'
}

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@@ -0,0 +1,8 @@
// automatically generated by the FlatBuffers compiler, do not modify
export var Race;
(function (Race) {
Race[Race["None"] = -1] = "None";
Race[Race["Human"] = 0] = "Human";
Race[Race["Dwarf"] = 1] = "Dwarf";
Race[Race["Elf"] = 2] = "Elf";
})(Race || (Race = {}));

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@@ -0,0 +1,8 @@
// automatically generated by the FlatBuffers compiler, do not modify
export enum Race {
None = -1,
Human = 0,
Dwarf = 1,
Elf = 2
}

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@@ -0,0 +1,70 @@
// automatically generated by the FlatBuffers compiler, do not modify
import * as flatbuffers from 'flatbuffers';
export class Referrable {
constructor() {
this.bb = null;
this.bb_pos = 0;
}
__init(i, bb) {
this.bb_pos = i;
this.bb = bb;
return this;
}
static getRootAsReferrable(bb, obj) {
return (obj || new Referrable()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
static getSizePrefixedRootAsReferrable(bb, obj) {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new Referrable()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
id() {
const offset = this.bb.__offset(this.bb_pos, 4);
return offset ? this.bb.readUint64(this.bb_pos + offset) : BigInt('0');
}
mutate_id(value) {
const offset = this.bb.__offset(this.bb_pos, 4);
if (offset === 0) {
return false;
}
this.bb.writeUint64(this.bb_pos + offset, value);
return true;
}
static getFullyQualifiedName() {
return 'MyGame_Example_Referrable';
}
static startReferrable(builder) {
builder.startObject(1);
}
static addId(builder, id) {
builder.addFieldInt64(0, id, BigInt('0'));
}
static endReferrable(builder) {
const offset = builder.endObject();
return offset;
}
static createReferrable(builder, id) {
Referrable.startReferrable(builder);
Referrable.addId(builder, id);
return Referrable.endReferrable(builder);
}
serialize() {
return this.bb.bytes();
}
static deserialize(buffer) {
return Referrable.getRootAsReferrable(new flatbuffers.ByteBuffer(buffer));
}
unpack() {
return new ReferrableT(this.id());
}
unpackTo(_o) {
_o.id = this.id();
}
}
export class ReferrableT {
constructor(id = BigInt('0')) {
this.id = id;
}
pack(builder) {
return Referrable.createReferrable(builder, this.id);
}
}

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@@ -0,0 +1,95 @@
// automatically generated by the FlatBuffers compiler, do not modify
import * as flatbuffers from 'flatbuffers';
export class Referrable {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos = 0;
__init(i:number, bb:flatbuffers.ByteBuffer):Referrable {
this.bb_pos = i;
this.bb = bb;
return this;
}
static getRootAsReferrable(bb:flatbuffers.ByteBuffer, obj?:Referrable):Referrable {
return (obj || new Referrable()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
static getSizePrefixedRootAsReferrable(bb:flatbuffers.ByteBuffer, obj?:Referrable):Referrable {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new Referrable()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
id():bigint {
const offset = this.bb!.__offset(this.bb_pos, 4);
return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0');
}
mutate_id(value:bigint):boolean {
const offset = this.bb!.__offset(this.bb_pos, 4);
if (offset === 0) {
return false;
}
this.bb!.writeUint64(this.bb_pos + offset, value);
return true;
}
static getFullyQualifiedName():string {
return 'MyGame_Example_Referrable';
}
static startReferrable(builder:flatbuffers.Builder) {
builder.startObject(1);
}
static addId(builder:flatbuffers.Builder, id:bigint) {
builder.addFieldInt64(0, id, BigInt('0'));
}
static endReferrable(builder:flatbuffers.Builder):flatbuffers.Offset {
const offset = builder.endObject();
return offset;
}
static createReferrable(builder:flatbuffers.Builder, id:bigint):flatbuffers.Offset {
Referrable.startReferrable(builder);
Referrable.addId(builder, id);
return Referrable.endReferrable(builder);
}
serialize():Uint8Array {
return this.bb!.bytes();
}
static deserialize(buffer: Uint8Array):Referrable {
return Referrable.getRootAsReferrable(new flatbuffers.ByteBuffer(buffer))
}
unpack(): ReferrableT {
return new ReferrableT(
this.id()
);
}
unpackTo(_o: ReferrableT): void {
_o.id = this.id();
}
}
export class ReferrableT {
constructor(
public id: bigint = BigInt('0')
){}
pack(builder:flatbuffers.Builder): flatbuffers.Offset {
return Referrable.createReferrable(builder,
this.id
);
}
}

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// automatically generated by the FlatBuffers compiler, do not modify
import * as flatbuffers from 'flatbuffers';
export class Stat {
constructor() {
this.bb = null;
this.bb_pos = 0;
}
__init(i, bb) {
this.bb_pos = i;
this.bb = bb;
return this;
}
static getRootAsStat(bb, obj) {
return (obj || new Stat()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
static getSizePrefixedRootAsStat(bb, obj) {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new Stat()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
id(optionalEncoding) {
const offset = this.bb.__offset(this.bb_pos, 4);
return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null;
}
val() {
const offset = this.bb.__offset(this.bb_pos, 6);
return offset ? this.bb.readInt64(this.bb_pos + offset) : BigInt('0');
}
mutate_val(value) {
const offset = this.bb.__offset(this.bb_pos, 6);
if (offset === 0) {
return false;
}
this.bb.writeInt64(this.bb_pos + offset, value);
return true;
}
count() {
const offset = this.bb.__offset(this.bb_pos, 8);
return offset ? this.bb.readUint16(this.bb_pos + offset) : 0;
}
mutate_count(value) {
const offset = this.bb.__offset(this.bb_pos, 8);
if (offset === 0) {
return false;
}
this.bb.writeUint16(this.bb_pos + offset, value);
return true;
}
static getFullyQualifiedName() {
return 'MyGame_Example_Stat';
}
static startStat(builder) {
builder.startObject(3);
}
static addId(builder, idOffset) {
builder.addFieldOffset(0, idOffset, 0);
}
static addVal(builder, val) {
builder.addFieldInt64(1, val, BigInt('0'));
}
static addCount(builder, count) {
builder.addFieldInt16(2, count, 0);
}
static endStat(builder) {
const offset = builder.endObject();
return offset;
}
static createStat(builder, idOffset, val, count) {
Stat.startStat(builder);
Stat.addId(builder, idOffset);
Stat.addVal(builder, val);
Stat.addCount(builder, count);
return Stat.endStat(builder);
}
serialize() {
return this.bb.bytes();
}
static deserialize(buffer) {
return Stat.getRootAsStat(new flatbuffers.ByteBuffer(buffer));
}
unpack() {
return new StatT(this.id(), this.val(), this.count());
}
unpackTo(_o) {
_o.id = this.id();
_o.val = this.val();
_o.count = this.count();
}
}
export class StatT {
constructor(id = null, val = BigInt('0'), count = 0) {
this.id = id;
this.val = val;
this.count = count;
}
pack(builder) {
const id = (this.id !== null ? builder.createString(this.id) : 0);
return Stat.createStat(builder, id, this.val, this.count);
}
}

