[Swift] Rebuild the way swift handles structs from scratch (#6326)

* Rebuild the way swift handles structs from scratch

* Updates docs, and sample binary

* Replaces InMemory to Mutable

* Migrates docs from inmemory

* use inline for some functions

* Renamed Mutable objects

* Updates documentation
This commit is contained in:
mustiikhalil
2020-12-18 01:55:32 +03:00
committed by GitHub
parent 05192553f4
commit 4e79d129cb
21 changed files with 1051 additions and 720 deletions

View File

@@ -51,8 +51,8 @@ public enum MyGame_Example_Any_: UInt8, Enum {
public struct MyGame_Example_Any_Union {
public var type: MyGame_Example_Any_
public var value: NativeTable?
public init(_ v: NativeTable?, type: MyGame_Example_Any_) {
public var value: UnionObject?
public init(_ v: UnionObject?, type: MyGame_Example_Any_) {
self.type = type
self.value = v
}
@@ -87,8 +87,8 @@ public enum MyGame_Example_AnyUniqueAliases: UInt8, Enum {
public struct MyGame_Example_AnyUniqueAliasesUnion {
public var type: MyGame_Example_AnyUniqueAliases
public var value: NativeTable?
public init(_ v: NativeTable?, type: MyGame_Example_AnyUniqueAliases) {
public var value: UnionObject?
public init(_ v: UnionObject?, type: MyGame_Example_AnyUniqueAliases) {
self.type = type
self.value = v
}
@@ -123,8 +123,8 @@ public enum MyGame_Example_AnyAmbiguousAliases: UInt8, Enum {
public struct MyGame_Example_AnyAmbiguousAliasesUnion {
public var type: MyGame_Example_AnyAmbiguousAliases
public var value: NativeTable?
public init(_ v: NativeTable?, type: MyGame_Example_AnyAmbiguousAliases) {
public var value: UnionObject?
public init(_ v: UnionObject?, type: MyGame_Example_AnyAmbiguousAliases) {
self.type = type
self.value = v
}
@@ -143,14 +143,39 @@ public struct MyGame_Example_AnyAmbiguousAliasesUnion {
}
}
}
public struct MyGame_Example_Test: Readable {
public struct MyGame_Example_Test: NativeStruct, UnionObject {
static func validateVersion() { FlatBuffersVersion_1_12_0() }
private var _a: Int16
private var _b: Int8
private let padding0__: UInt8 = 0
public init(a: Int16, b: Int8) {
_a = a
_b = b
}
public init() {
_a = 0
_b = 0
}
public init(_ _t: inout MyGame_Example_Test_Mutable) {
_a = _t.a
_b = _t.b
}
public var a: Int16 { _a }
public var b: Int8 { _b }
}
public struct MyGame_Example_Test_Mutable: FlatBufferObject {
static func validateVersion() { FlatBuffersVersion_1_12_0() }
public var __buffer: ByteBuffer! { return _accessor.bb }
private var _accessor: Struct
public static var size = 4
public static var alignment = 2
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) }
public var a: Int16 { return _accessor.readBuffer(of: Int16.self, at: 0) }
@@ -159,43 +184,75 @@ public struct MyGame_Example_Test: Readable {
@discardableResult public func mutate(b: Int8) -> Bool { return _accessor.mutate(b, index: 2) }
public mutating func unpack() -> MyGame_Example_TestT {
return MyGame_Example_TestT(&self)
public mutating func unpack() -> MyGame_Example_Test {
return MyGame_Example_Test(&self)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_TestT?) -> Offset<UOffset> {
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_Test?) -> Offset<UOffset> {
guard var obj = obj else { return Offset<UOffset>() }
return pack(&builder, obj: &obj)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_TestT) -> Offset<UOffset> {
return createTest(builder: &builder, a: obj.a, b: obj.b)
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_Test) -> Offset<UOffset> {
return builder.create(struct: obj)
}
}
public class MyGame_Example_TestT: NativeTable {
public struct MyGame_Example_Vec3: NativeStruct, UnionObject {
public var a: Int16
public var b: Int8
static func validateVersion() { FlatBuffersVersion_1_12_0() }
public init(_ _t: inout MyGame_Example_Test) {
a = _t.a
b = _t.b
private var _x: Float32
private var _y: Float32
private var _z: Float32
private let padding0__: UInt32 = 0
private var _test1: Double
private var _test2: UInt8
private let padding1__: UInt8 = 0
private var _test3: MyGame_Example_Test
private let padding2__: UInt16 = 0
public init(x: Float32, y: Float32, z: Float32, test1: Double, test2: MyGame_Example_Color, test3: MyGame_Example_Test) {
_x = x
_y = y
_z = z
_test1 = test1
_test2 = test2.value
_test3 = test3
}
public init() {
a = 0
b = 0
_x = 0.0
_y = 0.0
_z = 0.0
_test1 = 0.0
_test2 = 0
_test3 = MyGame_Example_Test()
}
public init(_ _t: inout MyGame_Example_Vec3_Mutable) {
_x = _t.x
_y = _t.y
_z = _t.z
_test1 = _t.test1
_test2 = _t.test2.value
var _v = _t.test3
_test3 = _v.unpack()
}
public var x: Float32 { _x }
public var y: Float32 { _y }
public var z: Float32 { _z }
