This commit is contained in:
2026-08-17 01:21:55 +02:00
parent 5761d6e67a
commit 4bd1e24e75
265 changed files with 20617 additions and 24457 deletions
+1 -1
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@@ -643,7 +643,7 @@ inline ::flatbuffers::Offset<Monster> Monster::Pack(::flatbuffers::FlatBufferBui
auto _name = _o->name.empty() ? 0 : _fbb.CreateString(_o->name);
auto _inventory = _o->inventory.size() ? _fbb.CreateVector(_o->inventory) : 0;
auto _color = _o->color;
auto _weapons = _o->weapons.size() ? _fbb.CreateVector<::flatbuffers::Offset<MyGame::Sample::Weapon>> (_o->weapons.size(), [](size_t i, _VectorArgs *__va) { return MyGame::Sample::CreateWeapon(*__va->__fbb, __va->__o->weapons[i].get(), __va->__rehasher); }, &_va ) : 0;
auto _weapons = _o->weapons.size() ? _fbb.CreateVector<::flatbuffers::Offset<MyGame::Sample::Weapon>> (_o->weapons.size(), [](size_t i, _VectorArgs *__va) { return CreateWeapon(*__va->__fbb, __va->__o->weapons[i].get(), __va->__rehasher); }, &_va ) : 0;
auto _equipped_type = _o->equipped.type;
auto _equipped = _o->equipped.Pack(_fbb);
auto _path = _o->path.size() ? _fbb.CreateVectorOfStructs(_o->path) : 0;
+69 -65
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@@ -113,12 +113,12 @@ public struct MyGame_Sample_Vec3: NativeStruct, FlatbuffersVectorInitializable,
}
extension MyGame_Sample_Vec3: Encodable {
enum CodingKeys: String, CodingKey {
case x = "x"
case y = "y"
case z = "z"
}
public func encode(to encoder: Encoder) throws {
var container = encoder.container(keyedBy: CodingKeys.self)
if x != 0.0 {
@@ -161,7 +161,7 @@ public struct MyGame_Sample_Vec3_Mutable: FlatBufferStruct, FlatbuffersVectorIni
}
}
public struct MyGame_Sample_Monster: FlatBufferVerifiableTable, FlatbuffersVectorInitializable, ObjectAPIPacker {
public struct MyGame_Sample_Monster: FlatBufferTable, FlatbuffersVectorInitializable, Verifiable, ObjectAPIPacker {
static func validateVersion() { FlatBuffersVersion_25_12_19() }
public var __buffer: ByteBuffer! { return _accessor.bb }
@@ -170,49 +170,51 @@ public struct MyGame_Sample_Monster: FlatBufferVerifiableTable, FlatbuffersVecto
private init(_ t: Table) { _accessor = t }
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
private struct VT {
static let pos: VOffset = 4
static let mana: VOffset = 6
static let hp: VOffset = 8
static let name: VOffset = 10
static let inventory: VOffset = 14
static let color: VOffset = 16
static let weapons: VOffset = 18
static let equippedType: VOffset = 20
static let equipped: VOffset = 22
static let path: VOffset = 24
private enum VTOFFSET: VOffset {
case pos = 4
case mana = 6
case hp = 8
case name = 10
case inventory = 14
case color = 16
case weapons = 18
case equippedType = 20
case equipped = 22
case path = 24
var v: Int32 { Int32(self.rawValue) }
var p: VOffset { self.rawValue }
}
public var pos: MyGame_Sample_Vec3? { let o = _accessor.offset(VT.pos); return o == 0 ? nil : _accessor.readBuffer(of: MyGame_Sample_Vec3.self, at: o) }
public var mutablePos: MyGame_Sample_Vec3_Mutable? { let o = _accessor.offset(VT.pos); return o == 0 ? nil : MyGame_Sample_Vec3_Mutable(_accessor.bb, o: o + _accessor.position) }
public var mana: Int16 { let o = _accessor.offset(VT.mana); return o == 0 ? 150 : _accessor.readBuffer(of: Int16.self, at: o) }
@discardableResult public func mutate(mana: Int16) -> Bool {let o = _accessor.offset(VT.mana); return _accessor.mutate(mana, index: o) }
public var hp: Int16 { let o = _accessor.offset(VT.hp); return o == 0 ? 100 : _accessor.readBuffer(of: Int16.self, at: o) }
@discardableResult public func mutate(hp: Int16) -> Bool {let o = _accessor.offset(VT.hp); return _accessor.mutate(hp, index: o) }
public var name: String? { let o = _accessor.offset(VT.name); return o == 0 ? nil : _accessor.string(at: o) }
public var nameSegmentArray: [UInt8]? { return _accessor.getVector(at: VT.name) }
public var inventory: FlatbufferVector<UInt8> { return _accessor.vector(at: VT.inventory, byteSize: 1) }
public func mutate(inventory: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(VT.inventory); return _accessor.directMutate(inventory, index: _accessor.vector(at: o) + index * 1) }
public func withUnsafePointerToInventory<T>(_ body: (UnsafeRawBufferPointer, Int) throws -> T) rethrows -> T? { return try _accessor.withUnsafePointerToSlice(at: VT.inventory, body: body) }
public var color: MyGame_Sample_Color { let o = _accessor.offset(VT.color); return o == 0 ? .blue : MyGame_Sample_Color(rawValue: _accessor.readBuffer(of: Int8.self, at: o)) ?? .blue }
@discardableResult public func mutate(color: MyGame_Sample_Color) -> Bool {let o = _accessor.offset(VT.color); return _accessor.mutate(color.rawValue, index: o) }
public var weapons: FlatbufferVector<MyGame_Sample_Weapon> { return _accessor.vector(at: VT.weapons, byteSize: 4) }
public var equippedType: MyGame_Sample_Equipment { let o = _accessor.offset(VT.equippedType); return o == 0 ? .none_ : MyGame_Sample_Equipment(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .none_ }
public func equipped<T: FlatbuffersInitializable>(type: T.Type) -> T? { let o = _accessor.offset(VT.equipped); return o == 0 ? nil : _accessor.union(o) }
public var path: FlatbufferVector<MyGame_Sample_Vec3> { return _accessor.vector(at: VT.path, byteSize: 12) }
public var mutablePath: FlatbufferVector<MyGame_Sample_Vec3_Mutable> { return _accessor.vector(at: VT.path, byteSize: 12) }
public func withUnsafePointerToPath<T>(_ body: (UnsafeRawBufferPointer, Int) throws -> T) rethrows -> T? { return try _accessor.withUnsafePointerToSlice(at: VT.path, body: body) }
public var pos: MyGame_Sample_Vec3? { let o = _accessor.offset(VTOFFSET.pos.v); return o == 0 ? nil : _accessor.readBuffer(of: MyGame_Sample_Vec3.self, at: o) }
public var mutablePos: MyGame_Sample_Vec3_Mutable? { let o = _accessor.offset(VTOFFSET.pos.v); return o == 0 ? nil : MyGame_Sample_Vec3_Mutable(_accessor.bb, o: o + _accessor.position) }
public var mana: Int16 { let o = _accessor.offset(VTOFFSET.mana.v); return o == 0 ? 150 : _accessor.readBuffer(of: Int16.self, at: o) }
@discardableResult public func mutate(mana: Int16) -> Bool {let o = _accessor.offset(VTOFFSET.mana.v); return _accessor.mutate(mana, index: o) }
public var hp: Int16 { let o = _accessor.offset(VTOFFSET.hp.v); return o == 0 ? 100 : _accessor.readBuffer(of: Int16.self, at: o) }
@discardableResult public func mutate(hp: Int16) -> Bool {let o = _accessor.offset(VTOFFSET.hp.v); return _accessor.mutate(hp, index: o) }
public var name: String? { let o = _accessor.offset(VTOFFSET.name.v); return o == 0 ? nil : _accessor.string(at: o) }
public var nameSegmentArray: [UInt8]? { return _accessor.getVector(at: VTOFFSET.name.v) }
public var inventory: FlatbufferVector<UInt8> { return _accessor.vector(at: VTOFFSET.inventory.v, byteSize: 1) }
public func mutate(inventory: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.inventory.v); return _accessor.directMutate(inventory, index: _accessor.vector(at: o) + index * 1) }
public func withUnsafePointerToInventory<T>(_ body: (UnsafeRawBufferPointer, Int) throws -> T) rethrows -> T? { return try _accessor.withUnsafePointerToSlice(at: VTOFFSET.inventory.v, body: body) }
public var color: MyGame_Sample_Color { let o = _accessor.offset(VTOFFSET.color.v); return o == 0 ? .blue : MyGame_Sample_Color(rawValue: _accessor.readBuffer(of: Int8.self, at: o)) ?? .blue }
@discardableResult public func mutate(color: MyGame_Sample_Color) -> Bool {let o = _accessor.offset(VTOFFSET.color.v); return _accessor.mutate(color.rawValue, index: o) }
public var weapons: FlatbufferVector<MyGame_Sample_Weapon> { return _accessor.vector(at: VTOFFSET.weapons.v, byteSize: 4) }
public var equippedType: MyGame_Sample_Equipment { let o = _accessor.offset(VTOFFSET.equippedType.v); return o == 0 ? .none_ : MyGame_Sample_Equipment(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .none_ }
public func equipped<T: FlatbuffersInitializable>(type: T.Type) -> T? { let o = _accessor.offset(VTOFFSET.equipped.v); return o == 0 ? nil : _accessor.union(o) }
public var path: FlatbufferVector<MyGame_Sample_Vec3> { return _accessor.vector(at: VTOFFSET.path.v, byteSize: 12) }
public var mutablePath: FlatbufferVector<MyGame_Sample_Vec3_Mutable> { return _accessor.vector(at: VTOFFSET.path.v, byteSize: 12) }
public func withUnsafePointerToPath<T>(_ body: (UnsafeRawBufferPointer, Int) throws -> T) rethrows -> T? { return try _accessor.withUnsafePointerToSlice(at: VTOFFSET.path.v, body: body) }
public static func startMonster(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 11) }
public static func add(pos: MyGame_Sample_Vec3?, _ fbb: inout FlatBufferBuilder) { guard let pos = pos else { return }; fbb.create(struct: pos, position: VT.pos) }
public static func add(mana: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: mana, def: 150, at: VT.mana) }
public static func add(hp: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: hp, def: 100, at: VT.hp) }
public static func add(name: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: name, at: VT.name) }
public static func addVectorOf(inventory: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: inventory, at: VT.inventory) }
public static func add(color: MyGame_Sample_Color, _ fbb: inout FlatBufferBuilder) { fbb.add(element: color.rawValue, def: 2, at: VT.color) }
public static func addVectorOf(weapons: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: weapons, at: VT.weapons) }
public static func add(equippedType: MyGame_Sample_Equipment, _ fbb: inout FlatBufferBuilder) { fbb.add(element: equippedType.rawValue, def: 0, at: VT.equippedType) }
public static func add(equipped: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: equipped, at: VT.equipped) }
