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[TS] Add Build TS to CI jobs (#6524)
* Add Build TS to CI jobs * Add npm compile step * Fix syntax * Add required code gen for TS * Exit on failure * Make TS code gen identical to test run * Remove duplicate TS code gen artifacts * Remove bad gitignore * Forgot parts of generate_code and make sure same settings for test run * Don't forget about the bat * Try and fix flatc args * Another attempt to fix args * Fix typo * Commit up to date code gen * Another attempt to fix sh/bat * Move -o param to after -I * Commit missing code gen file * Fix grpc code gen and test * Another grpc code gen fix * Rework to not use ts folder * Fix env vars in bat and make less churn * Move TS code gen to dedicated folder * Fix transpilation output folder and module paths * Fixes to code gen * Include generated js * Moved ts code gen * Remove test ts code gen folder
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64
tests/union_vector/attacker.js
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64
tests/union_vector/attacker.js
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// automatically generated by the FlatBuffers compiler, do not modify
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import * as flatbuffers from 'flatbuffers';
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export class Attacker {
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constructor() {
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this.bb = null;
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this.bb_pos = 0;
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}
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__init(i, bb) {
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this.bb_pos = i;
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this.bb = bb;
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return this;
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}
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static getRootAsAttacker(bb, obj) {
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return (obj || new Attacker()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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static getSizePrefixedRootAsAttacker(bb, obj) {
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bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
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return (obj || new Attacker()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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swordAttackDamage() {
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const offset = this.bb.__offset(this.bb_pos, 4);
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return offset ? this.bb.readInt32(this.bb_pos + offset) : 0;
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}
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mutate_sword_attack_damage(value) {
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const offset = this.bb.__offset(this.bb_pos, 4);
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if (offset === 0) {
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return false;
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}
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this.bb.writeInt32(this.bb_pos + offset, value);
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return true;
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}
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static getFullyQualifiedName() {
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return 'Attacker';
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}
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static startAttacker(builder) {
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builder.startObject(1);
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}
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static addSwordAttackDamage(builder, swordAttackDamage) {
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builder.addFieldInt32(0, swordAttackDamage, 0);
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}
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static endAttacker(builder) {
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const offset = builder.endObject();
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return offset;
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}
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static createAttacker(builder, swordAttackDamage) {
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Attacker.startAttacker(builder);
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Attacker.addSwordAttackDamage(builder, swordAttackDamage);
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return Attacker.endAttacker(builder);
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}
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unpack() {
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return new AttackerT(this.swordAttackDamage());
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}
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unpackTo(_o) {
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_o.swordAttackDamage = this.swordAttackDamage();
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}
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}
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export class AttackerT {
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constructor(swordAttackDamage = 0) {
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this.swordAttackDamage = swordAttackDamage;
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}
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pack(builder) {
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return Attacker.createAttacker(builder, this.swordAttackDamage);
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}
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}
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