Fixed whole-number float default values missing a .0 suffix.

A previous commit that added "f" for C++/Java/C# would break
on gcc of constants like 3f, which are now output as 3.0f

Tested: on Linux

Change-Id: If9cabbe3c6d6948a5050b8b123bda9c06e181f52
This commit is contained in:
Wouter van Oortmerssen
2016-04-18 11:48:53 -07:00
parent 791c83aa7e
commit 4d7890c2c9
12 changed files with 82 additions and 11 deletions

View File

@@ -74,8 +74,10 @@ public sealed class Monster : Table {
public bool MutateTestarrayofbools(int j, bool testarrayofbools) { int o = __offset(52); if (o != 0) { bb.Put(__vector(o) + j * 1, (byte)(testarrayofbools ? 1 : 0)); return true; } else { return false; } }
public float Testf { get { int o = __offset(54); return o != 0 ? bb.GetFloat(o + bb_pos) : (float)3.14159f; } }
public bool MutateTestf(float testf) { int o = __offset(54); if (o != 0) { bb.PutFloat(o + bb_pos, testf); return true; } else { return false; } }
public float Testf2 { get { int o = __offset(56); return o != 0 ? bb.GetFloat(o + bb_pos) : (float)3.0f; } }
public bool MutateTestf2(float testf2) { int o = __offset(56); if (o != 0) { bb.PutFloat(o + bb_pos, testf2); return true; } else { return false; } }
public static void StartMonster(FlatBufferBuilder builder) { builder.StartObject(26); }
public static void StartMonster(FlatBufferBuilder builder) { builder.StartObject(27); }
public static void AddPos(FlatBufferBuilder builder, Offset<Vec3> posOffset) { builder.AddStruct(0, posOffset.Value, 0); }
public static void AddMana(FlatBufferBuilder builder, short mana) { builder.AddShort(1, mana, 150); }
public static void AddHp(FlatBufferBuilder builder, short hp) { builder.AddShort(2, hp, 100); }
@@ -112,6 +114,7 @@ public sealed class Monster : Table {
public static VectorOffset CreateTestarrayofboolsVector(FlatBufferBuilder builder, bool[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddBool(data[i]); return builder.EndVector(); }
public static void StartTestarrayofboolsVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); }
public static void AddTestf(FlatBufferBuilder builder, float testf) { builder.AddFloat(25, testf, 3.14159f); }
public static void AddTestf2(FlatBufferBuilder builder, float testf2) { builder.AddFloat(26, testf2, 3.0f); }
public static Offset<Monster> EndMonster(FlatBufferBuilder builder) {
int o = builder.EndObject();
builder.Required(o, 10); // name