public static func addVectorOf(path: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: path, at: VT.path) }
public static func add(pos: MyGame_Sample_Vec3?, _ fbb: inout FlatBufferBuilder) { guard let pos = pos else { return }; fbb.create(struct: pos, position: VTOFFSET.pos.p) }
public static func add(mana: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: mana, def: 150, at: VTOFFSET.mana.p) }
public static func add(hp: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: hp, def: 100, at: VTOFFSET.hp.p) }
public static func add(name: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: name, at: VTOFFSET.name.p) }
public static func addVectorOf(inventory: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: inventory, at: VTOFFSET.inventory.p) }
public static func add(color: MyGame_Sample_Color, _ fbb: inout FlatBufferBuilder) { fbb.add(element: color.rawValue, def: 2, at: VTOFFSET.color.p) }
public static func addVectorOf(weapons: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: weapons, at: VTOFFSET.weapons.p) }
public static func add(equippedType: MyGame_Sample_Equipment, _ fbb: inout FlatBufferBuilder) { fbb.add(element: equippedType.rawValue, def: 0, at: VTOFFSET.equippedType.p) }
public static func add(equipped: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: equipped, at: VTOFFSET.equipped.p) }
public static func addVectorOf(path: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: path, at: VTOFFSET.path.p) }
public static func startVectorOfPath(_ size: Int, in builder: inout FlatBufferBuilder) {
builder.startVector(size * MemoryLayout<MyGame_Sample_Vec3>.size, elementSize: MemoryLayout<MyGame_Sample_Vec3>.alignment)
}
@@ -291,14 +293,14 @@ public struct MyGame_Sample_Monster: FlatBufferVerifiableTable, FlatbuffersVecto
public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable {
var _v = try verifier.visitTable(at: position)
try _v.visit(field: VT.pos, fieldName: "pos", required: false, type: MyGame_Sample_Vec3.self)
try _v.visit(field: VT.mana, fieldName: "mana", required: false, type: Int16.self)
try _v.visit(field: VT.hp, fieldName: "hp", required: false, type: Int16.self)
try _v.visit(field: VT.name, fieldName: "name", required: false, type: ForwardOffset<String>.self)
try _v.visit(field: VT.inventory, fieldName: "inventory", required: false, type: ForwardOffset<Vector<UInt8, UInt8>>.self)
try _v.visit(field: VT.color, fieldName: "color", required: false, type: MyGame_Sample_Color.self)
try _v.visit(field: VT.weapons, fieldName: "weapons", required: false, type: ForwardOffset<Vector<ForwardOffset<MyGame_Sample_Weapon>, MyGame_Sample_Weapon>>.self)
try _v.visit(unionKey: VT.equippedType, unionField: VT.equipped, unionKeyName: "equippedType", fieldName: "equipped", required: false, completion: { (verifier, key: MyGame_Sample_Equipment, pos) in
try _v.visit(field: VTOFFSET.pos.p, fieldName: "pos", required: false, type: MyGame_Sample_Vec3.self)
try _v.visit(field: VTOFFSET.mana.p, fieldName: "mana", required: false, type: Int16.self)
try _v.visit(field: VTOFFSET.hp.p, fieldName: "hp", required: false, type: Int16.self)
try _v.visit(field: VTOFFSET.name.p, fieldName: "name", required: false, type: ForwardOffset<String>.self)
try _v.visit(field: VTOFFSET.inventory.p, fieldName: "inventory", required: false, type: ForwardOffset<Vector<UInt8, UInt8>>.self)
try _v.visit(field: VTOFFSET.color.p, fieldName: "color", required: false, type: MyGame_Sample_Color.self)
try _v.visit(field: VTOFFSET.weapons.p, fieldName: "weapons", required: false, type: ForwardOffset<Vector<ForwardOffset<MyGame_Sample_Weapon>, MyGame_Sample_Weapon>>.self)
try _v.visit(unionKey: VTOFFSET.equippedType.p, unionField: VTOFFSET.equipped.p, unionKeyName: "equippedType", fieldName: "equipped", required: false, completion: { (verifier, key: MyGame_Sample_Equipment, pos) in
switch key {
case .none_:
break // NOTE - SWIFT doesnt support none
@@ -306,12 +308,13 @@ public struct MyGame_Sample_Monster: FlatBufferVerifiableTable, FlatbuffersVecto
try ForwardOffset<MyGame_Sample_Weapon>.verify(&verifier, at: pos, of: MyGame_Sample_Weapon.self)
}
})
try _v.visit(field: VT.path, fieldName: "path", required: false, type: ForwardOffset<Vector<MyGame_Sample_Vec3, MyGame_Sample_Vec3>>.self)
try _v.visit(field: VTOFFSET.path.p, fieldName: "path", required: false, type: ForwardOffset<Vector<MyGame_Sample_Vec3, MyGame_Sample_Vec3>>.self)
_v.finish()
}
}
extension MyGame_Sample_Monster: Encodable {
enum CodingKeys: String, CodingKey {
case pos = "pos"
case mana = "mana"
@@ -324,7 +327,6 @@ extension MyGame_Sample_Monster: Encodable {
case equipped = "equipped"
case path = "path"
}
public func encode(to encoder: Encoder) throws {
var container = encoder.container(keyedBy: CodingKeys.self)
try container.encodeIfPresent(pos, forKey: .pos)
@@ -400,7 +402,7 @@ public class MyGame_Sample_MonsterT: NativeObject {
public func serialize() -> ByteBuffer { return serialize(type: MyGame_Sample_Monster.self) }
}
public struct MyGame_Sample_Weapon: FlatBufferVerifiableTable, FlatbuffersVectorInitializable, ObjectAPIPacker {
public struct MyGame_Sample_Weapon: FlatBufferTable, FlatbuffersVectorInitializable, Verifiable, ObjectAPIPacker {
static func validateVersion() { FlatBuffersVersion_25_12_19() }
public var __buffer: ByteBuffer! { return _accessor.bb }
@@ -409,18 +411,20 @@ public struct MyGame_Sample_Weapon: FlatBufferVerifiableTable, FlatbuffersVector
private init(_ t: Table) { _accessor = t }
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
private struct VT {
static let name: VOffset = 4
static let damage: VOffset = 6
private enum VTOFFSET: VOffset {
case name = 4
case damage = 6
var v: Int32 { Int32(self.rawValue) }
var p: VOffset { self.rawValue }
}
public var name: String? { let o = _accessor.offset(VT.name); return o == 0 ? nil : _accessor.string(at: o) }
public var nameSegmentArray: [UInt8]? { return _accessor.getVector(at: VT.name) }
public var damage: Int16 { let o = _accessor.offset(VT.damage); return o == 0 ? 0 : _accessor.readBuffer(of: Int16.self, at: o) }
@discardableResult public func mutate(damage: Int16) -> Bool {let o = _accessor.offset(VT.damage); return _accessor.mutate(damage, index: o) }
public var name: String? { let o = _accessor.offset(VTOFFSET.name.v); return o == 0 ? nil : _accessor.string(at: o) }
public var nameSegmentArray: [UInt8]? { return _accessor.getVector(at: VTOFFSET.name.v) }
public var damage: Int16 { let o = _accessor.offset(VTOFFSET.damage.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int16.self, at: o) }
@discardableResult public func mutate(damage: Int16) -> Bool {let o = _accessor.offset(VTOFFSET.damage.v); return _accessor.mutate(damage, index: o) }
public static func startWeapon(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 2) }
public static func add(name: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: name, at: VT.name) }
public static func add(damage: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: damage, def: 0, at: VT.damage) }
public static func add(name: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: name, at: VTOFFSET.name.p) }
public static func add(damage: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: damage, def: 0, at: VTOFFSET.damage.p) }
public static func endWeapon(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); return end }
public static func createWeapon(
_ fbb: inout FlatBufferBuilder,
@@ -457,18 +461,18 @@ public struct MyGame_Sample_Weapon: FlatBufferVerifiableTable, FlatbuffersVector
public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable {
var _v = try verifier.visitTable(at: position)
try _v.visit(field: VT.name, fieldName: "name", required: false, type: ForwardOffset<String>.self)
try _v.visit(field: VT.damage, fieldName: "damage", required: false, type: Int16.self)
try _v.visit(field: VTOFFSET.name.p, fieldName: "name", required: false, type: ForwardOffset<String>.self)
try _v.visit(field: VTOFFSET.damage.p, fieldName: "damage", required: false, type: Int16.self)
_v.finish()
}
}
extension MyGame_Sample_Weapon: Encodable {
enum CodingKeys: String, CodingKey {
case name = "name"
case damage = "damage"
}
public func encode(to encoder: Encoder) throws {
var container = encoder.container(keyedBy: CodingKeys.self)
try container.encodeIfPresent(name, forKey: .name)
+13 -13
View File
@@ -1,18 +1,18 @@
// Automatically generated by the Flatbuffers compiler. Do not modify.
// @generated
pub mod my_game {
use super::*;
pub mod sample {
use super::*;
pub mod sample {
use super::*;
mod color_generated;
pub use self::color_generated::*;
mod equipment_generated;
pub use self::equipment_generated::*;
mod vec_3_generated;
pub use self::vec_3_generated::*;
mod monster_generated;
pub use self::monster_generated::*;
mod weapon_generated;
pub use self::weapon_generated::*;
} // sample
mod color_generated;
pub use self::color_generated::*;
mod equipment_generated;
pub use self::equipment_generated::*;
mod vec_3_generated;
pub use self::vec_3_generated::*;
mod monster_generated;
pub use self::monster_generated::*;
mod weapon_generated;
pub use self::weapon_generated::*;
} // sample
} // my_game
@@ -2,73 +2,64 @@
// @generated
extern crate alloc;
use super::*;
#[deprecated(since = "2.0.0", note = "Use associated constants instead. This will no longer be generated in 2021.")]
pub const ENUM_MIN_COLOR: i8 = 0;
#[deprecated(since = "2.0.0", note = "Use associated constants instead. This will no longer be generated in 2021.")]
pub const ENUM_MAX_COLOR: i8 = 2;
#[deprecated(since = "2.0.0", note = "Use associated constants instead. This will no longer be generated in 2021.")]