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// automatically generated by the FlatBuffers compiler, do not modify
import * as flatbuffers from 'flatbuffers';
export class Stat {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos = 0;
__init(i:number, bb:flatbuffers.ByteBuffer):Stat {
this.bb_pos = i;
this.bb = bb;
return this;
}
static getRootAsStat(bb:flatbuffers.ByteBuffer, obj?:Stat):Stat {
return (obj || new Stat()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
static getSizePrefixedRootAsStat(bb:flatbuffers.ByteBuffer, obj?:Stat):Stat {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new Stat()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
id():string|null
id(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
id(optionalEncoding?:any):string|Uint8Array|null {
const offset = this.bb!.__offset(this.bb_pos, 4);
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
}
val():bigint {
const offset = this.bb!.__offset(this.bb_pos, 6);
return offset ? this.bb!.readInt64(this.bb_pos + offset) : BigInt('0');
}
mutate_val(value:bigint):boolean {
const offset = this.bb!.__offset(this.bb_pos, 6);
if (offset === 0) {
return false;
}
this.bb!.writeInt64(this.bb_pos + offset, value);
return true;
}
count():number {
const offset = this.bb!.__offset(this.bb_pos, 8);
return offset ? this.bb!.readUint16(this.bb_pos + offset) : 0;
}
mutate_count(value:number):boolean {
const offset = this.bb!.__offset(this.bb_pos, 8);
if (offset === 0) {
return false;
}
this.bb!.writeUint16(this.bb_pos + offset, value);
return true;
}
static getFullyQualifiedName():string {
return 'MyGame_Example_Stat';
}
static startStat(builder:flatbuffers.Builder) {
builder.startObject(3);
}
static addId(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset) {
builder.addFieldOffset(0, idOffset, 0);
}
static addVal(builder:flatbuffers.Builder, val:bigint) {
builder.addFieldInt64(1, val, BigInt('0'));
}
static addCount(builder:flatbuffers.Builder, count:number) {
builder.addFieldInt16(2, count, 0);
}
static endStat(builder:flatbuffers.Builder):flatbuffers.Offset {
const offset = builder.endObject();
return offset;
}
static createStat(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset, val:bigint, count:number):flatbuffers.Offset {
Stat.startStat(builder);
Stat.addId(builder, idOffset);
Stat.addVal(builder, val);
Stat.addCount(builder, count);
return Stat.endStat(builder);
}
serialize():Uint8Array {
return this.bb!.bytes();
}
static deserialize(buffer: Uint8Array):Stat {
return Stat.getRootAsStat(new flatbuffers.ByteBuffer(buffer))
}
unpack(): StatT {
return new StatT(
this.id(),
this.val(),
this.count()
);
}
unpackTo(_o: StatT): void {
_o.id = this.id();
_o.val = this.val();
_o.count = this.count();
}
}
export class StatT {
constructor(
public id: string|Uint8Array|null = null,
public val: bigint = BigInt('0'),
public count: number = 0
){}
pack(builder:flatbuffers.Builder): flatbuffers.Offset {
const id = (this.id !== null ? builder.createString(this.id!) : 0);
return Stat.createStat(builder,
id,
this.val,
this.count
);
}
}

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// automatically generated by the FlatBuffers compiler, do not modify
import { StructOfStructs } from '../../my-game/example/struct-of-structs.js';
export class StructOfStructsOfStructs {
constructor() {
this.bb = null;
this.bb_pos = 0;
}
__init(i, bb) {
this.bb_pos = i;
this.bb = bb;
return this;
}
a(obj) {
return (obj || new StructOfStructs()).__init(this.bb_pos, this.bb);
}
static getFullyQualifiedName() {
return 'MyGame_Example_StructOfStructsOfStructs';
}
static sizeOf() {
return 20;
}
static createStructOfStructsOfStructs(builder, a_a_id, a_a_distance, a_b_a, a_b_b, a_c_id, a_c_distance) {
builder.prep(4, 20);
builder.prep(4, 20);
builder.prep(4, 8);
builder.writeInt32(a_c_distance);
builder.writeInt32(a_c_id);
builder.prep(2, 4);
builder.pad(1);
builder.writeInt8(a_b_b);
builder.writeInt16(a_b_a);
builder.prep(4, 8);
builder.writeInt32(a_a_distance);
builder.writeInt32(a_a_id);
return builder.offset();
}
unpack() {
return new StructOfStructsOfStructsT((this.a() !== null ? this.a().unpack() : null));
}
unpackTo(_o) {
_o.a = (this.a() !== null ? this.a().unpack() : null);
}
}
export class StructOfStructsOfStructsT {
constructor(a = null) {
this.a = a;
}
pack(builder) {
var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _p, _q, _r, _s, _t, _u;
return StructOfStructsOfStructs.createStructOfStructsOfStructs(builder, ((_c = (_b = (_a = this.a) === null || _a === void 0 ? void 0 : _a.a) === null || _b === void 0 ? void 0 : _b.id) !== null && _c !== void 0 ? _c : 0), ((_f = (_e = (_d = this.a) === null || _d === void 0 ? void 0 : _d.a) === null || _e === void 0 ? void 0 : _e.distance) !== null && _f !== void 0 ? _f : 0), ((_j = (_h = (_g = this.a) === null || _g === void 0 ? void 0 : _g.b) === null || _h === void 0 ? void 0 : _h.a) !== null && _j !== void 0 ? _j : 0), ((_m = (_l = (_k = this.a) === null || _k === void 0 ? void 0 : _k.b) === null || _l === void 0 ? void 0 : _l.b) !== null && _m !== void 0 ? _m : 0), ((_r = (_q = (_p = this.a) === null || _p === void 0 ? void 0 : _p.c) === null || _q === void 0 ? void 0 : _q.id) !== null && _r !== void 0 ? _r : 0), ((_u = (_t = (_s = this.a) === null || _s === void 0 ? void 0 : _s.c) === null || _t === void 0 ? void 0 : _t.distance) !== null && _u !== void 0 ? _u : 0));
}
}