public var test1: Double { _test1 }
public var test2: MyGame_Example_Color { MyGame_Example_Color(rawValue: _test2)! }
public var test3: MyGame_Example_Test { _test3 }
}
public struct MyGame_Example_Vec3: Readable {
public struct MyGame_Example_Vec3_Mutable: FlatBufferObject {
static func validateVersion() { FlatBuffersVersion_1_12_0() }
public var __buffer: ByteBuffer! { return _accessor.bb }
private var _accessor: Struct
public static var size = 32
public static var alignment = 8
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) }
public var x: Float32 { return _accessor.readBuffer(of: Float32.self, at: 0) }
@@ -207,59 +264,55 @@ public struct MyGame_Example_Vec3: Readable {
public var test1: Double { return _accessor.readBuffer(of: Double.self, at: 16) }
@discardableResult public func mutate(test1: Double) -> Bool { return _accessor.mutate(test1, index: 16) }
public var test2: MyGame_Example_Color { return MyGame_Example_Color(rawValue: _accessor.readBuffer(of: UInt8.self, at: 24)) ?? .red }
public var test3: MyGame_Example_Test { return MyGame_Example_Test(_accessor.bb, o: _accessor.postion + 26) }
@discardableResult public func mutate(test2: MyGame_Example_Color) -> Bool { return _accessor.mutate(test2.rawValue, index: 24) }
public var test3: MyGame_Example_Test_Mutable { return MyGame_Example_Test_Mutable(_accessor.bb, o: _accessor.postion + 26) }
public mutating func unpack() -> MyGame_Example_Vec3T {
return MyGame_Example_Vec3T(&self)
public mutating func unpack() -> MyGame_Example_Vec3 {
return MyGame_Example_Vec3(&self)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_Vec3T?) -> Offset<UOffset> {
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_Vec3?) -> Offset<UOffset> {
guard var obj = obj else { return Offset<UOffset>() }
return pack(&builder, obj: &obj)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_Vec3T) -> Offset<UOffset> {
return createVec3(builder: &builder, x: obj.x, y: obj.y, z: obj.z, test1: obj.test1, test2: obj.test2, test3a: obj.test3.a, test3b: obj.test3.b)
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_Vec3) -> Offset<UOffset> {
return builder.create(struct: obj)
}
}
public class MyGame_Example_Vec3T: NativeTable {
public struct MyGame_Example_Ability: NativeStruct, UnionObject {
public var x: Float32
public var y: Float32
public var z: Float32
public var test1: Double
public var test2: MyGame_Example_Color
public var test3: MyGame_Example_TestT
static func validateVersion() { FlatBuffersVersion_1_12_0() }
public init(_ _t: inout MyGame_Example_Vec3) {
x = _t.x
y = _t.y
z = _t.z
test1 = _t.test1
test2 = _t.test2
var __test3 = _t.test3
test3 = __test3.unpack()
private var _id: UInt32
private var _distance: UInt32
public init(id: UInt32, distance: UInt32) {
_id = id
_distance = distance
}
public init() {
x = 0.0
y = 0.0
z = 0.0
test1 = 0.0
test2 = .red
test3 = MyGame_Example_TestT()
_id = 0
_distance = 0
}
public init(_ _t: inout MyGame_Example_Ability_Mutable) {
_id = _t.id
_distance = _t.distance
}
public var id: UInt32 { _id }
public var distance: UInt32 { _distance }
}
public struct MyGame_Example_Ability: Readable {
public struct MyGame_Example_Ability_Mutable: FlatBufferObject {
static func validateVersion() { FlatBuffersVersion_1_12_0() }
public var __buffer: ByteBuffer! { return _accessor.bb }
private var _accessor: Struct
public static var size = 8
public static var alignment = 4
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) }
public var id: UInt32 { return _accessor.readBuffer(of: UInt32.self, at: 0) }
@@ -268,73 +321,19 @@ public struct MyGame_Example_Ability: Readable {
@discardableResult public func mutate(distance: UInt32) -> Bool { return _accessor.mutate(distance, index: 4) }
public mutating func unpack() -> MyGame_Example_AbilityT {
return MyGame_Example_AbilityT(&self)
public mutating func unpack() -> MyGame_Example_Ability {
return MyGame_Example_Ability(&self)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_AbilityT?) -> Offset<UOffset> {
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_Ability?) -> Offset<UOffset> {
guard var obj = obj else { return Offset<UOffset>() }
return pack(&builder, obj: &obj)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_AbilityT) -> Offset<UOffset> {
return createAbility(builder: &builder, id: obj.id, distance: obj.distance)
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_Ability) -> Offset<UOffset> {
return builder.create(struct: obj)
}
}
public class MyGame_Example_AbilityT: NativeTable {
public var id: UInt32
public var distance: UInt32
public init(_ _t: inout MyGame_Example_Ability) {
id = _t.id
distance = _t.distance