#[allow(non_camel_case_types)]
pub const ENUM_VALUES_COLOR: [Color; 3] = [
Color::Red,
Color::Green,
Color::Blue,
Color::Red,
Color::Green,
Color::Blue,
];
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash, Default)]
#[repr(transparent)]
pub struct Color(pub i8);
#[allow(non_upper_case_globals)]
impl Color {
pub const Red: Self = Self(0);
pub const Green: Self = Self(1);
pub const Blue: Self = Self(2);
pub const Red: Self = Self(0);
pub const Green: Self = Self(1);
pub const Blue: Self = Self(2);
pub const ENUM_MIN: i8 = 0;
pub const ENUM_MAX: i8 = 2;
pub const ENUM_VALUES: &'static [Self] = &[
Self::Red,
Self::Green,
Self::Blue,
];
/// Returns the variant's name or "" if unknown.
pub fn variant_name(self) -> Option<&'static str> {
match self {
Self::Red => Some("Red"),
Self::Green => Some("Green"),
Self::Blue => Some("Blue"),
_ => None,
}
pub const ENUM_MIN: i8 = 0;
pub const ENUM_MAX: i8 = 2;
pub const ENUM_VALUES: &'static [Self] = &[
Self::Red,
Self::Green,
Self::Blue,
];
/// Returns the variant's name or "" if unknown.
pub fn variant_name(self) -> Option<&'static str> {
match self {
Self::Red => Some("Red"),
Self::Green => Some("Green"),
Self::Blue => Some("Blue"),
_ => None,
}
}
}
impl ::core::fmt::Debug for Color {
fn fmt(&self, f: &mut ::core::fmt::Formatter) -> ::core::fmt::Result {
if let Some(name) = self.variant_name() {
f.write_str(name)
} else {
f.write_fmt(format_args!("<UNKNOWN {:?}>", self.0))
}
fn fmt(&self, f: &mut ::core::fmt::Formatter) -> ::core::fmt::Result {
if let Some(name) = self.variant_name() {
f.write_str(name)
} else {
f.write_fmt(format_args!("<UNKNOWN {:?}>", self.0))
}
}
}
impl<'a> ::flatbuffers::Follow<'a> for Color {
type Inner = Self;
#[inline]
unsafe fn follow(buf: &'a [u8], loc: usize) -> Self::Inner {
let b = unsafe { ::flatbuffers::read_scalar_at::<i8>(buf, loc) };
Self(b)
}
type Inner = Self;
#[inline]
unsafe fn follow(buf: &'a [u8], loc: usize) -> Self::Inner {
let b = unsafe { ::flatbuffers::read_scalar_at::<i8>(buf, loc) };
Self(b)
}
}
impl ::flatbuffers::Push for Color {
type Output = Color;
#[inline]
unsafe fn push(&self, dst: &mut [u8], _written_len: usize) {
unsafe { ::flatbuffers::emplace_scalar::<i8>(dst, self.0) };
@@ -76,28 +67,26 @@ impl ::flatbuffers::Push for Color {
}
impl ::flatbuffers::EndianScalar for Color {
type Scalar = i8;
#[inline]
fn to_little_endian(self) -> i8 {
self.0.to_le()
}
#[inline]
#[allow(clippy::wrong_self_convention)]
fn from_little_endian(v: i8) -> Self {
let b = i8::from_le(v);
Self(b)
}
type Scalar = i8;
#[inline]
fn to_little_endian(self) -> i8 {
self.0.to_le()
}
#[inline]
#[allow(clippy::wrong_self_convention)]
fn from_little_endian(v: i8) -> Self {
let b = i8::from_le(v);
Self(b)
}
}
impl<'a> ::flatbuffers::Verifiable for Color {
#[inline]
fn run_verifier(
v: &mut ::flatbuffers::Verifier, pos: usize
) -> Result<(), ::flatbuffers::InvalidFlatbuffer> {
i8::run_verifier(v, pos)
}
#[inline]
fn run_verifier(
v: &mut ::flatbuffers::Verifier, pos: usize
) -> Result<(), ::flatbuffers::InvalidFlatbuffer> {
i8::run_verifier(v, pos)
}
}
impl ::flatbuffers::SimpleToVerifyInSlice for Color {}
@@ -2,69 +2,60 @@
// @generated
extern crate alloc;
use super::*;
#[deprecated(since = "2.0.0", note = "Use associated constants instead. This will no longer be generated in 2021.")]
pub const ENUM_MIN_EQUIPMENT: u8 = 0;
#[deprecated(since = "2.0.0", note = "Use associated constants instead. This will no longer be generated in 2021.")]
pub const ENUM_MAX_EQUIPMENT: u8 = 1;
#[deprecated(since = "2.0.0", note = "Use associated constants instead. This will no longer be generated in 2021.")]
#[allow(non_camel_case_types)]
pub const ENUM_VALUES_EQUIPMENT: [Equipment; 2] = [
Equipment::NONE,
Equipment::Weapon,
Equipment::NONE,
Equipment::Weapon,
];
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash, Default)]
#[repr(transparent)]
pub struct Equipment(pub u8);
#[allow(non_upper_case_globals)]
impl Equipment {
pub const NONE: Self = Self(0);
pub const Weapon: Self = Self(1);
pub const NONE: Self = Self(0);
pub const Weapon: Self = Self(1);
pub const ENUM_MIN: u8 = 0;
pub const ENUM_MAX: u8 = 1;
pub const ENUM_VALUES: &'static [Self] = &[
Self::NONE,
Self::Weapon,
];
/// Returns the variant's name or "" if unknown.
pub fn variant_name(self) -> Option<&'static str> {
match self {
Self::NONE => Some("NONE"),
Self::Weapon => Some("Weapon"),
_ => None,
}
pub const ENUM_MIN: u8 = 0;
pub const ENUM_MAX: u8 = 1;
pub const ENUM_VALUES: &'static [Self] = &[
Self::NONE,
Self::Weapon,
];
/// Returns the variant's name or "" if unknown.
pub fn variant_name(self) -> Option<&'static str> {
match self {
Self::NONE => Some("NONE"),
Self::Weapon => Some("Weapon"),
_ => None,
}
}
}
impl ::core::fmt::Debug for Equipment {
fn fmt(&self, f: &mut ::core::fmt::Formatter) -> ::core::fmt::Result {
if let Some(name) = self.variant_name() {
f.write_str(name)
} else {
f.write_fmt(format_args!("<UNKNOWN {:?}>", self.0))
}
fn fmt(&self, f: &mut ::core::fmt::Formatter) -> ::core::fmt::Result {
if let Some(name) = self.variant_name() {
f.write_str(name)
} else {
f.write_fmt(format_args!("<UNKNOWN {:?}>", self.0))
}
}
}
impl<'a> ::flatbuffers::Follow<'a> for Equipment {
type Inner = Self;
#[inline]
unsafe fn follow(buf: &'a [u8], loc: usize) -> Self::Inner {
let b = unsafe { ::flatbuffers::read_scalar_at::<u8>(buf, loc) };
Self(b)
}
type Inner = Self;
#[inline]
unsafe fn follow(buf: &'a [u8], loc: usize) -> Self::Inner {
let b = unsafe { ::flatbuffers::read_scalar_at::<u8>(buf, loc) };
Self(b)
}
}
impl ::flatbuffers::Push for Equipment {
type Output = Equipment;
#[inline]
unsafe fn push(&self, dst: &mut [u8], _written_len: usize) {
unsafe { ::flatbuffers::emplace_scalar::<u8>(dst, self.0) };
@@ -72,85 +63,75 @@ impl ::flatbuffers::Push for Equipment {
}
impl ::flatbuffers::EndianScalar for Equipment {
type Scalar = u8;
#[inline]
fn to_little_endian(self) -> u8 {
self.0.to_le()
}
#[inline]
#[allow(clippy::wrong_self_convention)]
fn from_little_endian(v: u8) -> Self {
let b = u8::from_le(v);
Self(b)
}
type Scalar = u8;
#[inline]
fn to_little_endian(self) -> u8 {
self.0.to_le()
}
#[inline]
#[allow(clippy::wrong_self_convention)]
fn from_little_endian(v: u8) -> Self {
let b = u8::from_le(v);
Self(b)
}
}
impl<'a> ::flatbuffers::Verifiable for Equipment {
#[inline]
fn run_verifier(
v: &mut ::flatbuffers::Verifier, pos: usize
) -> Result<(), ::flatbuffers::InvalidFlatbuffer> {
u8::run_verifier(v, pos)
}
#[inline]
fn run_verifier(
v: &mut ::flatbuffers::Verifier, pos: usize
) -> Result<(), ::flatbuffers::InvalidFlatbuffer> {
u8::run_verifier(v, pos)
}
}
impl ::flatbuffers::SimpleToVerifyInSlice for Equipment {}
pub struct EquipmentUnionTableOffset {}
#[allow(clippy::upper_case_acronyms)]
#[non_exhaustive]
#[derive(Debug, Clone, PartialEq)]
pub enum EquipmentT {
NONE,
Weapon(alloc::boxed::Box<WeaponT>),
NONE,
Weapon(alloc::boxed::Box<WeaponT>),
}
impl Default for EquipmentT {
fn default() -> Self {
Self::NONE
}
fn default() -> Self {
Self::NONE
}
}
impl EquipmentT {
pub fn equipment_type(&self) -> Equipment {
match self {
Self::NONE => Equipment::NONE,
Self::Weapon(_) => Equipment::Weapon,
}
pub fn equipment_type(&self) -> Equipment {
match self {
Self::NONE => Equipment::NONE,
Self::Weapon(_) => Equipment::Weapon,
}
pub fn pack<'b, A: ::flatbuffers::Allocator + 'b>(&self, fbb: &mut ::flatbuffers::FlatBufferBuilder<'b, A>) -> Option<::flatbuffers::WIPOffset<::flatbuffers::UnionWIPOffset>> {
match self {
Self::NONE => None,
Self::Weapon(v) => Some(v.pack(fbb).as_union_value()),
}
}
pub fn pack<'b, A: ::flatbuffers::Allocator + 'b>(&self, fbb: &mut ::flatbuffers::FlatBufferBuilder<'b, A>) -> Option<::flatbuffers::WIPOffset<::flatbuffers::UnionWIPOffset>> {
match self {
Self::NONE => None,
Self::Weapon(v) => Some(v.pack(fbb).as_union_value()),
}
/// If the union variant matches, return the owned WeaponT, setting the union to NONE.
pub fn take_weapon(&mut self) -> Option<alloc::boxed::Box<WeaponT>> {
if let Self::Weapon(_) = self {
let v = ::core::mem::replace(self, Self::NONE);
if let Self::Weapon(w) = v {
Some(w)
} else {
unreachable!()
}
} else {
None
}
}
/// If the union variant matches, return a reference to the WeaponT.
pub fn as_weapon(&self) -> Option<&WeaponT> {
if let Self::Weapon(v) = self { Some(v.as_ref()) } else { None }
}
/// If the union variant matches, return a mutable reference to the WeaponT.
pub fn as_weapon_mut(&mut self) -> Option<&mut WeaponT> {
if let Self::Weapon(v) = self { Some(v.as_mut()) } else { None }
}
/// If the union variant matches, return the owned WeaponT, setting the union to NONE.
pub fn take_weapon(&mut self) -> Option<alloc::boxed::Box<WeaponT>> {
if let Self::Weapon(_) = self {
let v = ::core::mem::replace(self, Self::NONE);
if let Self::Weapon(w) = v {
Some(w)
} else {
unreachable!()
}
} else {
None
}
}
/// If the union variant matches, return a reference to the WeaponT.
pub fn as_weapon(&self) -> Option<&WeaponT> {
if let Self::Weapon(v) = self { Some(v.as_ref()) } else { None }
}
/// If the union variant matches, return a mutable reference to the WeaponT.