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// automatically generated by the FlatBuffers compiler, do not modify
import * as flatbuffers from 'flatbuffers';
import { StructOfStructs, StructOfStructsT } from '../../my-game/example/struct-of-structs.js';
export class StructOfStructsOfStructs {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos = 0;
__init(i:number, bb:flatbuffers.ByteBuffer):StructOfStructsOfStructs {
this.bb_pos = i;
this.bb = bb;
return this;
}
a(obj?:StructOfStructs):StructOfStructs|null {
return (obj || new StructOfStructs()).__init(this.bb_pos, this.bb!);
}
static getFullyQualifiedName():string {
return 'MyGame_Example_StructOfStructsOfStructs';
}
static sizeOf():number {
return 20;
}
static createStructOfStructsOfStructs(builder:flatbuffers.Builder, a_a_id: number, a_a_distance: number, a_b_a: number, a_b_b: number, a_c_id: number, a_c_distance: number):flatbuffers.Offset {
builder.prep(4, 20);
builder.prep(4, 20);
builder.prep(4, 8);
builder.writeInt32(a_c_distance);
builder.writeInt32(a_c_id);
builder.prep(2, 4);
builder.pad(1);
builder.writeInt8(a_b_b);
builder.writeInt16(a_b_a);
builder.prep(4, 8);
builder.writeInt32(a_a_distance);
builder.writeInt32(a_a_id);
return builder.offset();
}
unpack(): StructOfStructsOfStructsT {
return new StructOfStructsOfStructsT(
(this.a() !== null ? this.a()!.unpack() : null)
);
}
unpackTo(_o: StructOfStructsOfStructsT): void {
_o.a = (this.a() !== null ? this.a()!.unpack() : null);
}
}
export class StructOfStructsOfStructsT {
constructor(
public a: StructOfStructsT|null = null
){}
pack(builder:flatbuffers.Builder): flatbuffers.Offset {
return StructOfStructsOfStructs.createStructOfStructsOfStructs(builder,
(this.a?.a?.id ?? 0),
(this.a?.a?.distance ?? 0),
(this.a?.b?.a ?? 0),
(this.a?.b?.b ?? 0),
(this.a?.c?.id ?? 0),
(this.a?.c?.distance ?? 0)
);
}
}

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@@ -0,0 +1,62 @@
// automatically generated by the FlatBuffers compiler, do not modify
import { Ability } from '../../my-game/example/ability.js';
import { Test } from '../../my-game/example/test.js';
export class StructOfStructs {
constructor() {
this.bb = null;
this.bb_pos = 0;
}
__init(i, bb) {
this.bb_pos = i;
this.bb = bb;
return this;
}
a(obj) {
return (obj || new Ability()).__init(this.bb_pos, this.bb);
}
b(obj) {
return (obj || new Test()).__init(this.bb_pos + 8, this.bb);
}
c(obj) {
return (obj || new Ability()).__init(this.bb_pos + 12, this.bb);
}
static getFullyQualifiedName() {
return 'MyGame_Example_StructOfStructs';
}
static sizeOf() {
return 20;
}
static createStructOfStructs(builder, a_id, a_distance, b_a, b_b, c_id, c_distance) {
builder.prep(4, 20);
builder.prep(4, 8);
builder.writeInt32(c_distance);
builder.writeInt32(c_id);
builder.prep(2, 4);
builder.pad(1);
builder.writeInt8(b_b);
builder.writeInt16(b_a);
builder.prep(4, 8);
builder.writeInt32(a_distance);
builder.writeInt32(a_id);
return builder.offset();
}
unpack() {
return new StructOfStructsT((this.a() !== null ? this.a().unpack() : null), (this.b() !== null ? this.b().unpack() : null), (this.c() !== null ? this.c().unpack() : null));
}
unpackTo(_o) {
_o.a = (this.a() !== null ? this.a().unpack() : null);
_o.b = (this.b() !== null ? this.b().unpack() : null);
_o.c = (this.c() !== null ? this.c().unpack() : null);
}
}
export class StructOfStructsT {
constructor(a = null, b = null, c = null) {
this.a = a;
this.b = b;
this.c = c;
}
pack(builder) {
var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m;
return StructOfStructs.createStructOfStructs(builder, ((_b = (_a = this.a) === null || _a === void 0 ? void 0 : _a.id) !== null && _b !== void 0 ? _b : 0), ((_d = (_c = this.a) === null || _c === void 0 ? void 0 : _c.distance) !== null && _d !== void 0 ? _d : 0), ((_f = (_e = this.b) === null || _e === void 0 ? void 0 : _e.a) !== null && _f !== void 0 ? _f : 0), ((_h = (_g = this.b) === null || _g === void 0 ? void 0 : _g.b) !== null && _h !== void 0 ? _h : 0), ((_k = (_j = this.c) === null || _j === void 0 ? void 0 : _j.id) !== null && _k !== void 0 ? _k : 0), ((_m = (_l = this.c) === null || _l === void 0 ? void 0 : _l.distance) !== null && _m !== void 0 ? _m : 0));
}
}

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// automatically generated by the FlatBuffers compiler, do not modify
import * as flatbuffers from 'flatbuffers';
import { Ability, AbilityT } from '../../my-game/example/ability.js';
import { Test, TestT } from '../../my-game/example/test.js';
export class StructOfStructs {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos = 0;
__init(i:number, bb:flatbuffers.ByteBuffer):StructOfStructs {
this.bb_pos = i;
this.bb = bb;
return this;
}
a(obj?:Ability):Ability|null {
return (obj || new Ability()).__init(this.bb_pos, this.bb!);
}
b(obj?:Test):Test|null {
return (obj || new Test()).__init(this.bb_pos + 8, this.bb!);
}
c(obj?:Ability):Ability|null {
return (obj || new Ability()).__init(this.bb_pos + 12, this.bb!);
}
static getFullyQualifiedName():string {
return 'MyGame_Example_StructOfStructs';
}
static sizeOf():number {
return 20;
}
static createStructOfStructs(builder:flatbuffers.Builder, a_id: number, a_distance: number, b_a: number, b_b: number, c_id: number, c_distance: number):flatbuffers.Offset {
builder.prep(4, 20);
builder.prep(4, 8);
builder.writeInt32(c_distance);
builder.writeInt32(c_id);
builder.prep(2, 4);
builder.pad(1);
builder.writeInt8(b_b);
builder.writeInt16(b_a);
builder.prep(4, 8);
builder.writeInt32(a_distance);
builder.writeInt32(a_id);
return builder.offset();
}
unpack(): StructOfStructsT {
return new StructOfStructsT(
(this.a() !== null ? this.a()!.unpack() : null),
(this.b() !== null ? this.b()!.unpack() : null),
(this.c() !== null ? this.c()!.unpack() : null)
);
}
unpackTo(_o: StructOfStructsT): void {
_o.a = (this.a() !== null ? this.a()!.unpack() : null);
_o.b = (this.b() !== null ? this.b()!.unpack() : null);
_o.c = (this.c() !== null ? this.c()!.unpack() : null);
}
}
export class StructOfStructsT {
constructor(
public a: AbilityT|null = null,
public b: TestT|null = null,
public c: AbilityT|null = null
){}
pack(builder:flatbuffers.Builder): flatbuffers.Offset {
return StructOfStructs.createStructOfStructs(builder,
(this.a?.id ?? 0),
(this.a?.distance ?? 0),
(this.b?.a ?? 0),
(this.b?.b ?? 0),
(this.c?.id ?? 0),
(this.c?.distance ?? 0)
);
}
}

