mirror of
https://github.com/google/flatbuffers.git
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Rust structz (#6539)
* Rust structz * struct of structs test * swift tmp variables Co-authored-by: Casper Neo <cneo@google.com>
This commit is contained in:
83
tests/MyGame/Example/StructOfStructs.cs
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83
tests/MyGame/Example/StructOfStructs.cs
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@@ -0,0 +1,83 @@
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// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace MyGame.Example
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{
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using global::System;
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using global::System.Collections.Generic;
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using global::FlatBuffers;
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public struct StructOfStructs : IFlatbufferObject
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{
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private Struct __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); }
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public StructOfStructs __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public MyGame.Example.Ability A { get { return (new MyGame.Example.Ability()).__assign(__p.bb_pos + 0, __p.bb); } }
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public MyGame.Example.Test B { get { return (new MyGame.Example.Test()).__assign(__p.bb_pos + 8, __p.bb); } }
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public MyGame.Example.Ability C { get { return (new MyGame.Example.Ability()).__assign(__p.bb_pos + 12, __p.bb); } }
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public static Offset<MyGame.Example.StructOfStructs> CreateStructOfStructs(FlatBufferBuilder builder, uint a_Id, uint a_Distance, short b_A, sbyte b_B, uint c_Id, uint c_Distance) {
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builder.Prep(4, 20);
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builder.Prep(4, 8);
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builder.PutUint(c_Distance);
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builder.PutUint(c_Id);
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builder.Prep(2, 4);
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builder.Pad(1);
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builder.PutSbyte(b_B);
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builder.PutShort(b_A);
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builder.Prep(4, 8);
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builder.PutUint(a_Distance);
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builder.PutUint(a_Id);
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return new Offset<MyGame.Example.StructOfStructs>(builder.Offset);
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}
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public StructOfStructsT UnPack() {
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var _o = new StructOfStructsT();
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this.UnPackTo(_o);
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return _o;
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}
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public void UnPackTo(StructOfStructsT _o) {
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_o.A = this.A.UnPack();
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_o.B = this.B.UnPack();
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_o.C = this.C.UnPack();
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}
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public static Offset<MyGame.Example.StructOfStructs> Pack(FlatBufferBuilder builder, StructOfStructsT _o) {
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if (_o == null) return default(Offset<MyGame.Example.StructOfStructs>);
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var _a_id = _o.A.Id;
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var _a_distance = _o.A.Distance;
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var _b_a = _o.B.A;
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var _b_b = _o.B.B;
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var _c_id = _o.C.Id;
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var _c_distance = _o.C.Distance;
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return CreateStructOfStructs(
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builder,
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_a_id,
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_a_distance,
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_b_a,
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_b_b,
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_c_id,
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_c_distance);
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}
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};
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public class StructOfStructsT
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{
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[Newtonsoft.Json.JsonProperty("a")]
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public MyGame.Example.AbilityT A { get; set; }
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[Newtonsoft.Json.JsonProperty("b")]
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public MyGame.Example.TestT B { get; set; }
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[Newtonsoft.Json.JsonProperty("c")]
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public MyGame.Example.AbilityT C { get; set; }
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public StructOfStructsT() {
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this.A = new MyGame.Example.AbilityT();
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this.B = new MyGame.Example.TestT();
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this.C = new MyGame.Example.AbilityT();
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}
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}
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}
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80
tests/MyGame/Example/StructOfStructs.go
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80
tests/MyGame/Example/StructOfStructs.go
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// Code generated by the FlatBuffers compiler. DO NOT EDIT.