pub fn as_weapon_mut(&mut self) -> Option<&mut WeaponT> {
if let Self::Weapon(v) = self { Some(v.as_mut()) } else { None }
}
}
@@ -2,225 +2,212 @@
// @generated
extern crate alloc;
use super::*;
pub enum MonsterOffset {}
#[derive(Copy, Clone, PartialEq)]
pub struct Monster<'a> {
pub _tab: ::flatbuffers::Table<'a>,
pub _tab: ::flatbuffers::Table<'a>,
}
impl<'a> ::flatbuffers::Follow<'a> for Monster<'a> {
type Inner = Monster<'a>;
#[inline]
unsafe fn follow(buf: &'a [u8], loc: usize) -> Self::Inner {
Self { _tab: unsafe { ::flatbuffers::Table::new(buf, loc) } }
}
type Inner = Monster<'a>;
#[inline]
unsafe fn follow(buf: &'a [u8], loc: usize) -> Self::Inner {
Self { _tab: unsafe { ::flatbuffers::Table::new(buf, loc) } }
}
}
impl<'a> Monster<'a> {
pub const VT_POS: ::flatbuffers::VOffsetT = 4;
pub const VT_MANA: ::flatbuffers::VOffsetT = 6;
pub const VT_HP: ::flatbuffers::VOffsetT = 8;
pub const VT_NAME: ::flatbuffers::VOffsetT = 10;
pub const VT_INVENTORY: ::flatbuffers::VOffsetT = 14;
pub const VT_COLOR: ::flatbuffers::VOffsetT = 16;
pub const VT_WEAPONS: ::flatbuffers::VOffsetT = 18;
pub const VT_EQUIPPED_TYPE: ::flatbuffers::VOffsetT = 20;
pub const VT_EQUIPPED: ::flatbuffers::VOffsetT = 22;
pub const VT_PATH: ::flatbuffers::VOffsetT = 24;
pub const VT_POS: ::flatbuffers::VOffsetT = 4;
pub const VT_MANA: ::flatbuffers::VOffsetT = 6;
pub const VT_HP: ::flatbuffers::VOffsetT = 8;
pub const VT_NAME: ::flatbuffers::VOffsetT = 10;
pub const VT_INVENTORY: ::flatbuffers::VOffsetT = 14;
pub const VT_COLOR: ::flatbuffers::VOffsetT = 16;
pub const VT_WEAPONS: ::flatbuffers::VOffsetT = 18;
pub const VT_EQUIPPED_TYPE: ::flatbuffers::VOffsetT = 20;
pub const VT_EQUIPPED: ::flatbuffers::VOffsetT = 22;
pub const VT_PATH: ::flatbuffers::VOffsetT = 24;
pub const fn get_fully_qualified_name() -> &'static str {
"MyGame.Sample.Monster"
}
pub const fn get_fully_qualified_name() -> &'static str {
"MyGame.Sample.Monster"
}
#[inline]
pub unsafe fn init_from_table(table: ::flatbuffers::Table<'a>) -> Self {
Monster { _tab: table }
}
#[inline]
pub unsafe fn init_from_table(table: ::flatbuffers::Table<'a>) -> Self {
Monster { _tab: table }
}
#[allow(unused_mut)]
pub fn create<'bldr: 'args, 'args: 'mut_bldr, 'mut_bldr, A: ::flatbuffers::Allocator + 'bldr>(
_fbb: &'mut_bldr mut ::flatbuffers::FlatBufferBuilder<'bldr, A>,
args: &'args MonsterArgs<'args>
) -> ::flatbuffers::WIPOffset<Monster<'bldr>> {
let mut builder = MonsterBuilder::new(_fbb);
if let Some(x) = args.path { builder.add_path(x); }
if let Some(x) = args.equipped { builder.add_equipped(x); }
if let Some(x) = args.weapons { builder.add_weapons(x); }
if let Some(x) = args.inventory { builder.add_inventory(x); }
if let Some(x) = args.name { builder.add_name(x); }
if let Some(x) = args.pos { builder.add_pos(x); }
builder.add_hp(args.hp);
builder.add_mana(args.mana);
builder.add_equipped_type(args.equipped_type);
builder.add_color(args.color);
builder.finish()
}
#[allow(unused_mut)]
pub fn create<'bldr: 'args, 'args: 'mut_bldr, 'mut_bldr, A: ::flatbuffers::Allocator + 'bldr>(
_fbb: &'mut_bldr mut ::flatbuffers::FlatBufferBuilder<'bldr, A>,
args: &'args MonsterArgs<'args>
) -> ::flatbuffers::WIPOffset<Monster<'bldr>> {
let mut builder = MonsterBuilder::new(_fbb);
if let Some(x) = args.path { builder.add_path(x); }
if let Some(x) = args.equipped { builder.add_equipped(x); }
if let Some(x) = args.weapons { builder.add_weapons(x); }
if let Some(x) = args.inventory { builder.add_inventory(x); }
if let Some(x) = args.name { builder.add_name(x); }
if let Some(x) = args.pos { builder.add_pos(x); }
builder.add_hp(args.hp);
builder.add_mana(args.mana);
builder.add_equipped_type(args.equipped_type);
builder.add_color(args.color);
builder.finish()
pub fn unpack(&self) -> MonsterT {
let pos = self.pos().map(|x| {
x.unpack()
});
let mana = self.mana();
let hp = self.hp();
let name = self.name().map(|x| {
alloc::string::ToString::to_string(x)
});
let inventory = self.inventory().map(|x| {
x.into_iter().collect()
});
let color = self.color();
let weapons = self.weapons().map(|x| {
x.iter().map(|t| t.unpack()).collect()
});
let equipped = match self.equipped_type() {
Equipment::NONE => EquipmentT::NONE,
Equipment::Weapon => EquipmentT::Weapon(alloc::boxed::Box::new(
self.equipped_as_weapon()
.expect("Invalid union table, expected `Equipment::Weapon`.")
.unpack()
)),
_ => EquipmentT::NONE,
};
let path = self.path().map(|x| {
x.iter().map(|t| t.unpack()).collect()
});
MonsterT {
pos,
mana,
hp,
name,
inventory,
color,
weapons,
equipped,
path,
}
}
pub fn unpack(&self) -> MonsterT {
let pos = self.pos().map(|x| {
x.unpack()
});
let mana = self.mana();
let hp = self.hp();
let name = self.name().map(|x| {
alloc::string::ToString::to_string(x)
});
let inventory = self.inventory().map(|x| {
x.into_iter().collect()
});
let color = self.color();
let weapons = self.weapons().map(|x| {
x.iter().map(|t| t.unpack()).collect()
});
let equipped = match self.equipped_type() {
Equipment::NONE => EquipmentT::NONE,
Equipment::Weapon => EquipmentT::Weapon(alloc::boxed::Box::new(
self.equipped_as_weapon()
.expect("Invalid union table, expected `Equipment::Weapon`.")
.unpack()
)),
_ => EquipmentT::NONE,
};
let path = self.path().map(|x| {
x.iter().map(|t| t.unpack()).collect()
});
MonsterT {
pos,
mana,
hp,
name,
inventory,
color,
weapons,
equipped,
path,
}
#[inline]
pub fn pos(&self) -> Option<&'a Vec3> {
// Safety:
// Created from valid Table for this object
// which contains a valid value in this slot
unsafe { self._tab.get::<Vec3>(Monster::VT_POS, None)}
}
#[inline]
pub fn mana(&self) -> i16 {
// Safety:
// Created from valid Table for this object
// which contains a valid value in this slot
unsafe { self._tab.get::<i16>(Monster::VT_MANA, Some(150)).unwrap()}
}
#[inline]
pub fn hp(&self) -> i16 {
// Safety:
// Created from valid Table for this object
// which contains a valid value in this slot
unsafe { self._tab.get::<i16>(Monster::VT_HP, Some(100)).unwrap()}
}
#[inline]
pub fn name(&self) -> Option<&'a str> {
// Safety:
// Created from valid Table for this object
// which contains a valid value in this slot
unsafe { self._tab.get::<::flatbuffers::ForwardsUOffset<&str>>(Monster::VT_NAME, None)}
}
#[inline]
pub fn inventory(&self) -> Option<::flatbuffers::Vector<'a, u8>> {
// Safety:
// Created from valid Table for this object
// which contains a valid value in this slot
unsafe { self._tab.get::<::flatbuffers::ForwardsUOffset<::flatbuffers::Vector<'a, u8>>>(Monster::VT_INVENTORY, None)}
}
#[inline]
pub fn color(&self) -> Color {
// Safety:
// Created from valid Table for this object
// which contains a valid value in this slot
unsafe { self._tab.get::<Color>(Monster::VT_COLOR, Some(Color::Blue)).unwrap()}
}
#[inline]
pub fn weapons(&self) -> Option<::flatbuffers::Vector<'a, ::flatbuffers::ForwardsUOffset<Weapon<'a>>>> {
// Safety:
// Created from valid Table for this object
// which contains a valid value in this slot
unsafe { self._tab.get::<::flatbuffers::ForwardsUOffset<::flatbuffers::Vector<'a, ::flatbuffers::ForwardsUOffset<Weapon>>>>(Monster::VT_WEAPONS, None)}
}
#[inline]
pub fn equipped_type(&self) -> Equipment {
// Safety:
// Created from valid Table for this object
// which contains a valid value in this slot
unsafe { self._tab.get::<Equipment>(Monster::VT_EQUIPPED_TYPE, Some(Equipment::NONE)).unwrap()}
}
#[inline]
pub fn equipped(&self) -> Option<::flatbuffers::Table<'a>> {
// Safety:
// Created from valid Table for this object
// which contains a valid value in this slot
unsafe { self._tab.get::<::flatbuffers::ForwardsUOffset<::flatbuffers::Table<'a>>>(Monster::VT_EQUIPPED, None)}
}
#[inline]
pub fn path(&self) -> Option<::flatbuffers::Vector<'a, Vec3>> {
// Safety:
// Created from valid Table for this object
// which contains a valid value in this slot
unsafe { self._tab.get::<::flatbuffers::ForwardsUOffset<::flatbuffers::Vector<'a, Vec3>>>(Monster::VT_PATH, None)}
}
#[inline]
#[allow(non_snake_case)]
pub fn equipped_as_weapon(&self) -> Option<Weapon<'a>> {
if self.equipped_type() == Equipment::Weapon {
self.equipped().map(|t| {
// Safety:
// Created from a valid Table for this object
// Which contains a valid union in this slot
unsafe { Weapon::init_from_table(t) }
})
} else {
None
}
}
#[inline]
pub fn pos(&self) -> Option<&'a Vec3> {
// Safety:
// Created from valid Table for this object
// which contains a valid value in this slot
unsafe { self._tab.get::<Vec3>(Monster::VT_POS, None)}
}
#[inline]
pub fn mana(&self) -> i16 {
// Safety:
// Created from valid Table for this object
// which contains a valid value in this slot
unsafe { self._tab.get::<i16>(Monster::VT_MANA, Some(150)).unwrap()}
}
#[inline]
pub fn hp(&self) -> i16 {
// Safety:
// Created from valid Table for this object
// which contains a valid value in this slot
unsafe { self._tab.get::<i16>(Monster::VT_HP, Some(100)).unwrap()}
}
#[inline]
pub fn name(&self) -> Option<&'a str> {
// Safety:
// Created from valid Table for this object
// which contains a valid value in this slot
unsafe { self._tab.get::<::flatbuffers::ForwardsUOffset<&str>>(Monster::VT_NAME, None)}
}
#[inline]
pub fn inventory(&self) -> Option<::flatbuffers::Vector<'a, u8>> {
// Safety:
// Created from valid Table for this object
// which contains a valid value in this slot
unsafe { self._tab.get::<::flatbuffers::ForwardsUOffset<::flatbuffers::Vector<'a, u8>>>(Monster::VT_INVENTORY, None)}
}
#[inline]
pub fn color(&self) -> Color {
// Safety:
// Created from valid Table for this object
// which contains a valid value in this slot
unsafe { self._tab.get::<Color>(Monster::VT_COLOR, Some(Color::Blue)).unwrap()}
}
#[inline]
pub fn weapons(&self) -> Option<::flatbuffers::Vector<'a, ::flatbuffers::ForwardsUOffset<Weapon<'a>>>> {
// Safety:
// Created from valid Table for this object
// which contains a valid value in this slot
unsafe { self._tab.get::<::flatbuffers::ForwardsUOffset<::flatbuffers::Vector<'a, ::flatbuffers::ForwardsUOffset<Weapon>>>>(Monster::VT_WEAPONS, None)}
}
#[inline]
pub fn equipped_type(&self) -> Equipment {
// Safety:
// Created from valid Table for this object
// which contains a valid value in this slot
unsafe { self._tab.get::<Equipment>(Monster::VT_EQUIPPED_TYPE, Some(Equipment::NONE)).unwrap()}
}
#[inline]
pub fn equipped(&self) -> Option<::flatbuffers::Table<'a>> {
// Safety:
// Created from valid Table for this object
// which contains a valid value in this slot
unsafe { self._tab.get::<::flatbuffers::ForwardsUOffset<::flatbuffers::Table<'a>>>(Monster::VT_EQUIPPED, None)}
}
#[inline]
pub fn path(&self) -> Option<::flatbuffers::Vector<'a, Vec3>> {
// Safety:
// Created from valid Table for this object
// which contains a valid value in this slot
unsafe { self._tab.get::<::flatbuffers::ForwardsUOffset<::flatbuffers::Vector<'a, Vec3>>>(Monster::VT_PATH, None)}
}
#[inline]
#[allow(non_snake_case)]
pub fn equipped_as_weapon(&self) -> Option<Weapon<'a>> {
if self.equipped_type() == Equipment::Weapon {
self.equipped().map(|t| {
// Safety:
// Created from a valid Table for this object
// Which contains a valid union in this slot
unsafe { Weapon::init_from_table(t) }
})
} else {
None
}
}
}
impl ::flatbuffers::Verifiable for Monster<'_> {
#[inline]
fn run_verifier(
v: &mut ::flatbuffers::Verifier, pos: usize
) -> Result<(), ::flatbuffers::InvalidFlatbuffer> {
v.visit_table(pos)?