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// automatically generated by the FlatBuffers compiler, do not modify
import * as flatbuffers from 'flatbuffers';
import { Color } from '../../my-game/example/color.js';
export class TestSimpleTableWithEnum {
constructor() {
this.bb = null;
this.bb_pos = 0;
}
__init(i, bb) {
this.bb_pos = i;
this.bb = bb;
return this;
}
static getRootAsTestSimpleTableWithEnum(bb, obj) {
return (obj || new TestSimpleTableWithEnum()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
static getSizePrefixedRootAsTestSimpleTableWithEnum(bb, obj) {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new TestSimpleTableWithEnum()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
color() {
const offset = this.bb.__offset(this.bb_pos, 4);
return offset ? this.bb.readUint8(this.bb_pos + offset) : Color.Green;
}
mutate_color(value) {
const offset = this.bb.__offset(this.bb_pos, 4);
if (offset === 0) {
return false;
}
this.bb.writeUint8(this.bb_pos + offset, value);
return true;
}
static getFullyQualifiedName() {
return 'MyGame_Example_TestSimpleTableWithEnum';
}
static startTestSimpleTableWithEnum(builder) {
builder.startObject(1);
}
static addColor(builder, color) {
builder.addFieldInt8(0, color, Color.Green);
}
static endTestSimpleTableWithEnum(builder) {
const offset = builder.endObject();
return offset;
}
static createTestSimpleTableWithEnum(builder, color) {
TestSimpleTableWithEnum.startTestSimpleTableWithEnum(builder);
TestSimpleTableWithEnum.addColor(builder, color);
return TestSimpleTableWithEnum.endTestSimpleTableWithEnum(builder);
}
serialize() {
return this.bb.bytes();
}
static deserialize(buffer) {
return TestSimpleTableWithEnum.getRootAsTestSimpleTableWithEnum(new flatbuffers.ByteBuffer(buffer));
}
unpack() {
return new TestSimpleTableWithEnumT(this.color());
}
unpackTo(_o) {
_o.color = this.color();
}
}
export class TestSimpleTableWithEnumT {
constructor(color = Color.Green) {
this.color = color;
}
pack(builder) {
return TestSimpleTableWithEnum.createTestSimpleTableWithEnum(builder, this.color);
}
}

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// automatically generated by the FlatBuffers compiler, do not modify
import * as flatbuffers from 'flatbuffers';
import { Color } from '../../my-game/example/color.js';
export class TestSimpleTableWithEnum {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos = 0;
__init(i:number, bb:flatbuffers.ByteBuffer):TestSimpleTableWithEnum {
this.bb_pos = i;
this.bb = bb;
return this;
}
static getRootAsTestSimpleTableWithEnum(bb:flatbuffers.ByteBuffer, obj?:TestSimpleTableWithEnum):TestSimpleTableWithEnum {
return (obj || new TestSimpleTableWithEnum()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
static getSizePrefixedRootAsTestSimpleTableWithEnum(bb:flatbuffers.ByteBuffer, obj?:TestSimpleTableWithEnum):TestSimpleTableWithEnum {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new TestSimpleTableWithEnum()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
color():Color {
const offset = this.bb!.__offset(this.bb_pos, 4);
return offset ? this.bb!.readUint8(this.bb_pos + offset) : Color.Green;
}
mutate_color(value:Color):boolean {
const offset = this.bb!.__offset(this.bb_pos, 4);
if (offset === 0) {
return false;
}
this.bb!.writeUint8(this.bb_pos + offset, value);
return true;
}
static getFullyQualifiedName():string {
return 'MyGame_Example_TestSimpleTableWithEnum';
}
static startTestSimpleTableWithEnum(builder:flatbuffers.Builder) {
builder.startObject(1);
}
static addColor(builder:flatbuffers.Builder, color:Color) {
builder.addFieldInt8(0, color, Color.Green);
}
static endTestSimpleTableWithEnum(builder:flatbuffers.Builder):flatbuffers.Offset {
const offset = builder.endObject();
return offset;
}
static createTestSimpleTableWithEnum(builder:flatbuffers.Builder, color:Color):flatbuffers.Offset {
TestSimpleTableWithEnum.startTestSimpleTableWithEnum(builder);
TestSimpleTableWithEnum.addColor(builder, color);
return TestSimpleTableWithEnum.endTestSimpleTableWithEnum(builder);
}
serialize():Uint8Array {
return this.bb!.bytes();
}
static deserialize(buffer: Uint8Array):TestSimpleTableWithEnum {
return TestSimpleTableWithEnum.getRootAsTestSimpleTableWithEnum(new flatbuffers.ByteBuffer(buffer))
}
unpack(): TestSimpleTableWithEnumT {
return new TestSimpleTableWithEnumT(
this.color()
);
}
unpackTo(_o: TestSimpleTableWithEnumT): void {
_o.color = this.color();
}
}
export class TestSimpleTableWithEnumT {
constructor(
public color: Color = Color.Green
){}
pack(builder:flatbuffers.Builder): flatbuffers.Offset {
return TestSimpleTableWithEnum.createTestSimpleTableWithEnum(builder,
this.color
);
}
}

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@@ -0,0 +1,55 @@
// automatically generated by the FlatBuffers compiler, do not modify
export class Test {
constructor() {
this.bb = null;
this.bb_pos = 0;
}
__init(i, bb) {
this.bb_pos = i;
this.bb = bb;
return this;
}
a() {
return this.bb.readInt16(this.bb_pos);
}
mutate_a(value) {
this.bb.writeInt16(this.bb_pos + 0, value);
return true;
}
b() {
return this.bb.readInt8(this.bb_pos + 2);
}
mutate_b(value) {
this.bb.writeInt8(this.bb_pos + 2, value);
return true;
}
static getFullyQualifiedName() {
return 'MyGame_Example_Test';
}
static sizeOf() {
return 4;
}
static createTest(builder, a, b) {
builder.prep(2, 4);
builder.pad(1);
builder.writeInt8(b);
builder.writeInt16(a);
return builder.offset();
}
unpack() {
return new TestT(this.a(), this.b());
}
unpackTo(_o) {
_o.a = this.a();
_o.b = this.b();
}
}
export class TestT {
constructor(a = 0, b = 0) {
this.a = a;
this.b = b;
}
pack(builder) {
return Test.createTest(builder, this.a, this.b);
}
}

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@@ -0,0 +1,78 @@
// automatically generated by the FlatBuffers compiler, do not modify
import * as flatbuffers from 'flatbuffers';
export class Test {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos = 0;
__init(i:number, bb:flatbuffers.ByteBuffer):Test {
this.bb_pos = i;
this.bb = bb;
return this;
}
a():number {
return this.bb!.readInt16(this.bb_pos);
}
mutate_a(value:number):boolean {
this.bb!.writeInt16(this.bb_pos + 0, value);
return true;
}
b():number {
return this.bb!.readInt8(this.bb_pos + 2);
}
mutate_b(value:number):boolean {
this.bb!.writeInt8(this.bb_pos + 2, value);
return true;
}
static getFullyQualifiedName():string {
return 'MyGame_Example_Test';
}
static sizeOf():number {
return 4;
}
static createTest(builder:flatbuffers.Builder, a: number, b: number):flatbuffers.Offset {
builder.prep(2, 4);
builder.pad(1);
builder.writeInt8(b);
builder.writeInt16(a);
return builder.offset();
}
unpack(): TestT {
return new TestT(
this.a(),
this.b()
);
}
unpackTo(_o: TestT): void {
_o.a = this.a();
_o.b = this.b();
}
}
export class TestT {
constructor(
public a: number = 0,
public b: number = 0
){}
pack(builder:flatbuffers.Builder): flatbuffers.Offset {
return Test.createTest(builder,
this.a,
this.b
);
}
}