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package Example
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import (
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flatbuffers "github.com/google/flatbuffers/go"
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)
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type StructOfStructsT struct {
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A *AbilityT
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B *TestT
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C *AbilityT
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}
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func (t *StructOfStructsT) Pack(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
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if t == nil { return 0 }
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return CreateStructOfStructs(builder, t.A.Id, t.A.Distance, t.B.A, t.B.B, t.C.Id, t.C.Distance)
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}
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func (rcv *StructOfStructs) UnPackTo(t *StructOfStructsT) {
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t.A = rcv.A(nil).UnPack()
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t.B = rcv.B(nil).UnPack()
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t.C = rcv.C(nil).UnPack()
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}
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func (rcv *StructOfStructs) UnPack() *StructOfStructsT {
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if rcv == nil { return nil }
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t := &StructOfStructsT{}
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rcv.UnPackTo(t)
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return t
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}
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type StructOfStructs struct {
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_tab flatbuffers.Struct
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}
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func (rcv *StructOfStructs) Init(buf []byte, i flatbuffers.UOffsetT) {
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rcv._tab.Bytes = buf
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rcv._tab.Pos = i
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}
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func (rcv *StructOfStructs) Table() flatbuffers.Table {
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return rcv._tab.Table
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}
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func (rcv *StructOfStructs) A(obj *Ability) *Ability {
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if obj == nil {
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obj = new(Ability)
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}
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obj.Init(rcv._tab.Bytes, rcv._tab.Pos+0)
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return obj
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}
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func (rcv *StructOfStructs) B(obj *Test) *Test {
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if obj == nil {
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obj = new(Test)
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}
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obj.Init(rcv._tab.Bytes, rcv._tab.Pos+8)
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return obj
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}
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func (rcv *StructOfStructs) C(obj *Ability) *Ability {
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if obj == nil {
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obj = new(Ability)
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}
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obj.Init(rcv._tab.Bytes, rcv._tab.Pos+12)
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return obj
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}
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func CreateStructOfStructs(builder *flatbuffers.Builder, a_id uint32, a_distance uint32, b_a int16, b_b int8, c_id uint32, c_distance uint32) flatbuffers.UOffsetT {
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builder.Prep(4, 20)
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builder.Prep(4, 8)
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builder.PrependUint32(c_distance)
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builder.PrependUint32(c_id)
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builder.Prep(2, 4)
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builder.Pad(1)
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builder.PrependInt8(b_b)
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builder.PrependInt16(b_a)
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builder.Prep(4, 8)
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builder.PrependUint32(a_distance)
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builder.PrependUint32(a_id)
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return builder.Offset()
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}
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44
tests/MyGame/Example/StructOfStructs.java
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44
tests/MyGame/Example/StructOfStructs.java
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@@ -0,0 +1,44 @@
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// automatically generated by the FlatBuffers compiler, do not modify
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package MyGame.Example;
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import java.nio.*;
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import java.lang.*;
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import java.util.*;
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import com.google.flatbuffers.*;
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@SuppressWarnings("unused")
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public final class StructOfStructs extends Struct {
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public void __init(int _i, ByteBuffer _bb) { __reset(_i, _bb); }
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public StructOfStructs __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public MyGame.Example.Ability a() { return a(new MyGame.Example.Ability()); }
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public MyGame.Example.Ability a(MyGame.Example.Ability obj) { return obj.__assign(bb_pos + 0, bb); }
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public MyGame.Example.Test b() { return b(new MyGame.Example.Test()); }
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public MyGame.Example.Test b(MyGame.Example.Test obj) { return obj.__assign(bb_pos + 8, bb); }
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public MyGame.Example.Ability c() { return c(new MyGame.Example.Ability()); }
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public MyGame.Example.Ability c(MyGame.Example.Ability obj) { return obj.__assign(bb_pos + 12, bb); }
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public static int createStructOfStructs(FlatBufferBuilder builder, long a_id, long a_distance, short b_a, byte b_b, long c_id, long c_distance) {
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builder.prep(4, 20);
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builder.prep(4, 8);
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builder.putInt((int)c_distance);
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builder.putInt((int)c_id);
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builder.prep(2, 4);
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builder.pad(1);
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builder.putByte(b_b);
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builder.putShort(b_a);
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builder.prep(4, 8);
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builder.putInt((int)a_distance);
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builder.putInt((int)a_id);
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return builder.offset();
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}
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public static final class Vector extends BaseVector {
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public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element_size, _bb); return this; }
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public StructOfStructs get(int j) { return get(new StructOfStructs(), j); }
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public StructOfStructs get(StructOfStructs obj, int j) { return obj.__assign(__element(j), bb); }