.visit_field::<Vec3>("pos", Self::VT_POS, false)?
.visit_field::<i16>("mana", Self::VT_MANA, false)?
.visit_field::<i16>("hp", Self::VT_HP, false)?
.visit_field::<::flatbuffers::ForwardsUOffset<&str>>("name", Self::VT_NAME, false)?
.visit_field::<::flatbuffers::ForwardsUOffset<::flatbuffers::Vector<'_, u8>>>("inventory", Self::VT_INVENTORY, false)?
.visit_field::<Color>("color", Self::VT_COLOR, false)?
.visit_field::<::flatbuffers::ForwardsUOffset<::flatbuffers::Vector<'_, ::flatbuffers::ForwardsUOffset<Weapon>>>>("weapons", Self::VT_WEAPONS, false)?
.visit_union::<Equipment, _>("equipped_type", Self::VT_EQUIPPED_TYPE, "equipped", Self::VT_EQUIPPED, false, |key, v, pos| {
match key {
Equipment::Weapon => v.verify_union_variant::<::flatbuffers::ForwardsUOffset<Weapon>>("Equipment::Weapon", pos),
_ => Ok(()),
}
})?
.visit_field::<::flatbuffers::ForwardsUOffset<::flatbuffers::Vector<'_, Vec3>>>("path", Self::VT_PATH, false)?
.finish();
Ok(())
}
#[inline]
fn run_verifier(
v: &mut ::flatbuffers::Verifier, pos: usize
) -> Result<(), ::flatbuffers::InvalidFlatbuffer> {
v.visit_table(pos)?
.visit_field::<Vec3>("pos", Self::VT_POS, false)?
.visit_field::<i16>("mana", Self::VT_MANA, false)?
.visit_field::<i16>("hp", Self::VT_HP, false)?
.visit_field::<::flatbuffers::ForwardsUOffset<&str>>("name", Self::VT_NAME, false)?
.visit_field::<::flatbuffers::ForwardsUOffset<::flatbuffers::Vector<'_, u8>>>("inventory", Self::VT_INVENTORY, false)?
.visit_field::<Color>("color", Self::VT_COLOR, false)?
.visit_field::<::flatbuffers::ForwardsUOffset<::flatbuffers::Vector<'_, ::flatbuffers::ForwardsUOffset<Weapon>>>>("weapons", Self::VT_WEAPONS, false)?
.visit_union::<Equipment, _>("equipped_type", Self::VT_EQUIPPED_TYPE, "equipped", Self::VT_EQUIPPED, false, |key, v, pos| {
match key {
Equipment::Weapon => v.verify_union_variant::<::flatbuffers::ForwardsUOffset<Weapon>>("Equipment::Weapon", pos),
_ => Ok(()),
}
})?
.visit_field::<::flatbuffers::ForwardsUOffset<::flatbuffers::Vector<'_, Vec3>>>("path", Self::VT_PATH, false)?
.finish();
Ok(())
}
}
pub struct MonsterArgs<'a> {
pub pos: Option<&'a Vec3>,
pub mana: i16,
@@ -233,273 +220,246 @@ pub struct MonsterArgs<'a> {
pub equipped: Option<::flatbuffers::WIPOffset<::flatbuffers::UnionWIPOffset>>,
pub path: Option<::flatbuffers::WIPOffset<::flatbuffers::Vector<'a, Vec3>>>,
}
impl<'a> Default for MonsterArgs<'a> {
#[inline]
fn default() -> Self {
MonsterArgs {
pos: None,
mana: 150,
hp: 100,
name: None,
inventory: None,
color: Color::Blue,
weapons: None,
equipped_type: Equipment::NONE,
equipped: None,
path: None,
}
#[inline]
fn default() -> Self {
MonsterArgs {
pos: None,
mana: 150,
hp: 100,
name: None,
inventory: None,
color: Color::Blue,
weapons: None,
equipped_type: Equipment::NONE,
equipped: None,
path: None,
}
}
}
pub struct MonsterBuilder<'a: 'b, 'b, A: ::flatbuffers::Allocator + 'a> {
fbb_: &'b mut ::flatbuffers::FlatBufferBuilder<'a, A>,
start_: ::flatbuffers::WIPOffset<::flatbuffers::TableUnfinishedWIPOffset>,
fbb_: &'b mut ::flatbuffers::FlatBufferBuilder<'a, A>,
start_: ::flatbuffers::WIPOffset<::flatbuffers::TableUnfinishedWIPOffset>,
}
impl<'a: 'b, 'b, A: ::flatbuffers::Allocator + 'a> MonsterBuilder<'a, 'b, A> {
#[inline]
pub fn add_pos(&mut self, pos: &Vec3) {
self.fbb_.push_slot_always::<&Vec3>(Monster::VT_POS, pos);
}
#[inline]
pub fn add_mana(&mut self, mana: i16) {
self.fbb_.push_slot::<i16>(Monster::VT_MANA, mana, 150);
}
#[inline]
pub fn add_hp(&mut self, hp: i16) {
self.fbb_.push_slot::<i16>(Monster::VT_HP, hp, 100);
}
#[inline]
pub fn add_name(&mut self, name: ::flatbuffers::WIPOffset<&'b str>) {
self.fbb_.push_slot_always::<::flatbuffers::WIPOffset<_>>(Monster::VT_NAME, name);
}
#[inline]
pub fn add_inventory(&mut self, inventory: ::flatbuffers::WIPOffset<::flatbuffers::Vector<'b , u8>>) {
self.fbb_.push_slot_always::<::flatbuffers::WIPOffset<_>>(Monster::VT_INVENTORY, inventory);
}
#[inline]
pub fn add_color(&mut self, color: Color) {
self.fbb_.push_slot::<Color>(Monster::VT_COLOR, color, Color::Blue);
}
#[inline]
pub fn add_weapons(&mut self, weapons: ::flatbuffers::WIPOffset<::flatbuffers::Vector<'b , ::flatbuffers::ForwardsUOffset<Weapon<'b >>>>) {
self.fbb_.push_slot_always::<::flatbuffers::WIPOffset<_>>(Monster::VT_WEAPONS, weapons);
}
#[inline]
pub fn add_equipped_type(&mut self, equipped_type: Equipment) {
self.fbb_.push_slot::<Equipment>(Monster::VT_EQUIPPED_TYPE, equipped_type, Equipment::NONE);
}
#[inline]
pub fn add_equipped(&mut self, equipped: ::flatbuffers::WIPOffset<::flatbuffers::UnionWIPOffset>) {
self.fbb_.push_slot_always::<::flatbuffers::WIPOffset<_>>(Monster::VT_EQUIPPED, equipped);
}
#[inline]
pub fn add_path(&mut self, path: ::flatbuffers::WIPOffset<::flatbuffers::Vector<'b , Vec3>>) {
self.fbb_.push_slot_always::<::flatbuffers::WIPOffset<_>>(Monster::VT_PATH, path);
}
#[inline]
pub fn new(_fbb: &'b mut ::flatbuffers::FlatBufferBuilder<'a, A>) -> MonsterBuilder<'a, 'b, A> {
let start = _fbb.start_table();
MonsterBuilder {
fbb_: _fbb,
start_: start,
}
}
#[inline]
pub fn finish(self) -> ::flatbuffers::WIPOffset<Monster<'a>> {
let o = self.fbb_.end_table(self.start_);
::flatbuffers::WIPOffset::new(o.value())
#[inline]
pub fn add_pos(&mut self, pos: &Vec3) {
self.fbb_.push_slot_always::<&Vec3>(Monster::VT_POS, pos);
}
#[inline]
pub fn add_mana(&mut self, mana: i16) {
self.fbb_.push_slot::<i16>(Monster::VT_MANA, mana, 150);
}
#[inline]
pub fn add_hp(&mut self, hp: i16) {
self.fbb_.push_slot::<i16>(Monster::VT_HP, hp, 100);
}
#[inline]
pub fn add_name(&mut self, name: ::flatbuffers::WIPOffset<&'b str>) {
self.fbb_.push_slot_always::<::flatbuffers::WIPOffset<_>>(Monster::VT_NAME, name);
}
#[inline]
pub fn add_inventory(&mut self, inventory: ::flatbuffers::WIPOffset<::flatbuffers::Vector<'b , u8>>) {
self.fbb_.push_slot_always::<::flatbuffers::WIPOffset<_>>(Monster::VT_INVENTORY, inventory);
}
#[inline]
pub fn add_color(&mut self, color: Color) {
self.fbb_.push_slot::<Color>(Monster::VT_COLOR, color, Color::Blue);
}
#[inline]
pub fn add_weapons(&mut self, weapons: ::flatbuffers::WIPOffset<::flatbuffers::Vector<'b , ::flatbuffers::ForwardsUOffset<Weapon<'b >>>>) {
self.fbb_.push_slot_always::<::flatbuffers::WIPOffset<_>>(Monster::VT_WEAPONS, weapons);
}
#[inline]
pub fn add_equipped_type(&mut self, equipped_type: Equipment) {
self.fbb_.push_slot::<Equipment>(Monster::VT_EQUIPPED_TYPE, equipped_type, Equipment::NONE);
}
#[inline]
pub fn add_equipped(&mut self, equipped: ::flatbuffers::WIPOffset<::flatbuffers::UnionWIPOffset>) {
self.fbb_.push_slot_always::<::flatbuffers::WIPOffset<_>>(Monster::VT_EQUIPPED, equipped);
}
#[inline]
pub fn add_path(&mut self, path: ::flatbuffers::WIPOffset<::flatbuffers::Vector<'b , Vec3>>) {
self.fbb_.push_slot_always::<::flatbuffers::WIPOffset<_>>(Monster::VT_PATH, path);
}
#[inline]
pub fn new(_fbb: &'b mut ::flatbuffers::FlatBufferBuilder<'a, A>) -> MonsterBuilder<'a, 'b, A> {
let start = _fbb.start_table();
MonsterBuilder {
fbb_: _fbb,
start_: start,
}
}
#[inline]
pub fn finish(self) -> ::flatbuffers::WIPOffset<Monster<'a>> {
let o = self.fbb_.end_table(self.start_);
::flatbuffers::WIPOffset::new(o.value())
}
}
impl ::core::fmt::Debug for Monster<'_> {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
let mut ds = f.debug_struct("Monster");
ds.field("pos", &self.pos());
ds.field("mana", &self.mana());
ds.field("hp", &self.hp());
ds.field("name", &self.name());
ds.field("inventory", &self.inventory());
ds.field("color", &self.color());
ds.field("weapons", &self.weapons());
ds.field("equipped_type", &self.equipped_type());
match self.equipped_type() {
Equipment::Weapon => {
if let Some(x) = self.equipped_as_weapon() {
ds.field("equipped", &x)
} else {
ds.field("equipped", &"InvalidFlatbuffer: Union discriminant does not match value.")
