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[TS] Add Build TS to CI jobs (#6524)
* Add Build TS to CI jobs * Add npm compile step * Fix syntax * Add required code gen for TS * Exit on failure * Make TS code gen identical to test run * Remove duplicate TS code gen artifacts * Remove bad gitignore * Forgot parts of generate_code and make sure same settings for test run * Don't forget about the bat * Try and fix flatc args * Another attempt to fix args * Fix typo * Commit up to date code gen * Another attempt to fix sh/bat * Move -o param to after -I * Commit missing code gen file * Fix grpc code gen and test * Another grpc code gen fix * Rework to not use ts folder * Fix env vars in bat and make less churn * Move TS code gen to dedicated folder * Fix transpilation output folder and module paths * Fixes to code gen * Include generated js * Moved ts code gen * Remove test ts code gen folder
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97
tests/my-game/example/vec3.js
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97
tests/my-game/example/vec3.js
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@@ -0,0 +1,97 @@
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// automatically generated by the FlatBuffers compiler, do not modify
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import { Test } from '../../my-game/example/test';
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export class Vec3 {
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constructor() {
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this.bb = null;
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this.bb_pos = 0;
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}
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__init(i, bb) {
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this.bb_pos = i;
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this.bb = bb;
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return this;
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}
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x() {
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return this.bb.readFloat32(this.bb_pos);
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}
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mutate_x(value) {
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this.bb.writeFloat32(this.bb_pos + 0, value);
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return true;
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}
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y() {
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return this.bb.readFloat32(this.bb_pos + 4);
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}
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mutate_y(value) {
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this.bb.writeFloat32(this.bb_pos + 4, value);
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return true;
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}
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z() {
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return this.bb.readFloat32(this.bb_pos + 8);
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}
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mutate_z(value) {
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this.bb.writeFloat32(this.bb_pos + 8, value);
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return true;
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}
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test1() {
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return this.bb.readFloat64(this.bb_pos + 16);
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}
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mutate_test1(value) {
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this.bb.writeFloat64(this.bb_pos + 16, value);
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return true;
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}
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test2() {
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return this.bb.readUint8(this.bb_pos + 24);
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}
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mutate_test2(value) {
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this.bb.writeUint8(this.bb_pos + 24, value);
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return true;
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}
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test3(obj) {
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return (obj || new Test()).__init(this.bb_pos + 26, this.bb);
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}
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static getFullyQualifiedName() {
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return 'MyGame.Example.Vec3';
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}
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static sizeOf() {
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return 32;
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}
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static createVec3(builder, x, y, z, test1, test2, test3_a, test3_b) {
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builder.prep(8, 32);
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builder.pad(2);
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builder.prep(2, 4);
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builder.pad(1);
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builder.writeInt8(test3_b);
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builder.writeInt16(test3_a);
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builder.pad(1);
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builder.writeInt8(test2);
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builder.writeFloat64(test1);
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builder.pad(4);
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builder.writeFloat32(z);
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builder.writeFloat32(y);
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builder.writeFloat32(x);
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return builder.offset();
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}
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unpack() {
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return new Vec3T(this.x(), this.y(), this.z(), this.test1(), this.test2(), (this.test3() !== null ? this.test3().unpack() : null));
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}
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unpackTo(_o) {
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_o.x = this.x();
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_o.y = this.y();
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_o.z = this.z();
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_o.test1 = this.test1();
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_o.test2 = this.test2();
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_o.test3 = (this.test3() !== null ? this.test3().unpack() : null);
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}
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}
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export class Vec3T {
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constructor(x = 0.0, y = 0.0, z = 0.0, test1 = 0.0, test2 = 0, test3 = null) {
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this.x = x;
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this.y = y;
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this.z = z;
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this.test1 = test1;
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this.test2 = test2;
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this.test3 = test3;
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}
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pack(builder) {
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return Vec3.createVec3(builder, this.x, this.y, this.z, this.test1, this.test2, (this.test3 === null ? 0 : this.test3.a), (this.test3 === null ? 0 : this.test3.b));
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}
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}
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