}
public init() {
id = 0
distance = 0
}
}
extension MyGame_Example_Test {
@discardableResult
public static func createTest(builder: inout FlatBufferBuilder, a: Int16 = 0, b: Int8 = 0) -> Offset<UOffset> {
builder.createStructOf(size: MyGame_Example_Test.size, alignment: MyGame_Example_Test.alignment)
builder.reverseAdd(v: a, postion: 0)
builder.reverseAdd(v: b, postion: 2)
return builder.endStruct()
}
}
extension MyGame_Example_Vec3 {
@discardableResult
public static func createVec3(builder: inout FlatBufferBuilder, x: Float32 = 0.0, y: Float32 = 0.0, z: Float32 = 0.0, test1: Double = 0.0, test2: MyGame_Example_Color, test3a: Int16 = 0, test3b: Int8 = 0) -> Offset<UOffset> {
builder.createStructOf(size: MyGame_Example_Vec3.size, alignment: MyGame_Example_Vec3.alignment)
builder.reverseAdd(v: x, postion: 0)
builder.reverseAdd(v: y, postion: 4)
builder.reverseAdd(v: z, postion: 8)
builder.reverseAdd(v: test1, postion: 16)
builder.reverseAdd(v: test2.rawValue, postion: 24)
builder.reverseAdd(v: test3a, postion: 26)
builder.reverseAdd(v: test3b, postion: 28)
return builder.endStruct()
}
}
extension MyGame_Example_Ability {
@discardableResult
public static func createAbility(builder: inout FlatBufferBuilder, id: UInt32 = 0, distance: UInt32 = 0) -> Offset<UOffset> {
builder.createStructOf(size: MyGame_Example_Ability.size, alignment: MyGame_Example_Ability.alignment)
builder.reverseAdd(v: id, postion: 0)
builder.reverseAdd(v: distance, postion: 4)
return builder.endStruct()
}
}
public struct MyGame_InParentNamespace: FlatBufferObject, ObjectAPI {
static func validateVersion() { FlatBuffersVersion_1_12_0() }
@@ -365,7 +364,7 @@ public struct MyGame_InParentNamespace: FlatBufferObject, ObjectAPI {
}
}
public class MyGame_InParentNamespaceT: NativeTable {
public class MyGame_InParentNamespaceT: UnionObject {
public init(_ _t: inout MyGame_InParentNamespace) {
@@ -407,7 +406,7 @@ public struct MyGame_Example2_Monster: FlatBufferObject, ObjectAPI {
}
}
public class MyGame_Example2_MonsterT: NativeTable {
public class MyGame_Example2_MonsterT: UnionObject {
public init(_ _t: inout MyGame_Example2_Monster) {
@@ -467,7 +466,7 @@ internal struct MyGame_Example_TestSimpleTableWithEnum: FlatBufferObject, Object
}
}
internal class MyGame_Example_TestSimpleTableWithEnumT: NativeTable {
internal class MyGame_Example_TestSimpleTableWithEnumT: UnionObject {
internal var color: MyGame_Example_Color
@@ -551,7 +550,7 @@ public struct MyGame_Example_Stat: FlatBufferObject, ObjectAPI {
}
}
public class MyGame_Example_StatT: NativeTable {
public class MyGame_Example_StatT: UnionObject {
public var id: String?
public var val: Int64
@@ -643,7 +642,7 @@ public struct MyGame_Example_Referrable: FlatBufferObject, ObjectAPI {
}
}
public class MyGame_Example_ReferrableT: NativeTable {
public class MyGame_Example_ReferrableT: UnionObject {
public var id: UInt64
@@ -725,7 +724,8 @@ public struct MyGame_Example_Monster: FlatBufferObject, ObjectAPI {
var p: VOffset { self.rawValue }
}
public var pos: MyGame_Example_Vec3? { let o = _accessor.offset(VTOFFSET.pos.v); return o == 0 ? nil : MyGame_Example_Vec3(_accessor.bb, o: o + _accessor.postion) }
public var pos: MyGame_Example_Vec3? { let o = _accessor.offset(VTOFFSET.pos.v); return o == 0 ? nil : _accessor.readBuffer(of: MyGame_Example_Vec3.self, at: o) }
public var mutablePos: MyGame_Example_Vec3_Mutable? { let o = _accessor.offset(VTOFFSET.pos.v); return o == 0 ? nil : MyGame_Example_Vec3_Mutable(_accessor.bb, o: o + _accessor.postion) }
public var mana: Int16 { let o = _accessor.offset(VTOFFSET.mana.v); return o == 0 ? 150 : _accessor.readBuffer(of: Int16.self, at: o) }
@discardableResult public func mutate(mana: Int16) -> Bool {let o = _accessor.offset(VTOFFSET.mana.v); return _accessor.mutate(mana, index: o) }
public var hp: Int16 { let o = _accessor.offset(VTOFFSET.hp.v); return o == 0 ? 100 : _accessor.readBuffer(of: Int16.self, at: o) }
@@ -741,7 +741,8 @@ public struct MyGame_Example_Monster: FlatBufferObject, ObjectAPI {
public var testType: MyGame_Example_Any_ { let o = _accessor.offset(VTOFFSET.testType.v); return o == 0 ? .none_ : MyGame_Example_Any_(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .none_ }
public func test<T: FlatBufferObject>(type: T.Type) -> T? { let o = _accessor.offset(VTOFFSET.test.v); return o == 0 ? nil : _accessor.union(o) }
public var test4Count: Int32 { let o = _accessor.offset(VTOFFSET.test4.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func test4(at index: Int32) -> MyGame_Example_Test? { let o = _accessor.offset(VTOFFSET.test4.v); return o == 0 ? nil : MyGame_Example_Test(_accessor.bb, o: _accessor.vector(at: o) + index * 4) }