}
},
_ => {
let x: Option<()> = None;
ds.field("equipped", &x)
},
};
ds.field("path", &self.path());
ds.finish()
}
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
let mut ds = f.debug_struct("Monster");
ds.field("pos", &self.pos());
ds.field("mana", &self.mana());
ds.field("hp", &self.hp());
ds.field("name", &self.name());
ds.field("inventory", &self.inventory());
ds.field("color", &self.color());
ds.field("weapons", &self.weapons());
ds.field("equipped_type", &self.equipped_type());
match self.equipped_type() {
Equipment::Weapon => {
if let Some(x) = self.equipped_as_weapon() {
ds.field("equipped", &x)
} else {
ds.field("equipped", &"InvalidFlatbuffer: Union discriminant does not match value.")
}
},
_ => {
let x: Option<()> = None;
ds.field("equipped", &x)
},
};
ds.field("path", &self.path());
ds.finish()
}
}
#[non_exhaustive]
#[derive(Debug, Clone, PartialEq)]
pub struct MonsterT {
pub pos: Option<Vec3T>,
pub mana: i16,
pub hp: i16,
pub name: Option<alloc::string::String>,
pub inventory: Option<alloc::vec::Vec<u8>>,
pub color: Color,
pub weapons: Option<alloc::vec::Vec<WeaponT>>,
pub equipped: EquipmentT,
pub path: Option<alloc::vec::Vec<Vec3T>>,
pub pos: Option<Vec3T>,
pub mana: i16,
pub hp: i16,
pub name: Option<alloc::string::String>,
pub inventory: Option<alloc::vec::Vec<u8>>,
pub color: Color,
pub weapons: Option<alloc::vec::Vec<WeaponT>>,
pub equipped: EquipmentT,
pub path: Option<alloc::vec::Vec<Vec3T>>,
}
impl Default for MonsterT {
fn default() -> Self {
Self {
pos: None,
mana: 150,
hp: 100,
name: None,
inventory: None,
color: Color::Blue,
weapons: None,
equipped: EquipmentT::NONE,
path: None,
}
fn default() -> Self {
Self {
pos: None,
mana: 150,
hp: 100,
name: None,
inventory: None,
color: Color::Blue,
weapons: None,
equipped: EquipmentT::NONE,
path: None,
}
}
}
impl MonsterT {
pub fn pack<'b, A: ::flatbuffers::Allocator + 'b>(
&self,
_fbb: &mut ::flatbuffers::FlatBufferBuilder<'b, A>
) -> ::flatbuffers::WIPOffset<Monster<'b>> {
let pos_tmp = self.pos.as_ref().map(|x| x.pack());
let pos = pos_tmp.as_ref();
let mana = self.mana;
let hp = self.hp;
let name = self.name.as_ref().map(|x|{
_fbb.create_string(x)
});
let inventory = self.inventory.as_ref().map(|x|{
_fbb.create_vector(x)
});
let color = self.color;
let weapons = self.weapons.as_ref().map(|x|{
let w: alloc::vec::Vec<_> = x.iter().map(|t| t.pack(_fbb)).collect();_fbb.create_vector(&w)
});
let equipped_type = self.equipped.equipment_type();
let equipped = self.equipped.pack(_fbb);
let path = self.path.as_ref().map(|x|{
let w: alloc::vec::Vec<_> = x.iter().map(|t| t.pack()).collect();_fbb.create_vector(&w)
});
Monster::create(_fbb, &MonsterArgs{
pos,
mana,
hp,
name,
inventory,
color,
weapons,
equipped_type,
equipped,
path,
})
}
pub fn pack<'b, A: ::flatbuffers::Allocator + 'b>(
&self,
_fbb: &mut ::flatbuffers::FlatBufferBuilder<'b, A>
) -> ::flatbuffers::WIPOffset<Monster<'b>> {
let pos_tmp = self.pos.as_ref().map(|x| x.pack());
let pos = pos_tmp.as_ref();
let mana = self.mana;
let hp = self.hp;
let name = self.name.as_ref().map(|x|{
_fbb.create_string(x)
});
let inventory = self.inventory.as_ref().map(|x|{
_fbb.create_vector(x)
});
let color = self.color;
let weapons = self.weapons.as_ref().map(|x|{
let w: alloc::vec::Vec<_> = x.iter().map(|t| t.pack(_fbb)).collect();_fbb.create_vector(&w)
});
let equipped_type = self.equipped.equipment_type();
let equipped = self.equipped.pack(_fbb);
let path = self.path.as_ref().map(|x|{
let w: alloc::vec::Vec<_> = x.iter().map(|t| t.pack()).collect();_fbb.create_vector(&w)
});
Monster::create(_fbb, &MonsterArgs{
pos,
mana,
hp,
name,
inventory,
color,
weapons,
equipped_type,
equipped,
path,
})
}
}
#[inline]
/// Verifies that a buffer of bytes contains a `Monster`
/// and returns it.
/// Note that verification is still experimental and may not
/// catch every error, or be maximally performant. For the
/// previous, unchecked, behavior use
/// `root_as_monster_unchecked`.
#[inline]
pub fn root_as_monster(buf: &[u8]) -> Result<Monster<'_>, ::flatbuffers::InvalidFlatbuffer> {
::flatbuffers::root::<Monster>(buf)
::flatbuffers::root::<Monster>(buf)
}
#[inline]
/// Verifies that a buffer of bytes contains a size prefixed
/// `Monster` and returns it.
/// Note that verification is still experimental and may not
/// catch every error, or be maximally performant. For the
/// previous, unchecked, behavior use
/// `size_prefixed_root_as_monster_unchecked`.
#[inline]
pub fn size_prefixed_root_as_monster(buf: &[u8]) -> Result<Monster<'_>, ::flatbuffers::InvalidFlatbuffer> {
::flatbuffers::size_prefixed_root::<Monster>(buf)
::flatbuffers::size_prefixed_root::<Monster>(buf)
}
#[inline]
/// Verifies, with the given options, that a buffer of bytes
/// contains a `Monster` and returns it.
/// Note that verification is still experimental and may not
/// catch every error, or be maximally performant. For the
/// previous, unchecked, behavior use
/// `root_as_monster_unchecked`.
#[inline]
pub fn root_as_monster_with_opts<'b, 'o>(
opts: &'o ::flatbuffers::VerifierOptions,
buf: &'b [u8],
opts: &'o ::flatbuffers::VerifierOptions,
buf: &'b [u8],
) -> Result<Monster<'b>, ::flatbuffers::InvalidFlatbuffer> {
::flatbuffers::root_with_opts::<Monster<'b>>(opts, buf)
::flatbuffers::root_with_opts::<Monster<'b>>(opts, buf)
}
#[inline]
/// Verifies, with the given verifier options, that a buffer of
/// bytes contains a size prefixed `Monster` and returns
/// it. Note that verification is still experimental and may not
/// catch every error, or be maximally performant. For the
/// previous, unchecked, behavior use
/// `root_as_monster_unchecked`.
#[inline]
pub fn size_prefixed_root_as_monster_with_opts<'b, 'o>(
opts: &'o ::flatbuffers::VerifierOptions,
buf: &'b [u8],
opts: &'o ::flatbuffers::VerifierOptions,
buf: &'b [u8],
) -> Result<Monster<'b>, ::flatbuffers::InvalidFlatbuffer> {
::flatbuffers::size_prefixed_root_with_opts::<Monster<'b>>(opts, buf)
::flatbuffers::size_prefixed_root_with_opts::<Monster<'b>>(opts, buf)
}
#[inline]
/// Assumes, without verification, that a buffer of bytes contains a Monster and returns it.
/// # Safety
/// Callers must trust the given bytes do indeed contain a valid `Monster`.
#[inline]
pub unsafe fn root_as_monster_unchecked(buf: &[u8]) -> Monster<'_> {
unsafe { ::flatbuffers::root_unchecked::<Monster>(buf) }
unsafe { ::flatbuffers::root_unchecked::<Monster>(buf) }
}
#[inline]
/// Assumes, without verification, that a buffer of bytes contains a size prefixed Monster and returns it.
/// # Safety
/// Callers must trust the given bytes do indeed contain a valid size prefixed `Monster`.
