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[Swift] Rebuild the way swift handles structs from scratch (#6326)
* Rebuild the way swift handles structs from scratch * Updates docs, and sample binary * Replaces InMemory to Mutable * Migrates docs from inmemory * use inline for some functions * Renamed Mutable objects * Updates documentation
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@@ -22,12 +22,12 @@ final class FlatBuffersStructsTests: XCTestCase {
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func testWritingAndMutatingBools() {
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var fbb = FlatBufferBuilder()
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let start = TestMutatingBool.startTestMutatingBool(&fbb)
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TestMutatingBool.add(b: createProperty(builder: &fbb), &fbb)
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TestMutatingBool.add(b: Property(property: false), &fbb)
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let root = TestMutatingBool.endTestMutatingBool(&fbb, start: start)
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fbb.finish(offset: root)
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let testMutatingBool = TestMutatingBool.getRootAsTestMutatingBool(bb: fbb.sizedBuffer)
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let property = testMutatingBool.b
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let property = testMutatingBool.mutableB
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XCTAssertEqual(property?.property, false)
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property?.mutate(property: false)
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XCTAssertEqual(property?.property, false)
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@@ -37,23 +37,8 @@ final class FlatBuffersStructsTests: XCTestCase {
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}
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struct Vec: Readable {
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var __buffer: ByteBuffer! { __p.bb }
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static var size = 12
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static var alignment = 4
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private var __p: Struct
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init(_ fb: ByteBuffer, o: Int32) { __p = Struct(bb: fb, position: o) }
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var x: Float32 { __p.readBuffer(of: Float32.self, at: 0)}
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var y: Float32 { __p.readBuffer(of: Float32.self, at: 4)}
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var z: Float32 { __p.readBuffer(of: Float32.self, at: 8)}
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}
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@discardableResult
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func createVecWrite(builder: inout FlatBufferBuilder, x: Float32, y: Float32, z: Float32) -> Offset<UOffset> {
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builder.createStructOf(size: Vec.size, alignment: Vec.alignment)
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builder.reverseAdd(v: x, postion: 0)
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builder.reverseAdd(v: y, postion: 4)
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builder.reverseAdd(v: z, postion: 8)
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return builder.endStruct()
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struct Vec: NativeStruct {
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var x: Float32
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var y: Float32
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var z: Float32
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}
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