[Swift] Rebuild the way swift handles structs from scratch (#6326)

* Rebuild the way swift handles structs from scratch

* Updates docs, and sample binary

* Replaces InMemory to Mutable

* Migrates docs from inmemory

* use inline for some functions

* Renamed Mutable objects

* Updates documentation
This commit is contained in:
mustiikhalil
2020-12-18 01:55:32 +03:00
committed by GitHub
parent 05192553f4
commit 4e79d129cb
21 changed files with 1051 additions and 720 deletions

View File

@@ -22,12 +22,12 @@ final class FlatBuffersStructsTests: XCTestCase {
func testWritingAndMutatingBools() {
var fbb = FlatBufferBuilder()
let start = TestMutatingBool.startTestMutatingBool(&fbb)
TestMutatingBool.add(b: createProperty(builder: &fbb), &fbb)
TestMutatingBool.add(b: Property(property: false), &fbb)
let root = TestMutatingBool.endTestMutatingBool(&fbb, start: start)
fbb.finish(offset: root)
let testMutatingBool = TestMutatingBool.getRootAsTestMutatingBool(bb: fbb.sizedBuffer)
let property = testMutatingBool.b
let property = testMutatingBool.mutableB
XCTAssertEqual(property?.property, false)
property?.mutate(property: false)
XCTAssertEqual(property?.property, false)
@@ -37,23 +37,8 @@ final class FlatBuffersStructsTests: XCTestCase {
}
struct Vec: Readable {
var __buffer: ByteBuffer! { __p.bb }
static var size = 12
static var alignment = 4
private var __p: Struct
init(_ fb: ByteBuffer, o: Int32) { __p = Struct(bb: fb, position: o) }
var x: Float32 { __p.readBuffer(of: Float32.self, at: 0)}
var y: Float32 { __p.readBuffer(of: Float32.self, at: 4)}
var z: Float32 { __p.readBuffer(of: Float32.self, at: 8)}
}
@discardableResult
func createVecWrite(builder: inout FlatBufferBuilder, x: Float32, y: Float32, z: Float32) -> Offset<UOffset> {
builder.createStructOf(size: Vec.size, alignment: Vec.alignment)
builder.reverseAdd(v: x, postion: 0)
builder.reverseAdd(v: y, postion: 4)
builder.reverseAdd(v: z, postion: 8)
return builder.endStruct()
struct Vec: NativeStruct {
var x: Float32
var y: Float32
var z: Float32
}