public func test4(at index: Int32) -> MyGame_Example_Test? { let o = _accessor.offset(VTOFFSET.test4.v); return o == 0 ? nil : _accessor.directRead(of: MyGame_Example_Test.self, offset: _accessor.vector(at: o) + index * 4) }
public func mutableTest4(at index: Int32) -> MyGame_Example_Test_Mutable? { let o = _accessor.offset(VTOFFSET.test4.v); return o == 0 ? nil : MyGame_Example_Test_Mutable(_accessor.bb, o: _accessor.vector(at: o) + index * 4) }
public var testarrayofstringCount: Int32 { let o = _accessor.offset(VTOFFSET.testarrayofstring.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func testarrayofstring(at index: Int32) -> String? { let o = _accessor.offset(VTOFFSET.testarrayofstring.v); return o == 0 ? nil : _accessor.directString(at: _accessor.vector(at: o) + index * 4) }
/// an example documentation comment: this will end up in the generated code
@@ -786,13 +787,15 @@ public struct MyGame_Example_Monster: FlatBufferObject, ObjectAPI {
public var testarrayofstring2Count: Int32 { let o = _accessor.offset(VTOFFSET.testarrayofstring2.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func testarrayofstring2(at index: Int32) -> String? { let o = _accessor.offset(VTOFFSET.testarrayofstring2.v); return o == 0 ? nil : _accessor.directString(at: _accessor.vector(at: o) + index * 4) }
public var testarrayofsortedstructCount: Int32 { let o = _accessor.offset(VTOFFSET.testarrayofsortedstruct.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func testarrayofsortedstruct(at index: Int32) -> MyGame_Example_Ability? { let o = _accessor.offset(VTOFFSET.testarrayofsortedstruct.v); return o == 0 ? nil : MyGame_Example_Ability(_accessor.bb, o: _accessor.vector(at: o) + index * 8) }
public func testarrayofsortedstruct(at index: Int32) -> MyGame_Example_Ability? { let o = _accessor.offset(VTOFFSET.testarrayofsortedstruct.v); return o == 0 ? nil : _accessor.directRead(of: MyGame_Example_Ability.self, offset: _accessor.vector(at: o) + index * 8) }
public func mutableTestarrayofsortedstruct(at index: Int32) -> MyGame_Example_Ability_Mutable? { let o = _accessor.offset(VTOFFSET.testarrayofsortedstruct.v); return o == 0 ? nil : MyGame_Example_Ability_Mutable(_accessor.bb, o: _accessor.vector(at: o) + index * 8) }
public var flexCount: Int32 { let o = _accessor.offset(VTOFFSET.flex.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func flex(at index: Int32) -> UInt8 { let o = _accessor.offset(VTOFFSET.flex.v); return o == 0 ? 0 : _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1) }
public var flex: [UInt8] { return _accessor.getVector(at: VTOFFSET.flex.v) ?? [] }
public func mutate(flex: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.flex.v); return _accessor.directMutate(flex, index: _accessor.vector(at: o) + index * 1) }
public var test5Count: Int32 { let o = _accessor.offset(VTOFFSET.test5.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func test5(at index: Int32) -> MyGame_Example_Test? { let o = _accessor.offset(VTOFFSET.test5.v); return o == 0 ? nil : MyGame_Example_Test(_accessor.bb, o: _accessor.vector(at: o) + index * 4) }
public func test5(at index: Int32) -> MyGame_Example_Test? { let o = _accessor.offset(VTOFFSET.test5.v); return o == 0 ? nil : _accessor.directRead(of: MyGame_Example_Test.self, offset: _accessor.vector(at: o) + index * 4) }
public func mutableTest5(at index: Int32) -> MyGame_Example_Test_Mutable? { let o = _accessor.offset(VTOFFSET.test5.v); return o == 0 ? nil : MyGame_Example_Test_Mutable(_accessor.bb, o: _accessor.vector(at: o) + index * 4) }
public var vectorOfLongsCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfLongs.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vectorOfLongs(at index: Int32) -> Int64 { let o = _accessor.offset(VTOFFSET.vectorOfLongs.v); return o == 0 ? 0 : _accessor.directRead(of: Int64.self, offset: _accessor.vector(at: o) + index * 8) }
public var vectorOfLongs: [Int64] { return _accessor.getVector(at: VTOFFSET.vectorOfLongs.v) ?? [] }
@@ -839,7 +842,7 @@ public struct MyGame_Example_Monster: FlatBufferObject, ObjectAPI {
public var testrequirednestedflatbuffer: [UInt8] { return _accessor.getVector(at: VTOFFSET.testrequirednestedflatbuffer.v) ?? [] }
public func mutate(testrequirednestedflatbuffer: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.testrequirednestedflatbuffer.v); return _accessor.directMutate(testrequirednestedflatbuffer, index: _accessor.vector(at: o) + index * 1) }
public static func startMonster(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 50) }