#[inline]
pub unsafe fn size_prefixed_root_as_monster_unchecked(buf: &[u8]) -> Monster<'_> {
unsafe { ::flatbuffers::size_prefixed_root_unchecked::<Monster>(buf) }
unsafe { ::flatbuffers::size_prefixed_root_unchecked::<Monster>(buf) }
}
#[inline]
pub fn finish_monster_buffer<'a, 'b, A: ::flatbuffers::Allocator + 'a>(
fbb: &'b mut ::flatbuffers::FlatBufferBuilder<'a, A>,
root: ::flatbuffers::WIPOffset<Monster<'a>>
) {
fbb.finish(root, None);
root: ::flatbuffers::WIPOffset<Monster<'a>>) {
fbb.finish(root, None);
}
#[inline]
pub fn finish_size_prefixed_monster_buffer<'a, 'b, A: ::flatbuffers::Allocator + 'a>(
fbb: &'b mut ::flatbuffers::FlatBufferBuilder<'a, A>,
root: ::flatbuffers::WIPOffset<Monster<'a>>
) {
fbb.finish_size_prefixed(root, None);
pub fn finish_size_prefixed_monster_buffer<'a, 'b, A: ::flatbuffers::Allocator + 'a>(fbb: &'b mut ::flatbuffers::FlatBufferBuilder<'a, A>, root: ::flatbuffers::WIPOffset<Monster<'a>>) {
fbb.finish_size_prefixed(root, None);
}
@@ -2,57 +2,47 @@
// @generated
extern crate alloc;
use super::*;
// struct Vec3, aligned to 4
#[repr(transparent)]
#[derive(Clone, Copy, PartialEq)]
pub struct Vec3(pub [u8; 12]);
impl Default for Vec3 {
fn default() -> Self {
Self([0; 12])
}
impl Default for Vec3 {
fn default() -> Self {
Self([0; 12])
}
}
impl ::core::fmt::Debug for Vec3 {
fn fmt(&self, f: &mut ::core::fmt::Formatter) -> ::core::fmt::Result {
f.debug_struct("Vec3")
.field("x", &self.x())
.field("y", &self.y())
.field("z", &self.z())
.finish()
}
fn fmt(&self, f: &mut ::core::fmt::Formatter) -> ::core::fmt::Result {
f.debug_struct("Vec3")
.field("x", &self.x())
.field("y", &self.y())
.field("z", &self.z())
.finish()
}
}
impl ::flatbuffers::SimpleToVerifyInSlice for Vec3 {}
impl<'a> ::flatbuffers::Follow<'a> for Vec3 {
type Inner = &'a Vec3;
#[inline]
unsafe fn follow(buf: &'a [u8], loc: usize) -> Self::Inner {
unsafe { <&'a Vec3>::follow(buf, loc) }
}
type Inner = &'a Vec3;
#[inline]
unsafe fn follow(buf: &'a [u8], loc: usize) -> Self::Inner {
unsafe { <&'a Vec3>::follow(buf, loc) }
}
}
impl<'a> ::flatbuffers::Follow<'a> for &'a Vec3 {
type Inner = &'a Vec3;
#[inline]
unsafe fn follow(buf: &'a [u8], loc: usize) -> Self::Inner {
unsafe { ::flatbuffers::follow_cast_ref::<Vec3>(buf, loc) }
}
type Inner = &'a Vec3;
#[inline]
unsafe fn follow(buf: &'a [u8], loc: usize) -> Self::Inner {
unsafe { ::flatbuffers::follow_cast_ref::<Vec3>(buf, loc) }
}
}
impl<'b> ::flatbuffers::Push for Vec3 {
type Output = Vec3;
#[inline]
unsafe fn push(&self, dst: &mut [u8], _written_len: usize) {
let src = unsafe { ::core::slice::from_raw_parts(self as *const Vec3 as *const u8, <Self as ::flatbuffers::Push>::size()) };
dst.copy_from_slice(src);
}
#[inline]
fn alignment() -> ::flatbuffers::PushAlignment {
::flatbuffers::PushAlignment::new(4)
@@ -60,150 +50,141 @@ impl<'b> ::flatbuffers::Push for Vec3 {
}
impl<'a> ::flatbuffers::Verifiable for Vec3 {
#[inline]
fn run_verifier(
v: &mut ::flatbuffers::Verifier, pos: usize
) -> Result<(), ::flatbuffers::InvalidFlatbuffer> {
v.in_buffer::<Self>(pos)
}
#[inline]
fn run_verifier(
v: &mut ::flatbuffers::Verifier, pos: usize
) -> Result<(), ::flatbuffers::InvalidFlatbuffer> {
v.in_buffer::<Self>(pos)
}
}
impl<'a> Vec3 {
#[allow(clippy::too_many_arguments)]
pub fn new(
x: f32,
y: f32,
z: f32,
) -> Self {
let mut s = Self([0; 12]);
s.set_x(x);
s.set_y(y);
s.set_z(z);
s
}
#[allow(clippy::too_many_arguments)]
pub fn new(
x: f32,
y: f32,
z: f32,
) -> Self {
let mut s = Self([0; 12]);
s.set_x(x);
s.set_y(y);
s.set_z(z);
s
}
pub const fn get_fully_qualified_name() -> &'static str {
"MyGame.Sample.Vec3"
}
pub const fn get_fully_qualified_name() -> &'static str {
"MyGame.Sample.Vec3"
}
pub fn x(&self) -> f32 {
let mut mem = ::core::mem::MaybeUninit::<<f32 as ::flatbuffers::EndianScalar>::Scalar>::uninit();
// Safety:
// Created from a valid Table for this object
// Which contains a valid value in this slot
::flatbuffers::EndianScalar::from_little_endian(unsafe {
::core::ptr::copy_nonoverlapping(
self.0[0..].as_ptr(),
mem.as_mut_ptr() as *mut u8,
::core::mem::size_of::<<f32 as ::flatbuffers::EndianScalar>::Scalar>(),
);
mem.assume_init()
})
}
pub fn x(&self) -> f32 {
let mut mem = ::core::mem::MaybeUninit::<<f32 as ::flatbuffers::EndianScalar>::Scalar>::uninit();
// Safety:
// Created from a valid Table for this object
// Which contains a valid value in this slot
::flatbuffers::EndianScalar::from_little_endian(unsafe {
::core::ptr::copy_nonoverlapping(
self.0[0..].as_ptr(),
mem.as_mut_ptr() as *mut u8,
::core::mem::size_of::<<f32 as ::flatbuffers::EndianScalar>::Scalar>(),
);
mem.assume_init()
})
}
pub fn set_x(&mut self, x: f32) {
let x_le = ::flatbuffers::EndianScalar::to_little_endian(x);
// Safety:
// Created from a valid Table for this object
// Which contains a valid value in this slot
unsafe {
::core::ptr::copy_nonoverlapping(
&x_le as *const _ as *const u8,
self.0[0..].as_mut_ptr(),
::core::mem::size_of::<<f32 as ::flatbuffers::EndianScalar>::Scalar>(),
);
}
pub fn set_x(&mut self, x: f32) {
let x_le = ::flatbuffers::EndianScalar::to_little_endian(x);
// Safety:
// Created from a valid Table for this object
// Which contains a valid value in this slot
unsafe {
::core::ptr::copy_nonoverlapping(
&x_le as *const _ as *const u8,
self.0[0..].as_mut_ptr(),
::core::mem::size_of::<<f32 as ::flatbuffers::EndianScalar>::Scalar>(),
);
}
}
pub fn y(&self) -> f32 {
let mut mem = ::core::mem::MaybeUninit::<<f32 as ::flatbuffers::EndianScalar>::Scalar>::uninit();
// Safety:
// Created from a valid Table for this object
// Which contains a valid value in this slot
::flatbuffers::EndianScalar::from_little_endian(unsafe {
::core::ptr::copy_nonoverlapping(
self.0[4..].as_ptr(),
mem.as_mut_ptr() as *mut u8,
::core::mem::size_of::<<f32 as ::flatbuffers::EndianScalar>::Scalar>(),
);
mem.assume_init()
})
}
pub fn y(&self) -> f32 {
let mut mem = ::core::mem::MaybeUninit::<<f32 as ::flatbuffers::EndianScalar>::Scalar>::uninit();
// Safety:
// Created from a valid Table for this object
// Which contains a valid value in this slot
::flatbuffers::EndianScalar::from_little_endian(unsafe {
::core::ptr::copy_nonoverlapping(
self.0[4..].as_ptr(),
mem.as_mut_ptr() as *mut u8,
::core::mem::size_of::<<f32 as ::flatbuffers::EndianScalar>::Scalar>(),
);
mem.assume_init()
})
}
pub fn set_y(&mut self, x: f32) {
let x_le = ::flatbuffers::EndianScalar::to_little_endian(x);
// Safety:
// Created from a valid Table for this object
// Which contains a valid value in this slot
unsafe {
::core::ptr::copy_nonoverlapping(
&x_le as *const _ as *const u8,
self.0[4..].as_mut_ptr(),
::core::mem::size_of::<<f32 as ::flatbuffers::EndianScalar>::Scalar>(),
);
}
pub fn set_y(&mut self, x: f32) {
let x_le = ::flatbuffers::EndianScalar::to_little_endian(x);
// Safety:
// Created from a valid Table for this object
// Which contains a valid value in this slot
unsafe {
::core::ptr::copy_nonoverlapping(
&x_le as *const _ as *const u8,
self.0[4..].as_mut_ptr(),
::core::mem::size_of::<<f32 as ::flatbuffers::EndianScalar>::Scalar>(),
);
}
}
pub fn z(&self) -> f32 {
let mut mem = ::core::mem::MaybeUninit::<<f32 as ::flatbuffers::EndianScalar>::Scalar>::uninit();
// Safety:
// Created from a valid Table for this object
// Which contains a valid value in this slot
::flatbuffers::EndianScalar::from_little_endian(unsafe {
::core::ptr::copy_nonoverlapping(
self.0[8..].as_ptr(),
mem.as_mut_ptr() as *mut u8,
::core::mem::size_of::<<f32 as ::flatbuffers::EndianScalar>::Scalar>(),
);
mem.assume_init()
})
}
pub fn z(&self) -> f32 {
let mut mem = ::core::mem::MaybeUninit::<<f32 as ::flatbuffers::EndianScalar>::Scalar>::uninit();
// Safety:
// Created from a valid Table for this object
// Which contains a valid value in this slot
::flatbuffers::EndianScalar::from_little_endian(unsafe {
::core::ptr::copy_nonoverlapping(
self.0[8..].as_ptr(),
mem.as_mut_ptr() as *mut u8,
::core::mem::size_of::<<f32 as ::flatbuffers::EndianScalar>::Scalar>(),
);
mem.assume_init()
})
}
pub fn set_z(&mut self, x: f32) {
let x_le = ::flatbuffers::EndianScalar::to_little_endian(x);
// Safety:
// Created from a valid Table for this object
// Which contains a valid value in this slot
unsafe {
::core::ptr::copy_nonoverlapping(
&x_le as *const _ as *const u8,
