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[C++, Java, C#, TypeScript, JavaScript] Skip generation of mutable union types (#5599)
* Skip generation of mutable union types * Removed C# and Java unit tests that mutated a Union type
This commit is contained in:
committed by
Wouter van Oortmerssen
parent
7b38aa71e6
commit
46ae3f80a6
@@ -17,7 +17,6 @@ public struct Movie : IFlatbufferObject
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public Movie __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public Character MainCharacterType { get { int o = __p.__offset(4); return o != 0 ? (Character)__p.bb.Get(o + __p.bb_pos) : Character.NONE; } }
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public bool MutateMainCharacterType(Character main_character_type) { int o = __p.__offset(4); if (o != 0) { __p.bb.Put(o + __p.bb_pos, (byte)main_character_type); return true; } else { return false; } }
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public TTable? MainCharacter<TTable>() where TTable : struct, IFlatbufferObject { int o = __p.__offset(6); return o != 0 ? (TTable?)__p.__union<TTable>(o + __p.bb_pos) : null; }
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public Character CharactersType(int j) { int o = __p.__offset(8); return o != 0 ? (Character)__p.bb.Get(__p.__vector(o) + j * 1) : (Character)0; }
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public int CharactersTypeLength { get { int o = __p.__offset(8); return o != 0 ? __p.__vector_len(o) : 0; } }
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@@ -27,7 +26,6 @@ public struct Movie : IFlatbufferObject
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public ArraySegment<byte>? GetCharactersTypeBytes() { return __p.__vector_as_arraysegment(8); }
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#endif
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public Character[] GetCharactersTypeArray() { int o = __p.__offset(8); if (o == 0) return null; int p = __p.__vector(o); int l = __p.__vector_len(o); Character[] a = new Character[l]; for (int i = 0; i < l; i++) { a[i] = (Character)__p.bb.Get(p + i * 1); } return a; }
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public bool MutateCharactersType(int j, Character characters_type) { int o = __p.__offset(8); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, (byte)characters_type); return true; } else { return false; } }
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public TTable? Characters<TTable>(int j) where TTable : struct, IFlatbufferObject { int o = __p.__offset(10); return o != 0 ? (TTable?)__p.__union<TTable>(__p.__vector(o) + j * 4) : null; }
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public int CharactersLength { get { int o = __p.__offset(10); return o != 0 ? __p.__vector_len(o) : 0; } }
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@@ -15,7 +15,6 @@ public final class Movie extends Table {
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public Movie __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public byte mainCharacterType() { int o = __offset(4); return o != 0 ? bb.get(o + bb_pos) : 0; }
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public boolean mutateMainCharacterType(byte main_character_type) { int o = __offset(4); if (o != 0) { bb.put(o + bb_pos, main_character_type); return true; } else { return false; } }
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public Table mainCharacter(Table obj) { int o = __offset(6); return o != 0 ? __union(obj, o + bb_pos) : null; }
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public byte charactersType(int j) { int o = __offset(8); return o != 0 ? bb.get(__vector(o) + j * 1) : 0; }
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public int charactersTypeLength() { int o = __offset(8); return o != 0 ? __vector_len(o) : 0; }
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@@ -23,7 +22,6 @@ public final class Movie extends Table {
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public ByteVector charactersTypeVector(ByteVector obj) { int o = __offset(8); return o != 0 ? obj.__assign(__vector(o), bb) : null; }
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public ByteBuffer charactersTypeAsByteBuffer() { return __vector_as_bytebuffer(8, 1); }
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public ByteBuffer charactersTypeInByteBuffer(ByteBuffer _bb) { return __vector_in_bytebuffer(_bb, 8, 1); }
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public boolean mutateCharactersType(int j, byte characters_type) { int o = __offset(8); if (o != 0) { bb.put(__vector(o) + j * 1, characters_type); return true; } else { return false; } }
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public Table characters(Table obj, int j) { int o = __offset(10); return o != 0 ? __union(obj, __vector(o) + j * 4) : null; }
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public int charactersLength() { int o = __offset(10); return o != 0 ? __vector_len(o) : 0; }
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public UnionVector charactersVector() { return charactersVector(new UnionVector()); }
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@@ -361,9 +361,6 @@ struct Movie FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
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Character main_character_type() const {
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return static_cast<Character>(GetField<uint8_t>(VT_MAIN_CHARACTER_TYPE, 0));
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}
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bool mutate_main_character_type(Character _main_character_type) {
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return SetField<uint8_t>(VT_MAIN_CHARACTER_TYPE, static_cast<uint8_t>(_main_character_type), 0);
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}
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const void *main_character() const {
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return GetPointer<const void *>(VT_MAIN_CHARACTER);
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}
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@@ -306,21 +306,6 @@ Movie.prototype.mainCharacterType = function() {
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return offset ? /** @type {Character} */ (this.bb.readUint8(this.bb_pos + offset)) : Character.NONE;
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};
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/**
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* @param {Character} value
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* @returns {boolean}
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*/
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Movie.prototype.mutate_main_character_type = function(value) {
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var offset = this.bb.__offset(this.bb_pos, 4);
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if (offset === 0) {
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return false;
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}
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this.bb.writeUint8(this.bb_pos + offset, value);
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return true;
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};
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/**
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* @param {flatbuffers.Table} obj
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* @returns {?flatbuffers.Table}
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@@ -258,21 +258,6 @@ mainCharacterType():Character {
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return offset ? /** */ (this.bb!.readUint8(this.bb_pos + offset)) : Character.NONE;
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};
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/**
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* @param Character value
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* @returns boolean
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*/
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mutate_main_character_type(value:Character):boolean {
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var offset = this.bb!.__offset(this.bb_pos, 4);
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if (offset === 0) {
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return false;
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}
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this.bb!.writeUint8(this.bb_pos + offset, value);
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return true;
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};
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/**
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* @param flatbuffers.Table obj
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* @returns ?flatbuffers.Table
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