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[TS] Add Build TS to CI jobs (#6524)
* Add Build TS to CI jobs * Add npm compile step * Fix syntax * Add required code gen for TS * Exit on failure * Make TS code gen identical to test run * Remove duplicate TS code gen artifacts * Remove bad gitignore * Forgot parts of generate_code and make sure same settings for test run * Don't forget about the bat * Try and fix flatc args * Another attempt to fix args * Fix typo * Commit up to date code gen * Another attempt to fix sh/bat * Move -o param to after -I * Commit missing code gen file * Fix grpc code gen and test * Another grpc code gen fix * Rework to not use ts folder * Fix env vars in bat and make less churn * Move TS code gen to dedicated folder * Fix transpilation output folder and module paths * Fixes to code gen * Include generated js * Moved ts code gen * Remove test ts code gen folder
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@@ -1,41 +0,0 @@
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// automatically generated by the FlatBuffers compiler, do not modify
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import { Monster as MyGameExample2Monster, MonsterT as MyGameExample2MonsterT } from '../../my-game/example2/monster';
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import { Monster, MonsterT } from '../../my-game/example/monster';
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import { TestSimpleTableWithEnum, TestSimpleTableWithEnumT } from '../../my-game/example/test-simple-table-with-enum';
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export enum Any{
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NONE = 0,
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Monster = 1,
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TestSimpleTableWithEnum = 2,
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MyGame_Example2_Monster = 3
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}
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export function unionToAny(
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type: Any,
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accessor: (obj:Monster|MyGameExample2Monster|TestSimpleTableWithEnum) => Monster|MyGameExample2Monster|TestSimpleTableWithEnum|null
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): Monster|MyGameExample2Monster|TestSimpleTableWithEnum|null {
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switch(Any[type]) {
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case 'NONE': return null;
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case 'Monster': return accessor(new Monster())! as Monster;
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case 'TestSimpleTableWithEnum': return accessor(new TestSimpleTableWithEnum())! as TestSimpleTableWithEnum;
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case 'MyGame_Example2_Monster': return accessor(new MyGameExample2Monster())! as MyGameExample2Monster;
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default: return null;
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}
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}
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export function unionListToAny(
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type: Any,
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accessor: (index: number, obj:Monster|MyGameExample2Monster|TestSimpleTableWithEnum) => Monster|MyGameExample2Monster|TestSimpleTableWithEnum|null,
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index: number
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): Monster|MyGameExample2Monster|TestSimpleTableWithEnum|null {
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switch(Any[type]) {
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case 'NONE': return null;
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case 'Monster': return accessor(index, new Monster())! as Monster;
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case 'TestSimpleTableWithEnum': return accessor(index, new TestSimpleTableWithEnum())! as TestSimpleTableWithEnum;
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case 'MyGame_Example2_Monster': return accessor(index, new MyGameExample2Monster())! as MyGameExample2Monster;
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default: return null;
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}
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}
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