public static func add(pos: Offset<UOffset>?, _ fbb: inout FlatBufferBuilder) { guard pos != nil else { return }; fbb.add(structOffset: VTOFFSET.pos.p) }
public static func add(pos: MyGame_Example_Vec3?, _ fbb: inout FlatBufferBuilder) { guard let pos = pos else { return }; fbb.create(struct: pos, position: VTOFFSET.pos.p) }
public static func add(mana: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: mana, def: 150, at: VTOFFSET.mana.p) }
public static func add(hp: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: hp, def: 100, at: VTOFFSET.hp.p) }
public static func add(name: Offset<String>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: name, at: VTOFFSET.name.p) }
@@ -849,7 +852,7 @@ public struct MyGame_Example_Monster: FlatBufferObject, ObjectAPI {
public static func add(test: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: test, at: VTOFFSET.test.p) }
public static func addVectorOf(test4: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: test4, at: VTOFFSET.test4.p) }
public static func startVectorOfTest4(_ size: Int, in builder: inout FlatBufferBuilder) {
builder.startVectorOfStructs(count: size, size: MyGame_Example_Test.size, alignment: MyGame_Example_Test.alignment)
builder.startVector(size * MemoryLayout<MyGame_Example_Test>.size, elementSize: MemoryLayout<MyGame_Example_Test>.alignment)
}
public static func addVectorOf(testarrayofstring: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayofstring, at: VTOFFSET.testarrayofstring.p) }
public static func addVectorOf(testarrayoftables: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayoftables, at: VTOFFSET.testarrayoftables.p) }
@@ -873,12 +876,12 @@ public struct MyGame_Example_Monster: FlatBufferObject, ObjectAPI {
public static func addVectorOf(testarrayofstring2: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayofstring2, at: VTOFFSET.testarrayofstring2.p) }
public static func addVectorOf(testarrayofsortedstruct: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayofsortedstruct, at: VTOFFSET.testarrayofsortedstruct.p) }
public static func startVectorOfTestarrayofsortedstruct(_ size: Int, in builder: inout FlatBufferBuilder) {
builder.startVectorOfStructs(count: size, size: MyGame_Example_Ability.size, alignment: MyGame_Example_Ability.alignment)
builder.startVector(size * MemoryLayout<MyGame_Example_Ability>.size, elementSize: MemoryLayout<MyGame_Example_Ability>.alignment)
}
public static func addVectorOf(flex: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: flex, at: VTOFFSET.flex.p) }
public static func addVectorOf(test5: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: test5, at: VTOFFSET.test5.p) }
public static func startVectorOfTest5(_ size: Int, in builder: inout FlatBufferBuilder) {
builder.startVectorOfStructs(count: size, size: MyGame_Example_Test.size, alignment: MyGame_Example_Test.alignment)
builder.startVector(size * MemoryLayout<MyGame_Example_Test>.size, elementSize: MemoryLayout<MyGame_Example_Test>.alignment)
}
public static func addVectorOf(vectorOfLongs: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfLongs, at: VTOFFSET.vectorOfLongs.p) }
public static func addVectorOf(vectorOfDoubles: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfDoubles, at: VTOFFSET.vectorOfDoubles.p) }
@@ -899,6 +902,110 @@ public struct MyGame_Example_Monster: FlatBufferObject, ObjectAPI {
public static func add(signedEnum: MyGame_Example_Race, _ fbb: inout FlatBufferBuilder) { fbb.add(element: signedEnum.rawValue, def: -1, at: VTOFFSET.signedEnum.p) }
public static func addVectorOf(testrequirednestedflatbuffer: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testrequirednestedflatbuffer, at: VTOFFSET.testrequirednestedflatbuffer.p) }
public static func endMonster(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); fbb.require(table: end, fields: [10]); return end }
public static func createMonster(
_ fbb: inout FlatBufferBuilder,
pos: MyGame_Example_Vec3? = nil,
mana: Int16 = 150,
hp: Int16 = 100,
offsetOfName name: Offset<String> = Offset(),
vectorOfInventory inventory: Offset<UOffset> = Offset(),
color: MyGame_Example_Color = .blue,
testType: MyGame_Example_Any_ = .none_,
offsetOfTest test: Offset<UOffset> = Offset(),
vectorOfTest4 test4: Offset<UOffset> = Offset(),
vectorOfTestarrayofstring testarrayofstring: Offset<UOffset> = Offset(),
vectorOfTestarrayoftables testarrayoftables: Offset<UOffset> = Offset(),
offsetOfEnemy enemy: Offset<UOffset> = Offset(),
vectorOfTestnestedflatbuffer testnestedflatbuffer: Offset<UOffset> = Offset(),
offsetOfTestempty testempty: Offset<UOffset> = Offset(),
testbool: Bool = false,
testhashs32Fnv1: Int32 = 0,
