[Swift] Rebuild the way swift handles structs from scratch (#6326)

* Rebuild the way swift handles structs from scratch

* Updates docs, and sample binary

* Replaces InMemory to Mutable

* Migrates docs from inmemory

* use inline for some functions

* Renamed Mutable objects

* Updates documentation
This commit is contained in:
mustiikhalil
2020-12-18 01:55:32 +03:00
committed by GitHub
parent 05192553f4
commit 4e79d129cb
21 changed files with 1051 additions and 720 deletions

View File

@@ -77,7 +77,7 @@ class FlatBuffersMonsterWriterTests: XCTestCase {
var fbb = FlatBufferBuilder(initialSize: 1)
let name = fbb.create(string: "Barney")
let mStart = Monster.startMonster(&fbb)
Monster.add(pos: MyGame_Example_Vec3.createVec3(builder: &fbb, x: 10, test2: .blue), &fbb)
Monster.add(pos: MyGame_Example_Vec3(x: 10, y: 0, z: 0, test1: 0, test2: .blue, test3: .init()), &fbb)
Monster.add(name: name, &fbb)
let root = Monster.endMonster(&fbb, start: mStart)
fbb.finish(offset: root)
@@ -136,16 +136,14 @@ class FlatBuffersMonsterWriterTests: XCTestCase {
Monster.add(name: fred, &fbb)
let mon2 = Monster.endMonster(&fbb, start: mon1Start)
let size = 2
Monster.startVectorOfTest4(size, in: &fbb)
MyGame_Example_Test.createTest(builder: &fbb, a: 10, b: 20)
MyGame_Example_Test.createTest(builder: &fbb, a: 30, b: 40)
let test4 = fbb.endVectorOfStructs(count: size)
let test4 = fbb.createVector(ofStructs: [
MyGame_Example_Test(a: 30, b: 40),
MyGame_Example_Test(a: 10, b: 20),
])
let stringTestVector = fbb.createVector(ofOffsets: [test1, test2])
let mStart = Monster.startMonster(&fbb)
let posStruct = MyGame_Example_Vec3.createVec3(builder: &fbb, x: 1, y: 2, z: 3, test1: 3, test2: .green, test3a: 5, test3b: 6)
Monster.add(pos: posStruct, &fbb)
Monster.add(pos: MyGame_Example_Vec3(x: 1, y: 2, z: 3, test1: 3, test2: .green, test3: .init(a: 5, b: 6)), &fbb)
Monster.add(hp: 80, &fbb)
Monster.add(name: str, &fbb)
Monster.addVectorOf(inventory: inv, &fbb)
@@ -190,7 +188,7 @@ class FlatBuffersMonsterWriterTests: XCTestCase {
XCTAssertEqual(monster.mutate(inventory: 3, at: 3), true)
XCTAssertEqual(monster.mutate(inventory: 4, at: 4), true)
let vec = monster.pos
let vec = monster.mutablePos
XCTAssertEqual(vec?.x, 1)
XCTAssertTrue(vec?.mutate(x: 55.0) ?? false)
XCTAssertTrue(vec?.mutate(test1: 55) ?? false)
@@ -228,6 +226,7 @@ class FlatBuffersMonsterWriterTests: XCTestCase {
}
XCTAssertEqual(sum, 10)
XCTAssertEqual(monster.test4Count, 2)
let test0 = monster.test4(at: 0)
let test1 = monster.test4(at: 1)
var sum0 = 0
@@ -239,6 +238,19 @@ class FlatBuffersMonsterWriterTests: XCTestCase {
sum1 = Int(a) + Int(b)
}
XCTAssertEqual(sum0 + sum1, 100)
let mutableTest0 = monster.mutableTest4(at: 0)
let mutableTest1 = monster.mutableTest4(at: 1)
var sum2 = 0
var sum3 = 0
if let a = mutableTest0?.a, let b = mutableTest0?.b {
sum2 = Int(a) + Int(b)
}
if let a = mutableTest1?.a, let b = mutableTest1?.b {
sum3 = Int(a) + Int(b)
}
XCTAssertEqual(sum2 + sum3, 100)
XCTAssertEqual(monster.testarrayofstringCount, 2)
XCTAssertEqual(monster.testarrayofstring(at: 0), "test1")
XCTAssertEqual(monster.testarrayofstring(at: 1), "test2")