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}
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}
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42
tests/MyGame/Example/StructOfStructs.kt
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42
tests/MyGame/Example/StructOfStructs.kt
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// automatically generated by the FlatBuffers compiler, do not modify
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package MyGame.Example
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import java.nio.*
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import kotlin.math.sign
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import com.google.flatbuffers.*
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@Suppress("unused")
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@ExperimentalUnsignedTypes
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class StructOfStructs : Struct() {
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fun __init(_i: Int, _bb: ByteBuffer) {
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__reset(_i, _bb)
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}
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fun __assign(_i: Int, _bb: ByteBuffer) : StructOfStructs {
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__init(_i, _bb)
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return this
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}
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val a : MyGame.Example.Ability? get() = a(MyGame.Example.Ability())
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fun a(obj: MyGame.Example.Ability) : MyGame.Example.Ability? = obj.__assign(bb_pos + 0, bb)
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val b : MyGame.Example.Test? get() = b(MyGame.Example.Test())
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fun b(obj: MyGame.Example.Test) : MyGame.Example.Test? = obj.__assign(bb_pos + 8, bb)
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val c : MyGame.Example.Ability? get() = c(MyGame.Example.Ability())
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fun c(obj: MyGame.Example.Ability) : MyGame.Example.Ability? = obj.__assign(bb_pos + 12, bb)
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companion object {
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fun createStructOfStructs(builder: FlatBufferBuilder, a_id: UInt, a_distance: UInt, b_a: Short, b_b: Byte, c_id: UInt, c_distance: UInt) : Int {
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builder.prep(4, 20)
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builder.prep(4, 8)
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builder.putInt(c_distance.toInt())
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builder.putInt(c_id.toInt())
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builder.prep(2, 4)
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builder.pad(1)
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builder.putByte(b_b)
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builder.putShort(b_a)
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builder.prep(4, 8)
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builder.putInt(a_distance.toInt())
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builder.putInt(a_id.toInt())
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return builder.offset()
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}
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}
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}
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45
tests/MyGame/Example/StructOfStructs.lua
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45
tests/MyGame/Example/StructOfStructs.lua
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@@ -0,0 +1,45 @@
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-- automatically generated by the FlatBuffers compiler, do not modify
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-- namespace: Example
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local flatbuffers = require('flatbuffers')
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local StructOfStructs = {} -- the module
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local StructOfStructs_mt = {} -- the class metatable
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function StructOfStructs.New()
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local o = {}
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setmetatable(o, {__index = StructOfStructs_mt})
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return o
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end
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function StructOfStructs_mt:Init(buf, pos)
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self.view = flatbuffers.view.New(buf, pos)
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end
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function StructOfStructs_mt:A(obj)
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obj:Init(self.view.bytes, self.view.pos + 0)
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return obj
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end
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function StructOfStructs_mt:B(obj)
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obj:Init(self.view.bytes, self.view.pos + 8)
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return obj
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end
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function StructOfStructs_mt:C(obj)
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obj:Init(self.view.bytes, self.view.pos + 12)
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return obj
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end
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function StructOfStructs.CreateStructOfStructs(builder, a_id, a_distance, b_a, b_b, c_id, c_distance)
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builder:Prep(4, 20)
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builder:Prep(4, 8)
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builder:PrependUint32(c_distance)
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builder:PrependUint32(c_id)
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builder:Prep(2, 4)
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builder:Pad(1)
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builder:PrependInt8(b_b)
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builder:PrependInt16(b_a)
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builder:Prep(4, 8)
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builder:PrependUint32(a_distance)
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builder:PrependUint32(a_id)
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return builder:Offset()
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end
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return StructOfStructs -- return the module
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74
tests/MyGame/Example/StructOfStructs.php
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74
tests/MyGame/Example/StructOfStructs.php
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@@ -0,0 +1,74 @@
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<?php
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// automatically generated by the FlatBuffers compiler, do not modify
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namespace MyGame\Example;
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use \Google\FlatBuffers\Struct;
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use \Google\FlatBuffers\Table;
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use \Google\FlatBuffers\ByteBuffer;
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use \Google\FlatBuffers\FlatBufferBuilder;
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class StructOfStructs extends Struct
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{
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/**
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* @param int $_i offset
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* @param ByteBuffer $_bb
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* @return StructOfStructs
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**/
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public function init($_i, ByteBuffer $_bb)
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{
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$this->bb_pos = $_i;
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$this->bb = $_bb;
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return $this;
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}
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/**
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* @return Ability