testhashu32Fnv1: UInt32 = 0,
testhashs64Fnv1: Int64 = 0,
testhashu64Fnv1: UInt64 = 0,
testhashs32Fnv1a: Int32 = 0,
testhashu32Fnv1a: UInt32 = 0,
testhashs64Fnv1a: Int64 = 0,
testhashu64Fnv1a: UInt64 = 0,
vectorOfTestarrayofbools testarrayofbools: Offset<UOffset> = Offset(),
testf: Float32 = 3.14159,
testf2: Float32 = 3.0,
testf3: Float32 = 0.0,
vectorOfTestarrayofstring2 testarrayofstring2: Offset<UOffset> = Offset(),
vectorOfTestarrayofsortedstruct testarrayofsortedstruct: Offset<UOffset> = Offset(),
vectorOfFlex flex: Offset<UOffset> = Offset(),
vectorOfTest5 test5: Offset<UOffset> = Offset(),
vectorOfVectorOfLongs vectorOfLongs: Offset<UOffset> = Offset(),
vectorOfVectorOfDoubles vectorOfDoubles: Offset<UOffset> = Offset(),
offsetOfParentNamespaceTest parentNamespaceTest: Offset<UOffset> = Offset(),
vectorOfVectorOfReferrables vectorOfReferrables: Offset<UOffset> = Offset(),
singleWeakReference: UInt64 = 0,
vectorOfVectorOfWeakReferences vectorOfWeakReferences: Offset<UOffset> = Offset(),
vectorOfVectorOfStrongReferrables vectorOfStrongReferrables: Offset<UOffset> = Offset(),
coOwningReference: UInt64 = 0,
vectorOfVectorOfCoOwningReferences vectorOfCoOwningReferences: Offset<UOffset> = Offset(),
nonOwningReference: UInt64 = 0,
vectorOfVectorOfNonOwningReferences vectorOfNonOwningReferences: Offset<UOffset> = Offset(),
anyUniqueType: MyGame_Example_AnyUniqueAliases = .none_,
offsetOfAnyUnique anyUnique: Offset<UOffset> = Offset(),
anyAmbiguousType: MyGame_Example_AnyAmbiguousAliases = .none_,
offsetOfAnyAmbiguous anyAmbiguous: Offset<UOffset> = Offset(),
vectorOfVectorOfEnums vectorOfEnums: Offset<UOffset> = Offset(),
signedEnum: MyGame_Example_Race = .none_,
vectorOfTestrequirednestedflatbuffer testrequirednestedflatbuffer: Offset<UOffset> = Offset()
) -> Offset<UOffset> {
let __start = MyGame_Example_Monster.startMonster(&fbb)
MyGame_Example_Monster.add(pos: pos, &fbb)
MyGame_Example_Monster.add(mana: mana, &fbb)
MyGame_Example_Monster.add(hp: hp, &fbb)
MyGame_Example_Monster.add(name: name, &fbb)
MyGame_Example_Monster.addVectorOf(inventory: inventory, &fbb)
MyGame_Example_Monster.add(color: color, &fbb)
MyGame_Example_Monster.add(testType: testType, &fbb)
MyGame_Example_Monster.add(test: test, &fbb)
MyGame_Example_Monster.addVectorOf(test4: test4, &fbb)
MyGame_Example_Monster.addVectorOf(testarrayofstring: testarrayofstring, &fbb)
MyGame_Example_Monster.addVectorOf(testarrayoftables: testarrayoftables, &fbb)
MyGame_Example_Monster.add(enemy: enemy, &fbb)
MyGame_Example_Monster.addVectorOf(testnestedflatbuffer: testnestedflatbuffer, &fbb)
MyGame_Example_Monster.add(testempty: testempty, &fbb)
MyGame_Example_Monster.add(testbool: testbool, &fbb)
MyGame_Example_Monster.add(testhashs32Fnv1: testhashs32Fnv1, &fbb)
MyGame_Example_Monster.add(testhashu32Fnv1: testhashu32Fnv1, &fbb)
MyGame_Example_Monster.add(testhashs64Fnv1: testhashs64Fnv1, &fbb)
MyGame_Example_Monster.add(testhashu64Fnv1: testhashu64Fnv1, &fbb)
MyGame_Example_Monster.add(testhashs32Fnv1a: testhashs32Fnv1a, &fbb)
MyGame_Example_Monster.add(testhashu32Fnv1a: testhashu32Fnv1a, &fbb)
MyGame_Example_Monster.add(testhashs64Fnv1a: testhashs64Fnv1a, &fbb)
MyGame_Example_Monster.add(testhashu64Fnv1a: testhashu64Fnv1a, &fbb)
MyGame_Example_Monster.addVectorOf(testarrayofbools: testarrayofbools, &fbb)
MyGame_Example_Monster.add(testf: testf, &fbb)
MyGame_Example_Monster.add(testf2: testf2, &fbb)
MyGame_Example_Monster.add(testf3: testf3, &fbb)
MyGame_Example_Monster.addVectorOf(testarrayofstring2: testarrayofstring2, &fbb)
MyGame_Example_Monster.addVectorOf(testarrayofsortedstruct: testarrayofsortedstruct, &fbb)
MyGame_Example_Monster.addVectorOf(flex: flex, &fbb)
MyGame_Example_Monster.addVectorOf(test5: test5, &fbb)
MyGame_Example_Monster.addVectorOf(vectorOfLongs: vectorOfLongs, &fbb)
MyGame_Example_Monster.addVectorOf(vectorOfDoubles: vectorOfDoubles, &fbb)
MyGame_Example_Monster.add(parentNamespaceTest: parentNamespaceTest, &fbb)
MyGame_Example_Monster.addVectorOf(vectorOfReferrables: vectorOfReferrables, &fbb)
MyGame_Example_Monster.add(singleWeakReference: singleWeakReference, &fbb)
MyGame_Example_Monster.addVectorOf(vectorOfWeakReferences: vectorOfWeakReferences, &fbb)
MyGame_Example_Monster.addVectorOf(vectorOfStrongReferrables: vectorOfStrongReferrables, &fbb)
MyGame_Example_Monster.add(coOwningReference: coOwningReference, &fbb)
MyGame_Example_Monster.addVectorOf(vectorOfCoOwningReferences: vectorOfCoOwningReferences, &fbb)
MyGame_Example_Monster.add(nonOwningReference: nonOwningReference, &fbb)
MyGame_Example_Monster.addVectorOf(vectorOfNonOwningReferences: vectorOfNonOwningReferences, &fbb)