self.0[8..].as_mut_ptr(),
::core::mem::size_of::<<f32 as ::flatbuffers::EndianScalar>::Scalar>(),
);
}
pub fn set_z(&mut self, x: f32) {
let x_le = ::flatbuffers::EndianScalar::to_little_endian(x);
// Safety:
// Created from a valid Table for this object
// Which contains a valid value in this slot
unsafe {
::core::ptr::copy_nonoverlapping(
&x_le as *const _ as *const u8,
self.0[8..].as_mut_ptr(),
::core::mem::size_of::<<f32 as ::flatbuffers::EndianScalar>::Scalar>(),
);
}
}
pub fn unpack(&self) -> Vec3T {
Vec3T {
x: self.x(),
y: self.y(),
z: self.z(),
}
pub fn unpack(&self) -> Vec3T {
Vec3T {
x: self.x(),
y: self.y(),
z: self.z(),
}
}
}
#[derive(Debug, Clone, PartialEq)]
#[derive(Debug, Clone, PartialEq, Default)]
pub struct Vec3T {
pub x: f32,
pub y: f32,
pub z: f32,
pub x: f32,
pub y: f32,
pub z: f32,
}
impl Default for Vec3T {
fn default() -> Self {
Self {
x: 0.0,
y: 0.0,
z: 0.0,
}
}
impl Vec3T {
pub fn pack(&self) -> Vec3 {
Vec3::new(
self.x,
self.y,
self.z,
)
}
}
impl Vec3T {
pub fn pack(&self) -> Vec3 {
Vec3::new(
self.x,
self.y,
self.z,
)
}
}
@@ -2,172 +2,159 @@
// @generated
extern crate alloc;
use super::*;
pub enum WeaponOffset {}
#[derive(Copy, Clone, PartialEq)]
pub struct Weapon<'a> {
pub _tab: ::flatbuffers::Table<'a>,
pub _tab: ::flatbuffers::Table<'a>,
}
impl<'a> ::flatbuffers::Follow<'a> for Weapon<'a> {
type Inner = Weapon<'a>;
#[inline]
unsafe fn follow(buf: &'a [u8], loc: usize) -> Self::Inner {
Self { _tab: unsafe { ::flatbuffers::Table::new(buf, loc) } }
}
type Inner = Weapon<'a>;
#[inline]
unsafe fn follow(buf: &'a [u8], loc: usize) -> Self::Inner {
Self { _tab: unsafe { ::flatbuffers::Table::new(buf, loc) } }
}
}
impl<'a> Weapon<'a> {
pub const VT_NAME: ::flatbuffers::VOffsetT = 4;
pub const VT_DAMAGE: ::flatbuffers::VOffsetT = 6;
pub const VT_NAME: ::flatbuffers::VOffsetT = 4;
pub const VT_DAMAGE: ::flatbuffers::VOffsetT = 6;
pub const fn get_fully_qualified_name() -> &'static str {
"MyGame.Sample.Weapon"
}
pub const fn get_fully_qualified_name() -> &'static str {
"MyGame.Sample.Weapon"
}
#[inline]
pub unsafe fn init_from_table(table: ::flatbuffers::Table<'a>) -> Self {
Weapon { _tab: table }
}
#[inline]
pub unsafe fn init_from_table(table: ::flatbuffers::Table<'a>) -> Self {
Weapon { _tab: table }
}
#[allow(unused_mut)]
pub fn create<'bldr: 'args, 'args: 'mut_bldr, 'mut_bldr, A: ::flatbuffers::Allocator + 'bldr>(
_fbb: &'mut_bldr mut ::flatbuffers::FlatBufferBuilder<'bldr, A>,
args: &'args WeaponArgs<'args>
) -> ::flatbuffers::WIPOffset<Weapon<'bldr>> {
let mut builder = WeaponBuilder::new(_fbb);
if let Some(x) = args.name { builder.add_name(x); }
builder.add_damage(args.damage);
builder.finish()
}
#[allow(unused_mut)]
pub fn create<'bldr: 'args, 'args: 'mut_bldr, 'mut_bldr, A: ::flatbuffers::Allocator + 'bldr>(
_fbb: &'mut_bldr mut ::flatbuffers::FlatBufferBuilder<'bldr, A>,
args: &'args WeaponArgs<'args>
) -> ::flatbuffers::WIPOffset<Weapon<'bldr>> {
let mut builder = WeaponBuilder::new(_fbb);
if let Some(x) = args.name { builder.add_name(x); }
builder.add_damage(args.damage);
builder.finish()
pub fn unpack(&self) -> WeaponT {
let name = self.name().map(|x| {
alloc::string::ToString::to_string(x)
});
let damage = self.damage();
WeaponT {
name,
damage,
}
}
pub fn unpack(&self) -> WeaponT {
let name = self.name().map(|x| {
alloc::string::ToString::to_string(x)
});
let damage = self.damage();
WeaponT {
name,
damage,
}
}
#[inline]
pub fn name(&self) -> Option<&'a str> {
// Safety:
// Created from valid Table for this object
// which contains a valid value in this slot
unsafe { self._tab.get::<::flatbuffers::ForwardsUOffset<&str>>(Weapon::VT_NAME, None)}
}
#[inline]
pub fn damage(&self) -> i16 {
// Safety:
// Created from valid Table for this object
// which contains a valid value in this slot
unsafe { self._tab.get::<i16>(Weapon::VT_DAMAGE, Some(0)).unwrap()}
}
#[inline]
pub fn name(&self) -> Option<&'a str> {
// Safety:
// Created from valid Table for this object
// which contains a valid value in this slot
unsafe { self._tab.get::<::flatbuffers::ForwardsUOffset<&str>>(Weapon::VT_NAME, None)}
}
#[inline]
pub fn damage(&self) -> i16 {
// Safety:
// Created from valid Table for this object
// which contains a valid value in this slot
unsafe { self._tab.get::<i16>(Weapon::VT_DAMAGE, Some(0)).unwrap()}
}
}
impl ::flatbuffers::Verifiable for Weapon<'_> {
#[inline]
fn run_verifier(
v: &mut ::flatbuffers::Verifier, pos: usize
) -> Result<(), ::flatbuffers::InvalidFlatbuffer> {
v.visit_table(pos)?
.visit_field::<::flatbuffers::ForwardsUOffset<&str>>("name", Self::VT_NAME, false)?
.visit_field::<i16>("damage", Self::VT_DAMAGE, false)?
.finish();
Ok(())
}
#[inline]
fn run_verifier(
v: &mut ::flatbuffers::Verifier, pos: usize
) -> Result<(), ::flatbuffers::InvalidFlatbuffer> {
v.visit_table(pos)?
.visit_field::<::flatbuffers::ForwardsUOffset<&str>>("name", Self::VT_NAME, false)?
.visit_field::<i16>("damage", Self::VT_DAMAGE, false)?
.finish();
Ok(())
}
}
pub struct WeaponArgs<'a> {
pub name: Option<::flatbuffers::WIPOffset<&'a str>>,
pub damage: i16,
}
impl<'a> Default for WeaponArgs<'a> {
#[inline]
fn default() -> Self {
WeaponArgs {
name: None,
damage: 0,
}
#[inline]
fn default() -> Self {
WeaponArgs {
name: None,
damage: 0,
}
}
}
pub struct WeaponBuilder<'a: 'b, 'b, A: ::flatbuffers::Allocator + 'a> {
fbb_: &'b mut ::flatbuffers::FlatBufferBuilder<'a, A>,
start_: ::flatbuffers::WIPOffset<::flatbuffers::TableUnfinishedWIPOffset>,
fbb_: &'b mut ::flatbuffers::FlatBufferBuilder<'a, A>,
start_: ::flatbuffers::WIPOffset<::flatbuffers::TableUnfinishedWIPOffset>,
}
impl<'a: 'b, 'b, A: ::flatbuffers::Allocator + 'a> WeaponBuilder<'a, 'b, A> {
#[inline]
pub fn add_name(&mut self, name: ::flatbuffers::WIPOffset<&'b str>) {
self.fbb_.push_slot_always::<::flatbuffers::WIPOffset<_>>(Weapon::VT_NAME, name);
}
#[inline]
pub fn add_damage(&mut self, damage: i16) {
self.fbb_.push_slot::<i16>(Weapon::VT_DAMAGE, damage, 0);
}
#[inline]
pub fn new(_fbb: &'b mut ::flatbuffers::FlatBufferBuilder<'a, A>) -> WeaponBuilder<'a, 'b, A> {
let start = _fbb.start_table();
WeaponBuilder {
fbb_: _fbb,
start_: start,
}
}
#[inline]
pub fn finish(self) -> ::flatbuffers::WIPOffset<Weapon<'a>> {
let o = self.fbb_.end_table(self.start_);
::flatbuffers::WIPOffset::new(o.value())
#[inline]
pub fn add_name(&mut self, name: ::flatbuffers::WIPOffset<&'b str>) {
self.fbb_.push_slot_always::<::flatbuffers::WIPOffset<_>>(Weapon::VT_NAME, name);
}
#[inline]
pub fn add_damage(&mut self, damage: i16) {
self.fbb_.push_slot::<i16>(Weapon::VT_DAMAGE, damage, 0);
}
#[inline]
pub fn new(_fbb: &'b mut ::flatbuffers::FlatBufferBuilder<'a, A>) -> WeaponBuilder<'a, 'b, A> {
let start = _fbb.start_table();
WeaponBuilder {
fbb_: _fbb,
start_: start,
}
}
#[inline]
pub fn finish(self) -> ::flatbuffers::WIPOffset<Weapon<'a>> {
let o = self.fbb_.end_table(self.start_);
::flatbuffers::WIPOffset::new(o.value())
}
}
impl ::core::fmt::Debug for Weapon<'_> {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
let mut ds = f.debug_struct("Weapon");
ds.field("name", &self.name());
ds.field("damage", &self.damage());
ds.finish()
}
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
let mut ds = f.debug_struct("Weapon");
ds.field("name", &self.name());
ds.field("damage", &self.damage());
ds.finish()
}
}
#[non_exhaustive]
#[derive(Debug, Clone, PartialEq)]
pub struct WeaponT {
pub name: Option<alloc::string::String>,
pub damage: i16,
pub name: Option<alloc::string::String>,
pub damage: i16,
}
impl Default for WeaponT {
fn default() -> Self {
Self {
name: None,
damage: 0,
}
fn default() -> Self {
Self {
name: None,
damage: 0,
}
}
}
impl WeaponT {
pub fn pack<'b, A: ::flatbuffers::Allocator + 'b>(
&self,
_fbb: &mut ::flatbuffers::FlatBufferBuilder<'b, A>
) -> ::flatbuffers::WIPOffset<Weapon<'b>> {
let name = self.name.as_ref().map(|x|{
_fbb.create_string(x)
});
let damage = self.damage;
Weapon::create(_fbb, &WeaponArgs{
name,
damage,
})
}
pub fn pack<'b, A: ::flatbuffers::Allocator + 'b>(
&self,
_fbb: &mut ::flatbuffers::FlatBufferBuilder<'b, A>
) -> ::flatbuffers::WIPOffset<Weapon<'b>> {
let name = self.name.as_ref().map(|x|{
_fbb.create_string(x)
});
let damage = self.damage;
Weapon::create(_fbb, &WeaponArgs{
name,
damage,
})
}
}