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@@ -0,0 +1,290 @@
// automatically generated by the FlatBuffers compiler, do not modify
import * as flatbuffers from 'flatbuffers';
export class TypeAliases {
constructor() {
this.bb = null;
this.bb_pos = 0;
}
__init(i, bb) {
this.bb_pos = i;
this.bb = bb;
return this;
}
static getRootAsTypeAliases(bb, obj) {
return (obj || new TypeAliases()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
static getSizePrefixedRootAsTypeAliases(bb, obj) {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new TypeAliases()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
i8() {
const offset = this.bb.__offset(this.bb_pos, 4);
return offset ? this.bb.readInt8(this.bb_pos + offset) : 0;
}
mutate_i8(value) {
const offset = this.bb.__offset(this.bb_pos, 4);
if (offset === 0) {
return false;
}
this.bb.writeInt8(this.bb_pos + offset, value);
return true;
}
u8() {
const offset = this.bb.__offset(this.bb_pos, 6);
return offset ? this.bb.readUint8(this.bb_pos + offset) : 0;
}
mutate_u8(value) {
const offset = this.bb.__offset(this.bb_pos, 6);
if (offset === 0) {
return false;
}
this.bb.writeUint8(this.bb_pos + offset, value);
return true;
}
i16() {
const offset = this.bb.__offset(this.bb_pos, 8);
return offset ? this.bb.readInt16(this.bb_pos + offset) : 0;
}
mutate_i16(value) {
const offset = this.bb.__offset(this.bb_pos, 8);
if (offset === 0) {
return false;
}
this.bb.writeInt16(this.bb_pos + offset, value);
return true;
}
u16() {
const offset = this.bb.__offset(this.bb_pos, 10);
return offset ? this.bb.readUint16(this.bb_pos + offset) : 0;
}
mutate_u16(value) {
const offset = this.bb.__offset(this.bb_pos, 10);
if (offset === 0) {
return false;
}
this.bb.writeUint16(this.bb_pos + offset, value);
return true;
}
i32() {
const offset = this.bb.__offset(this.bb_pos, 12);
return offset ? this.bb.readInt32(this.bb_pos + offset) : 0;
}
mutate_i32(value) {
const offset = this.bb.__offset(this.bb_pos, 12);
if (offset === 0) {
return false;
}
this.bb.writeInt32(this.bb_pos + offset, value);
return true;
}
u32() {
const offset = this.bb.__offset(this.bb_pos, 14);
return offset ? this.bb.readUint32(this.bb_pos + offset) : 0;
}
mutate_u32(value) {
const offset = this.bb.__offset(this.bb_pos, 14);
if (offset === 0) {
return false;
}
this.bb.writeUint32(this.bb_pos + offset, value);
return true;
}
i64() {
const offset = this.bb.__offset(this.bb_pos, 16);
return offset ? this.bb.readInt64(this.bb_pos + offset) : BigInt('0');
}
mutate_i64(value) {
const offset = this.bb.__offset(this.bb_pos, 16);
if (offset === 0) {
return false;
}
this.bb.writeInt64(this.bb_pos + offset, value);
return true;
}
u64() {
const offset = this.bb.__offset(this.bb_pos, 18);
return offset ? this.bb.readUint64(this.bb_pos + offset) : BigInt('0');
}
mutate_u64(value) {
const offset = this.bb.__offset(this.bb_pos, 18);
if (offset === 0) {
return false;
}
this.bb.writeUint64(this.bb_pos + offset, value);
return true;
}
f32() {
const offset = this.bb.__offset(this.bb_pos, 20);
return offset ? this.bb.readFloat32(this.bb_pos + offset) : 0.0;
}
mutate_f32(value) {
const offset = this.bb.__offset(this.bb_pos, 20);
if (offset === 0) {
return false;
}
this.bb.writeFloat32(this.bb_pos + offset, value);
return true;
}
f64() {
const offset = this.bb.__offset(this.bb_pos, 22);
return offset ? this.bb.readFloat64(this.bb_pos + offset) : 0.0;
}
mutate_f64(value) {
const offset = this.bb.__offset(this.bb_pos, 22);
if (offset === 0) {
return false;
}
this.bb.writeFloat64(this.bb_pos + offset, value);
return true;
}
v8(index) {
const offset = this.bb.__offset(this.bb_pos, 24);
return offset ? this.bb.readInt8(this.bb.__vector(this.bb_pos + offset) + index) : 0;
}
v8Length() {
const offset = this.bb.__offset(this.bb_pos, 24);
return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
}
v8Array() {
const offset = this.bb.__offset(this.bb_pos, 24);
return offset ? new Int8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
}
vf64(index) {
const offset = this.bb.__offset(this.bb_pos, 26);
return offset ? this.bb.readFloat64(this.bb.__vector(this.bb_pos + offset) + index * 8) : 0;
}
vf64Length() {
const offset = this.bb.__offset(this.bb_pos, 26);
return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
}
vf64Array() {
const offset = this.bb.__offset(this.bb_pos, 26);
return offset ? new Float64Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
}
static getFullyQualifiedName() {
return 'MyGame_Example_TypeAliases';
}
static startTypeAliases(builder) {
builder.startObject(12);
}
static addI8(builder, i8) {
builder.addFieldInt8(0, i8, 0);
}
static addU8(builder, u8) {
builder.addFieldInt8(1, u8, 0);
}
static addI16(builder, i16) {
builder.addFieldInt16(2, i16, 0);
}
static addU16(builder, u16) {
builder.addFieldInt16(3, u16, 0);
}
static addI32(builder, i32) {
builder.addFieldInt32(4, i32, 0);
}
static addU32(builder, u32) {
builder.addFieldInt32(5, u32, 0);
}
static addI64(builder, i64) {
builder.addFieldInt64(6, i64, BigInt('0'));
}
static addU64(builder, u64) {
builder.addFieldInt64(7, u64, BigInt('0'));
}
static addF32(builder, f32) {
builder.addFieldFloat32(8, f32, 0.0);
}
static addF64(builder, f64) {
builder.addFieldFloat64(9, f64, 0.0);
}
static addV8(builder, v8Offset) {
builder.addFieldOffset(10, v8Offset, 0);
}
static createV8Vector(builder, data) {
builder.startVector(1, data.length, 1);
for (let i = data.length - 1; i >= 0; i--) {
builder.addInt8(data[i]);
}
return builder.endVector();
}
static startV8Vector(builder, numElems) {
builder.startVector(1, numElems, 1);
}
static addVf64(builder, vf64Offset) {
builder.addFieldOffset(11, vf64Offset, 0);
}
static createVf64Vector(builder, data) {
builder.startVector(8, data.length, 8);
for (let i = data.length - 1; i >= 0; i--) {
builder.addFloat64(data[i]);
}
return builder.endVector();
}
static startVf64Vector(builder, numElems) {
builder.startVector(8, numElems, 8);
}
static endTypeAliases(builder) {
const offset = builder.endObject();
return offset;
}
static createTypeAliases(builder, i8, u8, i16, u16, i32, u32, i64, u64, f32, f64, v8Offset, vf64Offset) {
TypeAliases.startTypeAliases(builder);
TypeAliases.addI8(builder, i8);
TypeAliases.addU8(builder, u8);
TypeAliases.addI16(builder, i16);
TypeAliases.addU16(builder, u16);
TypeAliases.addI32(builder, i32);
TypeAliases.addU32(builder, u32);
TypeAliases.addI64(builder, i64);
TypeAliases.addU64(builder, u64);
TypeAliases.addF32(builder, f32);
TypeAliases.addF64(builder, f64);
TypeAliases.addV8(builder, v8Offset);
TypeAliases.addVf64(builder, vf64Offset);
return TypeAliases.endTypeAliases(builder);
}
serialize() {
return this.bb.bytes();
}
static deserialize(buffer) {
return TypeAliases.getRootAsTypeAliases(new flatbuffers.ByteBuffer(buffer));
}
unpack() {
return new TypeAliasesT(this.i8(), this.u8(), this.i16(), this.u16(), this.i32(), this.u32(), this.i64(), this.u64(), this.f32(), this.f64(), this.bb.createScalarList(this.v8.bind(this), this.v8Length()), this.bb.createScalarList(this.vf64.bind(this), this.vf64Length()));
}
unpackTo(_o) {
_o.i8 = this.i8();
_o.u8 = this.u8();
_o.i16 = this.i16();
_o.u16 = this.u16();
_o.i32 = this.i32();
_o.u32 = this.u32();
_o.i64 = this.i64();
_o.u64 = this.u64();
_o.f32 = this.f32();
_o.f64 = this.f64();
_o.v8 = this.bb.createScalarList(this.v8.bind(this), this.v8Length());
_o.vf64 = this.bb.createScalarList(this.vf64.bind(this), this.vf64Length());
}
}
export class TypeAliasesT {
constructor(i8 = 0, u8 = 0, i16 = 0, u16 = 0, i32 = 0, u32 = 0, i64 = BigInt('0'), u64 = BigInt('0'), f32 = 0.0, f64 = 0.0, v8 = [], vf64 = []) {
this.i8 = i8;
this.u8 = u8;
this.i16 = i16;
this.u16 = u16;
this.i32 = i32;
this.u32 = u32;
this.i64 = i64;
this.u64 = u64;
this.f32 = f32;
this.f64 = f64;
this.v8 = v8;
this.vf64 = vf64;
}
pack(builder) {
const v8 = TypeAliases.createV8Vector(builder, this.v8);
const vf64 = TypeAliases.createVf64Vector(builder, this.vf64);
return TypeAliases.createTypeAliases(builder, this.i8, this.u8, this.i16, this.u16, this.i32, this.u32, this.i64, this.u64, this.f32, this.f64, v8, vf64);
}
}