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*/
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public function getA()
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{
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$obj = new Ability();
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$obj->init($this->bb_pos + 0, $this->bb);
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return $obj;
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}
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/**
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* @return Test
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*/
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public function getB()
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{
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$obj = new Test();
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$obj->init($this->bb_pos + 8, $this->bb);
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return $obj;
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}
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/**
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* @return Ability
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*/
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public function getC()
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{
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$obj = new Ability();
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$obj->init($this->bb_pos + 12, $this->bb);
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return $obj;
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}
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/**
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* @return int offset
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*/
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public static function createStructOfStructs(FlatBufferBuilder $builder, $a_id, $a_distance, $b_a, $b_b, $c_id, $c_distance)
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{
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$builder->prep(4, 20);
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$builder->prep(4, 8);
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$builder->putUint($c_distance);
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$builder->putUint($c_id);
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$builder->prep(2, 4);
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$builder->pad(1);
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$builder->putSbyte($b_b);
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$builder->putShort($b_a);
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$builder->prep(4, 8);
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$builder->putUint($a_distance);
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$builder->putUint($a_id);
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return $builder->offset();
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}
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}
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90
tests/MyGame/Example/StructOfStructs.py
Normal file
90
tests/MyGame/Example/StructOfStructs.py
Normal file
@@ -0,0 +1,90 @@
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# automatically generated by the FlatBuffers compiler, do not modify
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# namespace: Example
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import flatbuffers
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from flatbuffers.compat import import_numpy
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np = import_numpy()
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class StructOfStructs(object):
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__slots__ = ['_tab']
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@classmethod
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def SizeOf(cls):
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return 20
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# StructOfStructs
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def Init(self, buf, pos):
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self._tab = flatbuffers.table.Table(buf, pos)
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# StructOfStructs
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def A(self, obj):
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obj.Init(self._tab.Bytes, self._tab.Pos + 0)
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return obj
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# StructOfStructs
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def B(self, obj):
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obj.Init(self._tab.Bytes, self._tab.Pos + 8)
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return obj
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# StructOfStructs
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def C(self, obj):
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obj.Init(self._tab.Bytes, self._tab.Pos + 12)
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return obj
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def CreateStructOfStructs(builder, a_id, a_distance, b_a, b_b, c_id, c_distance):
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builder.Prep(4, 20)
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builder.Prep(4, 8)
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||||
builder.PrependUint32(c_distance)
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||||
builder.PrependUint32(c_id)
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builder.Prep(2, 4)
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builder.Pad(1)
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||||
builder.PrependInt8(b_b)
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builder.PrependInt16(b_a)
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builder.Prep(4, 8)
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builder.PrependUint32(a_distance)
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builder.PrependUint32(a_id)
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return builder.Offset()
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|
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import MyGame.Example.Ability
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import MyGame.Example.Test
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||||
try:
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from typing import Optional
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||||
except:
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pass
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||||
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||||
class StructOfStructsT(object):
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|
||||
# StructOfStructsT
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def __init__(self):
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self.a = None # type: Optional[MyGame.Example.Ability.AbilityT]
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||||
self.b = None # type: Optional[MyGame.Example.Test.TestT]
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||||
self.c = None # type: Optional[MyGame.Example.Ability.AbilityT]
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||||
|
||||
@classmethod
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||||
def InitFromBuf(cls, buf, pos):
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structOfStructs = StructOfStructs()
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||||
structOfStructs.Init(buf, pos)
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||||
return cls.InitFromObj(structOfStructs)
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||||
|
||||
@classmethod
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||||
def InitFromObj(cls, structOfStructs):
|
||||
x = StructOfStructsT()
|
||||
x._UnPack(structOfStructs)
|
||||
return x
|
||||
|
||||
# StructOfStructsT
|
||||
def _UnPack(self, structOfStructs):
|
||||
if structOfStructs is None:
|
||||
return
|
||||
if structOfStructs.A(MyGame.Example.Ability.Ability()) is not None:
|
||||
self.a = MyGame.Example.Ability.AbilityT.InitFromObj(structOfStructs.A(MyGame.Example.Ability.Ability()))
|
||||
if structOfStructs.B(MyGame.Example.Test.Test()) is not None:
|
||||
self.b = MyGame.Example.Test.TestT.InitFromObj(structOfStructs.B(MyGame.Example.Test.Test()))
|
||||
if structOfStructs.C(MyGame.Example.Ability.Ability()) is not None:
|
||||
self.c = MyGame.Example.Ability.AbilityT.InitFromObj(structOfStructs.C(MyGame.Example.Ability.Ability()))
|
||||
|
||||
# StructOfStructsT
|
||||
def Pack(self, builder):
|
||||
return CreateStructOfStructs(builder, self.a.id, self.a.distance, self.b.a, self.b.b, self.c.id, self.c.distance)
|
||||
Reference in New Issue
Block a user