Improve TS types to support isolatedModules and isolatedDeclarations

This commit is contained in:
Björn Harrtell
2026-04-08 05:42:18 +02:00
parent e223d69b36
commit 496f10525b
249 changed files with 12736 additions and 14776 deletions

View File

@@ -1,27 +1,21 @@
import * as flatbuffers from 'flatbuffers';
export declare class Ability
implements flatbuffers.IUnpackableObject<AbilityT>
{
bb: flatbuffers.ByteBuffer | null;
bb_pos: number;
__init(i: number, bb: flatbuffers.ByteBuffer): Ability;
id(): number;
mutate_id(value: number): boolean;
distance(): number;
mutate_distance(value: number): boolean;
static getFullyQualifiedName(): string;
static sizeOf(): number;
static createAbility(
builder: flatbuffers.Builder,
id: number,
distance: number,
): flatbuffers.Offset;
unpack(): AbilityT;
unpackTo(_o: AbilityT): void;
export declare class Ability implements flatbuffers.IUnpackableObject<AbilityT> {
bb: flatbuffers.ByteBuffer | null;
bb_pos: number;
__init(i: number, bb: flatbuffers.ByteBuffer): Ability;
id(): number;
mutate_id(value: number): boolean;
distance(): number;
mutate_distance(value: number): boolean;
static getFullyQualifiedName(): "MyGame.Example.Ability";
static sizeOf(): number;
static createAbility(builder: flatbuffers.Builder, id: number, distance: number): flatbuffers.Offset;
unpack(): AbilityT;
unpackTo(_o: AbilityT): void;
}
export declare class AbilityT implements flatbuffers.IGeneratedObject {
id: number;
distance: number;
constructor(id?: number, distance?: number);
pack(builder: flatbuffers.Builder): flatbuffers.Offset;
id: number;
distance: number;
constructor(id?: number, distance?: number);
pack(builder: flatbuffers.Builder): flatbuffers.Offset;
}