View File

@@ -0,0 +1,405 @@
// automatically generated by the FlatBuffers compiler, do not modify
import * as flatbuffers from 'flatbuffers';
export class TypeAliases {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos = 0;
__init(i:number, bb:flatbuffers.ByteBuffer):TypeAliases {
this.bb_pos = i;
this.bb = bb;
return this;
}
static getRootAsTypeAliases(bb:flatbuffers.ByteBuffer, obj?:TypeAliases):TypeAliases {
return (obj || new TypeAliases()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
static getSizePrefixedRootAsTypeAliases(bb:flatbuffers.ByteBuffer, obj?:TypeAliases):TypeAliases {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new TypeAliases()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
i8():number {
const offset = this.bb!.__offset(this.bb_pos, 4);
return offset ? this.bb!.readInt8(this.bb_pos + offset) : 0;
}
mutate_i8(value:number):boolean {
const offset = this.bb!.__offset(this.bb_pos, 4);
if (offset === 0) {
return false;
}
this.bb!.writeInt8(this.bb_pos + offset, value);
return true;
}
u8():number {
const offset = this.bb!.__offset(this.bb_pos, 6);
return offset ? this.bb!.readUint8(this.bb_pos + offset) : 0;
}
mutate_u8(value:number):boolean {
const offset = this.bb!.__offset(this.bb_pos, 6);
if (offset === 0) {
return false;
}
this.bb!.writeUint8(this.bb_pos + offset, value);
return true;
}
i16():number {
const offset = this.bb!.__offset(this.bb_pos, 8);
return offset ? this.bb!.readInt16(this.bb_pos + offset) : 0;
}
mutate_i16(value:number):boolean {
const offset = this.bb!.__offset(this.bb_pos, 8);
if (offset === 0) {
return false;
}
this.bb!.writeInt16(this.bb_pos + offset, value);
return true;
}
u16():number {
const offset = this.bb!.__offset(this.bb_pos, 10);
return offset ? this.bb!.readUint16(this.bb_pos + offset) : 0;
}
mutate_u16(value:number):boolean {
const offset = this.bb!.__offset(this.bb_pos, 10);
if (offset === 0) {
return false;
}
this.bb!.writeUint16(this.bb_pos + offset, value);
return true;
}
i32():number {
const offset = this.bb!.__offset(this.bb_pos, 12);
return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
}
mutate_i32(value:number):boolean {
const offset = this.bb!.__offset(this.bb_pos, 12);
if (offset === 0) {
return false;
}
this.bb!.writeInt32(this.bb_pos + offset, value);
return true;
}
u32():number {
const offset = this.bb!.__offset(this.bb_pos, 14);
return offset ? this.bb!.readUint32(this.bb_pos + offset) : 0;
}
mutate_u32(value:number):boolean {
const offset = this.bb!.__offset(this.bb_pos, 14);
if (offset === 0) {
return false;
}
this.bb!.writeUint32(this.bb_pos + offset, value);
return true;
}
i64():bigint {
const offset = this.bb!.__offset(this.bb_pos, 16);
return offset ? this.bb!.readInt64(this.bb_pos + offset) : BigInt('0');
}
mutate_i64(value:bigint):boolean {
const offset = this.bb!.__offset(this.bb_pos, 16);
if (offset === 0) {
return false;
}
this.bb!.writeInt64(this.bb_pos + offset, value);
return true;
}
u64():bigint {
const offset = this.bb!.__offset(this.bb_pos, 18);
return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0');
}
mutate_u64(value:bigint):boolean {
const offset = this.bb!.__offset(this.bb_pos, 18);
if (offset === 0) {
return false;
}
this.bb!.writeUint64(this.bb_pos + offset, value);
return true;
}
f32():number {
const offset = this.bb!.__offset(this.bb_pos, 20);
return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 0.0;
}
mutate_f32(value:number):boolean {
const offset = this.bb!.__offset(this.bb_pos, 20);
if (offset === 0) {
return false;
}
this.bb!.writeFloat32(this.bb_pos + offset, value);
return true;
}
f64():number {
const offset = this.bb!.__offset(this.bb_pos, 22);
return offset ? this.bb!.readFloat64(this.bb_pos + offset) : 0.0;
}
mutate_f64(value:number):boolean {
const offset = this.bb!.__offset(this.bb_pos, 22);
if (offset === 0) {
return false;
}
this.bb!.writeFloat64(this.bb_pos + offset, value);
return true;
}
v8(index: number):number|null {
const offset = this.bb!.__offset(this.bb_pos, 24);
return offset ? this.bb!.readInt8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;
}
v8Length():number {
const offset = this.bb!.__offset(this.bb_pos, 24);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
}
v8Array():Int8Array|null {
const offset = this.bb!.__offset(this.bb_pos, 24);
return offset ? new Int8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
}
vf64(index: number):number|null {
const offset = this.bb!.__offset(this.bb_pos, 26);
return offset ? this.bb!.readFloat64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : 0;
}
vf64Length():number {
const offset = this.bb!.__offset(this.bb_pos, 26);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
}
vf64Array():Float64Array|null {
const offset = this.bb!.__offset(this.bb_pos, 26);
return offset ? new Float64Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
}
static getFullyQualifiedName():string {
return 'MyGame_Example_TypeAliases';
}