MyGame_Example_Monster.add(anyUniqueType: anyUniqueType, &fbb)
MyGame_Example_Monster.add(anyUnique: anyUnique, &fbb)
MyGame_Example_Monster.add(anyAmbiguousType: anyAmbiguousType, &fbb)
MyGame_Example_Monster.add(anyAmbiguous: anyAmbiguous, &fbb)
MyGame_Example_Monster.addVectorOf(vectorOfEnums: vectorOfEnums, &fbb)
MyGame_Example_Monster.add(signedEnum: signedEnum, &fbb)
MyGame_Example_Monster.addVectorOf(testrequirednestedflatbuffer: testrequirednestedflatbuffer, &fbb)
return MyGame_Example_Monster.endMonster(&fbb, start: __start)
}
public static func sortVectorOfMonster(offsets:[Offset<UOffset>], _ fbb: inout FlatBufferBuilder) -> Offset<UOffset> {
var off = offsets
off.sort { Table.compare(Table.offset(Int32($1.o), vOffset: 10, fbb: fbb.buffer), Table.offset(Int32($0.o), vOffset: 10, fbb: fbb.buffer), fbb: fbb.buffer) < 0 }
@@ -941,9 +1048,9 @@ public struct MyGame_Example_Monster: FlatBufferObject, ObjectAPI {
MyGame_Example_Monster.startVectorOfTest4(obj.test4.count, in: &builder)
for i in obj.test4 {
guard let _o = i else { continue }
MyGame_Example_Test.createTest(builder: &builder, a: _o.a, b: _o.b)
builder.create(struct: _o)
}
let __test4 = builder.endVectorOfStructs(count: obj.test4.count)
let __test4 = builder.endVector(len: obj.test4.count)
let __testarrayofstring = builder.createVector(ofStrings: obj.testarrayofstring.compactMap({ $0 }) )
var __testarrayoftables__: [Offset<UOffset>] = []
for var i in obj.testarrayoftables {
@@ -958,16 +1065,16 @@ public struct MyGame_Example_Monster: FlatBufferObject, ObjectAPI {
MyGame_Example_Monster.startVectorOfTestarrayofsortedstruct(obj.testarrayofsortedstruct.count, in: &builder)
for i in obj.testarrayofsortedstruct {
guard let _o = i else { continue }
MyGame_Example_Ability.createAbility(builder: &builder, id: _o.id, distance: _o.distance)
builder.create(struct: _o)
}
let __testarrayofsortedstruct = builder.endVectorOfStructs(count: obj.testarrayofsortedstruct.count)
let __testarrayofsortedstruct = builder.endVector(len: obj.testarrayofsortedstruct.count)
let __flex = builder.createVector(obj.flex)
MyGame_Example_Monster.startVectorOfTest5(obj.test5.count, in: &builder)
for i in obj.test5 {
guard let _o = i else { continue }
MyGame_Example_Test.createTest(builder: &builder, a: _o.a, b: _o.b)
builder.create(struct: _o)
}
let __test5 = builder.endVectorOfStructs(count: obj.test5.count)
let __test5 = builder.endVector(len: obj.test5.count)
let __vectorOfLongs = builder.createVector(obj.vectorOfLongs)
let __vectorOfDoubles = builder.createVector(obj.vectorOfDoubles)
let __parentNamespaceTest = MyGame_InParentNamespace.pack(&builder, obj: &obj.parentNamespaceTest)
@@ -989,7 +1096,7 @@ public struct MyGame_Example_Monster: FlatBufferObject, ObjectAPI {
let __vectorOfEnums = builder.createVector(obj.vectorOfEnums)
let __testrequirednestedflatbuffer = builder.createVector(obj.testrequirednestedflatbuffer)
let __root = MyGame_Example_Monster.startMonster(&builder)
MyGame_Example_Monster.add(pos: obj.pos.map { MyGame_Example_Vec3.createVec3(builder: &builder, x: $0.x, y: $0.y, z: $0.z, test1: $0.test1, test2: $0.test2, test3a: $0.test3.a, test3b: $0.test3.b) }, &builder)
MyGame_Example_Monster.add(pos: obj.pos, &builder)
MyGame_Example_Monster.add(mana: obj.mana, &builder)
MyGame_Example_Monster.add(hp: obj.hp, &builder)
MyGame_Example_Monster.add(name: __name, &builder)
@@ -1051,16 +1158,16 @@ public struct MyGame_Example_Monster: FlatBufferObject, ObjectAPI {
}
}
public class MyGame_Example_MonsterT: NativeTable {
public class MyGame_Example_MonsterT: UnionObject {
public var pos: MyGame_Example_Vec3T?
public var pos: MyGame_Example_Vec3?
public var mana: Int16
public var hp: Int16
public var name: String
public var inventory: [UInt8]
public var color: MyGame_Example_Color
public var test: MyGame_Example_Any_Union?
public var test4: [MyGame_Example_TestT?]
public var test4: [MyGame_Example_Test?]
public var testarrayofstring: [String?]
public var testarrayoftables: [MyGame_Example_MonsterT?]
public var enemy: MyGame_Example_MonsterT?
@@ -1080,9 +1187,9 @@ public class MyGame_Example_MonsterT: NativeTable {
public var testf2: Float32
public var testf3: Float32
public var testarrayofstring2: [String?]
public var testarrayofsortedstruct: [MyGame_Example_AbilityT?]
public var testarrayofsortedstruct: [MyGame_Example_Ability?]
public var flex: [UInt8]
public var test5: [MyGame_Example_TestT?]
public var test5: [MyGame_Example_Test?]
public var vectorOfLongs: [Int64]
public var vectorOfDoubles: [Double]
public var parentNamespaceTest: MyGame_InParentNamespaceT?
