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Dart object API (#6682)
* dart test scripts - generate with `--gen-object-api` * Dart object API, pack and unpack methods (WIP) * Dart flatc - extract Builder code to separate functions to reuse it in Pack() * Dart flatc - use builder field-building implementation in pack() * Dart flatc - add pack() as an intance method of the "T" class * Dart object API - make inner fields unpacked as well * Dart object API - use pack() when collecting field offsets * Dart object API - use packOnce() for fields that are structs or vectors of structs * Dart object API - remove obsolete union support TODO * Dart object API - minor review changes, test and fixes * Dart object API - revert packOnce() - not supported by other object API implementations * Dart object API - update docs * update dart generated code in tests/ to fix CI failure on ./scripts/check-generated-code.sh * Dart flatc - fix compilation for old MSVC and c++0x
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@@ -12,10 +12,12 @@ import 'package:test/test.dart';
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import 'package:test_reflective_loader/test_reflective_loader.dart';
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import './monster_test_my_game.example_generated.dart' as example;
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import './monster_test_my_game.example2_generated.dart' as example2;
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main() {
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defineReflectiveSuite(() {
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defineReflectiveTests(BuilderTest);
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defineReflectiveTests(ObjectAPITest);
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defineReflectiveTests(CheckOtherLangaugesData);
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defineReflectiveTests(GeneratorTest);
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});
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@@ -667,6 +669,70 @@ class BuilderTest {
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}
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}
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@reflectiveTest
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class ObjectAPITest {
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void test_tableStat() {
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final object1 = example.StatT(count: 3, id: "foo", val: 4);
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final fbb = Builder();
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final data = fbb.finish(object1.pack(fbb));
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final object2 = example.Stat(data).unpack();
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expect(object2.count, object1.count);
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expect(object2.id, object1.id);
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expect(object2.val, object1.val);
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expect(object2.toString(), object1.toString());
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}
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void test_tableMonster() {
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final monster = example.MonsterT()
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..pos = example.Vec3T(
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x: 1,
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y: 2,
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z: 3,
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test1: 4.0,
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test2: example.Color.Red,
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test3: example.TestT(a: 1, b: 2))
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..mana = 2
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..name = 'Monstrous'
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..inventory = [24, 42]
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..color = example.Color.Green
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// TODO be smarter for unions and automatically set the `type` field?
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..testType = example.AnyTypeId.MyGame_Example2_Monster
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..test = example2.MonsterT()
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..test4 = [example.TestT(a: 3, b: 4), example.TestT(a: 5, b: 6)]
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..testarrayofstring = ["foo", "bar"]
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..testarrayoftables = [example.MonsterT(name: 'Oof')]
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..enemy = example.MonsterT(name: 'Enemy')
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..testarrayofbools = [false, true, false]
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..testf = 42.24
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..testarrayofsortedstruct = [
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example.AbilityT(id: 1, distance: 5),
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example.AbilityT(id: 3, distance: 7)
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]
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..vectorOfLongs = [5, 6, 7]
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..vectorOfDoubles = [8.9, 9.0, 10.1, 11.2]
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..anyAmbiguousType = example.AnyAmbiguousAliasesTypeId.M2
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..anyAmbiguous = null
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..vectorOfEnums = [example.Color.Blue, example.Color.Green]
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..signedEnum = example.Race.None;
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final fbBuilder = Builder();
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final offset = monster.pack(fbBuilder);
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expect(offset, isNonZero);
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final data = fbBuilder.finish(offset);
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// TODO currently broken because of struct builder issue, see #6688
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// final monster2 = example.Monster(data); // Monster (reader)
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// expect(
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// // map Monster => MonsterT, Vec3 => Vec3T, ...
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// monster2.toString().replaceAllMapped(
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// RegExp('([a-zA-z0-9]+){'), (match) => match.group(1) + 'T{'),
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// monster.toString());
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//
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// final monster3 = monster2.unpack(); // MonsterT
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// expect(monster3.toString(), monster.toString());
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}
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}
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class StringListWrapperImpl {
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final BufferContext bp;
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final int offset;
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