static startTypeAliases(builder:flatbuffers.Builder) {
builder.startObject(12);
}
static addI8(builder:flatbuffers.Builder, i8:number) {
builder.addFieldInt8(0, i8, 0);
}
static addU8(builder:flatbuffers.Builder, u8:number) {
builder.addFieldInt8(1, u8, 0);
}
static addI16(builder:flatbuffers.Builder, i16:number) {
builder.addFieldInt16(2, i16, 0);
}
static addU16(builder:flatbuffers.Builder, u16:number) {
builder.addFieldInt16(3, u16, 0);
}
static addI32(builder:flatbuffers.Builder, i32:number) {
builder.addFieldInt32(4, i32, 0);
}
static addU32(builder:flatbuffers.Builder, u32:number) {
builder.addFieldInt32(5, u32, 0);
}
static addI64(builder:flatbuffers.Builder, i64:bigint) {
builder.addFieldInt64(6, i64, BigInt('0'));
}
static addU64(builder:flatbuffers.Builder, u64:bigint) {
builder.addFieldInt64(7, u64, BigInt('0'));
}
static addF32(builder:flatbuffers.Builder, f32:number) {
builder.addFieldFloat32(8, f32, 0.0);
}
static addF64(builder:flatbuffers.Builder, f64:number) {
builder.addFieldFloat64(9, f64, 0.0);
}
static addV8(builder:flatbuffers.Builder, v8Offset:flatbuffers.Offset) {
builder.addFieldOffset(10, v8Offset, 0);
}
static createV8Vector(builder:flatbuffers.Builder, data:number[]|Int8Array):flatbuffers.Offset;
/**
* @deprecated This Uint8Array overload will be removed in the future.
*/
static createV8Vector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset;
static createV8Vector(builder:flatbuffers.Builder, data:number[]|Int8Array|Uint8Array):flatbuffers.Offset {
builder.startVector(1, data.length, 1);
for (let i = data.length - 1; i >= 0; i--) {
builder.addInt8(data[i]!);
}
return builder.endVector();
}
static startV8Vector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(1, numElems, 1);
}
static addVf64(builder:flatbuffers.Builder, vf64Offset:flatbuffers.Offset) {
builder.addFieldOffset(11, vf64Offset, 0);
}
static createVf64Vector(builder:flatbuffers.Builder, data:number[]|Float64Array):flatbuffers.Offset;
/**
* @deprecated This Uint8Array overload will be removed in the future.
*/
static createVf64Vector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset;
static createVf64Vector(builder:flatbuffers.Builder, data:number[]|Float64Array|Uint8Array):flatbuffers.Offset {
builder.startVector(8, data.length, 8);
for (let i = data.length - 1; i >= 0; i--) {
builder.addFloat64(data[i]!);
}
return builder.endVector();
}
static startVf64Vector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(8, numElems, 8);
}
static endTypeAliases(builder:flatbuffers.Builder):flatbuffers.Offset {
const offset = builder.endObject();
return offset;
}
static createTypeAliases(builder:flatbuffers.Builder, i8:number, u8:number, i16:number, u16:number, i32:number, u32:number, i64:bigint, u64:bigint, f32:number, f64:number, v8Offset:flatbuffers.Offset, vf64Offset:flatbuffers.Offset):flatbuffers.Offset {
TypeAliases.startTypeAliases(builder);
TypeAliases.addI8(builder, i8);
TypeAliases.addU8(builder, u8);
TypeAliases.addI16(builder, i16);
TypeAliases.addU16(builder, u16);
TypeAliases.addI32(builder, i32);
TypeAliases.addU32(builder, u32);
TypeAliases.addI64(builder, i64);
TypeAliases.addU64(builder, u64);
TypeAliases.addF32(builder, f32);
TypeAliases.addF64(builder, f64);
TypeAliases.addV8(builder, v8Offset);
TypeAliases.addVf64(builder, vf64Offset);
return TypeAliases.endTypeAliases(builder);
}
serialize():Uint8Array {
return this.bb!.bytes();
}
static deserialize(buffer: Uint8Array):TypeAliases {
return TypeAliases.getRootAsTypeAliases(new flatbuffers.ByteBuffer(buffer))
}
unpack(): TypeAliasesT {
return new TypeAliasesT(
this.i8(),
this.u8(),
this.i16(),
this.u16(),
this.i32(),
this.u32(),
this.i64(),
this.u64(),
this.f32(),
this.f64(),
this.bb!.createScalarList(this.v8.bind(this), this.v8Length()),
this.bb!.createScalarList(this.vf64.bind(this), this.vf64Length())
);
}
unpackTo(_o: TypeAliasesT): void {
_o.i8 = this.i8();
_o.u8 = this.u8();
_o.i16 = this.i16();
_o.u16 = this.u16();
_o.i32 = this.i32();
_o.u32 = this.u32();
_o.i64 = this.i64();
_o.u64 = this.u64();
_o.f32 = this.f32();
_o.f64 = this.f64();
_o.v8 = this.bb!.createScalarList(this.v8.bind(this), this.v8Length());
_o.vf64 = this.bb!.createScalarList(this.vf64.bind(this), this.vf64Length());
}
}
export class TypeAliasesT {
constructor(
public i8: number = 0,
public u8: number = 0,
public i16: number = 0,
public u16: number = 0,
public i32: number = 0,
public u32: number = 0,
public i64: bigint = BigInt('0'),
public u64: bigint = BigInt('0'),
public f32: number = 0.0,
public f64: number = 0.0,
public v8: (number)[] = [],
public vf64: (number)[] = []
){}
pack(builder:flatbuffers.Builder): flatbuffers.Offset {
const v8 = TypeAliases.createV8Vector(builder, this.v8);
const vf64 = TypeAliases.createVf64Vector(builder, this.vf64);
return TypeAliases.createTypeAliases(builder,
this.i8,
this.u8,
this.i16,
this.u16,
this.i32,
this.u32,
this.i64,
this.u64,
this.f32,
this.f64,
v8,
vf64
);
}
}