@@ -1101,8 +1208,7 @@ public class MyGame_Example_MonsterT: NativeTable {
public var testrequirednestedflatbuffer: [UInt8]
public init(_ _t: inout MyGame_Example_Monster) {
var __pos = _t.pos
pos = __pos?.unpack()
pos = _t.pos
mana = _t.mana
hp = _t.hp
name = _t.name
@@ -1113,20 +1219,19 @@ public class MyGame_Example_MonsterT: NativeTable {
color = _t.color
switch _t.testType {
case .monster:
var _v = _t.test(type: MyGame_Example_Monster.self)
test = MyGame_Example_Any_Union(_v?.unpack(), type: .monster)
var _v = _t.test(type: MyGame_Example_Monster.self)
test = MyGame_Example_Any_Union(_v?.unpack(), type: .monster)
case .testsimpletablewithenum:
var _v = _t.test(type: MyGame_Example_TestSimpleTableWithEnum.self)
test = MyGame_Example_Any_Union(_v?.unpack(), type: .testsimpletablewithenum)
var _v = _t.test(type: MyGame_Example_TestSimpleTableWithEnum.self)
test = MyGame_Example_Any_Union(_v?.unpack(), type: .testsimpletablewithenum)
case .mygameExample2Monster:
var _v = _t.test(type: MyGame_Example2_Monster.self)
test = MyGame_Example_Any_Union(_v?.unpack(), type: .mygameExample2Monster)
var _v = _t.test(type: MyGame_Example2_Monster.self)
test = MyGame_Example_Any_Union(_v?.unpack(), type: .mygameExample2Monster)
default: break
}
test4 = []
for index in 0..<_t.test4Count {
var __v_ = _t.test4(at: index)
test4.append(__v_?.unpack())
test4.append(_t.test4(at: index))
}
testarrayofstring = []
for index in 0..<_t.testarrayofstringCount {
@@ -1167,8 +1272,7 @@ public class MyGame_Example_MonsterT: NativeTable {
}
testarrayofsortedstruct = []
for index in 0..<_t.testarrayofsortedstructCount {
var __v_ = _t.testarrayofsortedstruct(at: index)
testarrayofsortedstruct.append(__v_?.unpack())
testarrayofsortedstruct.append(_t.testarrayofsortedstruct(at: index))
}
flex = []
for index in 0..<_t.flexCount {
@@ -1176,8 +1280,7 @@ public class MyGame_Example_MonsterT: NativeTable {
}
test5 = []
for index in 0..<_t.test5Count {
var __v_ = _t.test5(at: index)
test5.append(__v_?.unpack())
test5.append(_t.test5(at: index))
}
vectorOfLongs = []
for index in 0..<_t.vectorOfLongsCount {
@@ -1216,26 +1319,26 @@ public class MyGame_Example_MonsterT: NativeTable {
}
switch _t.anyUniqueType {
case .m:
var _v = _t.anyUnique(type: MyGame_Example_Monster.self)
anyUnique = MyGame_Example_AnyUniqueAliasesUnion(_v?.unpack(), type: .m)
var _v = _t.anyUnique(type: MyGame_Example_Monster.self)
anyUnique = MyGame_Example_AnyUniqueAliasesUnion(_v?.unpack(), type: .m)
case .ts:
var _v = _t.anyUnique(type: MyGame_Example_TestSimpleTableWithEnum.self)
anyUnique = MyGame_Example_AnyUniqueAliasesUnion(_v?.unpack(), type: .ts)
var _v = _t.anyUnique(type: MyGame_Example_TestSimpleTableWithEnum.self)
anyUnique = MyGame_Example_AnyUniqueAliasesUnion(_v?.unpack(), type: .ts)
case .m2:
var _v = _t.anyUnique(type: MyGame_Example2_Monster.self)
anyUnique = MyGame_Example_AnyUniqueAliasesUnion(_v?.unpack(), type: .m2)
var _v = _t.anyUnique(type: MyGame_Example2_Monster.self)
anyUnique = MyGame_Example_AnyUniqueAliasesUnion(_v?.unpack(), type: .m2)
default: break
}
switch _t.anyAmbiguousType {
case .m1:
var _v = _t.anyAmbiguous(type: MyGame_Example_Monster.self)
anyAmbiguous = MyGame_Example_AnyAmbiguousAliasesUnion(_v?.unpack(), type: .m1)
var _v = _t.anyAmbiguous(type: MyGame_Example_Monster.self)
anyAmbiguous = MyGame_Example_AnyAmbiguousAliasesUnion(_v?.unpack(), type: .m1)
case .m2:
var _v = _t.anyAmbiguous(type: MyGame_Example_Monster.self)
anyAmbiguous = MyGame_Example_AnyAmbiguousAliasesUnion(_v?.unpack(), type: .m2)
var _v = _t.anyAmbiguous(type: MyGame_Example_Monster.self)
anyAmbiguous = MyGame_Example_AnyAmbiguousAliasesUnion(_v?.unpack(), type: .m2)
case .m3:
var _v = _t.anyAmbiguous(type: MyGame_Example_Monster.self)
anyAmbiguous = MyGame_Example_AnyAmbiguousAliasesUnion(_v?.unpack(), type: .m3)
var _v = _t.anyAmbiguous(type: MyGame_Example_Monster.self)
anyAmbiguous = MyGame_Example_AnyAmbiguousAliasesUnion(_v?.unpack(), type: .m3)
default: break
}
vectorOfEnums = []
@@ -1250,7 +1353,7 @@ public class MyGame_Example_MonsterT: NativeTable {
}
public init() {
pos = MyGame_Example_Vec3T()
pos = MyGame_Example_Vec3()
mana = 150
hp = 100
name = ""
@@ -1429,7 +1532,7 @@ public struct MyGame_Example_TypeAliases: FlatBufferObject, ObjectAPI {
}
}
public class MyGame_Example_TypeAliasesT: NativeTable {
public class MyGame_Example_TypeAliasesT: UnionObject {
public var i8: Int8
public var u8: UInt8