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@@ -0,0 +1,98 @@
// automatically generated by the FlatBuffers compiler, do not modify
import { Test } from '../../my-game/example/test.js';
export class Vec3 {
constructor() {
this.bb = null;
this.bb_pos = 0;
}
__init(i, bb) {
this.bb_pos = i;
this.bb = bb;
return this;
}
x() {
return this.bb.readFloat32(this.bb_pos);
}
mutate_x(value) {
this.bb.writeFloat32(this.bb_pos + 0, value);
return true;
}
y() {
return this.bb.readFloat32(this.bb_pos + 4);
}
mutate_y(value) {
this.bb.writeFloat32(this.bb_pos + 4, value);
return true;
}
z() {
return this.bb.readFloat32(this.bb_pos + 8);
}
mutate_z(value) {
this.bb.writeFloat32(this.bb_pos + 8, value);
return true;
}
test1() {
return this.bb.readFloat64(this.bb_pos + 16);
}
mutate_test1(value) {
this.bb.writeFloat64(this.bb_pos + 16, value);
return true;
}
test2() {
return this.bb.readUint8(this.bb_pos + 24);
}
mutate_test2(value) {
this.bb.writeUint8(this.bb_pos + 24, value);
return true;
}
test3(obj) {
return (obj || new Test()).__init(this.bb_pos + 26, this.bb);
}
static getFullyQualifiedName() {
return 'MyGame_Example_Vec3';
}
static sizeOf() {
return 32;
}
static createVec3(builder, x, y, z, test1, test2, test3_a, test3_b) {
builder.prep(8, 32);
builder.pad(2);
builder.prep(2, 4);
builder.pad(1);
builder.writeInt8(test3_b);
builder.writeInt16(test3_a);
builder.pad(1);
builder.writeInt8(test2);
builder.writeFloat64(test1);
builder.pad(4);
builder.writeFloat32(z);
builder.writeFloat32(y);
builder.writeFloat32(x);
return builder.offset();
}
unpack() {
return new Vec3T(this.x(), this.y(), this.z(), this.test1(), this.test2(), (this.test3() !== null ? this.test3().unpack() : null));
}
unpackTo(_o) {
_o.x = this.x();
_o.y = this.y();
_o.z = this.z();
_o.test1 = this.test1();
_o.test2 = this.test2();
_o.test3 = (this.test3() !== null ? this.test3().unpack() : null);
}
}
export class Vec3T {
constructor(x = 0.0, y = 0.0, z = 0.0, test1 = 0.0, test2 = 0, test3 = null) {
this.x = x;
this.y = y;
this.z = z;
this.test1 = test1;
this.test2 = test2;
this.test3 = test3;
}
pack(builder) {
var _a, _b, _c, _d;
return Vec3.createVec3(builder, this.x, this.y, this.z, this.test1, this.test2, ((_b = (_a = this.test3) === null || _a === void 0 ? void 0 : _a.a) !== null && _b !== void 0 ? _b : 0), ((_d = (_c = this.test3) === null || _c === void 0 ? void 0 : _c.b) !== null && _d !== void 0 ? _d : 0));
}
}

View File

@@ -0,0 +1,137 @@
// automatically generated by the FlatBuffers compiler, do not modify
import * as flatbuffers from 'flatbuffers';
import { Color } from '../../my-game/example/color.js';
import { Test, TestT } from '../../my-game/example/test.js';
export class Vec3 {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos = 0;
__init(i:number, bb:flatbuffers.ByteBuffer):Vec3 {
this.bb_pos = i;
this.bb = bb;
return this;
}
x():number {
return this.bb!.readFloat32(this.bb_pos);
}
mutate_x(value:number):boolean {
this.bb!.writeFloat32(this.bb_pos + 0, value);
return true;
}
y():number {
return this.bb!.readFloat32(this.bb_pos + 4);
}
mutate_y(value:number):boolean {
this.bb!.writeFloat32(this.bb_pos + 4, value);
return true;
}
z():number {
return this.bb!.readFloat32(this.bb_pos + 8);
}
mutate_z(value:number):boolean {
this.bb!.writeFloat32(this.bb_pos + 8, value);
return true;
}
test1():number {
return this.bb!.readFloat64(this.bb_pos + 16);
}
mutate_test1(value:number):boolean {
this.bb!.writeFloat64(this.bb_pos + 16, value);
return true;
}
test2():Color {
return this.bb!.readUint8(this.bb_pos + 24);
}
mutate_test2(value:Color):boolean {
this.bb!.writeUint8(this.bb_pos + 24, value);
return true;
}
test3(obj?:Test):Test|null {
return (obj || new Test()).__init(this.bb_pos + 26, this.bb!);
}
static getFullyQualifiedName():string {
return 'MyGame_Example_Vec3';
}
static sizeOf():number {
return 32;
}
static createVec3(builder:flatbuffers.Builder, x: number, y: number, z: number, test1: number, test2: Color, test3_a: number, test3_b: number):flatbuffers.Offset {
builder.prep(8, 32);
builder.pad(2);
builder.prep(2, 4);
builder.pad(1);
builder.writeInt8(test3_b);
builder.writeInt16(test3_a);
builder.pad(1);
builder.writeInt8(test2);
builder.writeFloat64(test1);
builder.pad(4);
builder.writeFloat32(z);
builder.writeFloat32(y);
builder.writeFloat32(x);
return builder.offset();
}
unpack(): Vec3T {
return new Vec3T(
this.x(),
this.y(),
this.z(),
this.test1(),
this.test2(),
(this.test3() !== null ? this.test3()!.unpack() : null)
);
}
unpackTo(_o: Vec3T): void {
_o.x = this.x();
_o.y = this.y();
_o.z = this.z();
_o.test1 = this.test1();
_o.test2 = this.test2();
_o.test3 = (this.test3() !== null ? this.test3()!.unpack() : null);
}
}
export class Vec3T {
constructor(
public x: number = 0.0,
public y: number = 0.0,
public z: number = 0.0,
public test1: number = 0.0,
public test2: Color = 0,
public test3: TestT|null = null
){}
pack(builder:flatbuffers.Builder): flatbuffers.Offset {
return Vec3.createVec3(builder,
this.x,
this.y,
this.z,
this.test1,
this.test2,
(this.test3?.a ?? 0),
(this.test3?.b ?? 0)
);
}
}