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[TS] Add Build TS to CI jobs (#6524)
* Add Build TS to CI jobs * Add npm compile step * Fix syntax * Add required code gen for TS * Exit on failure * Make TS code gen identical to test run * Remove duplicate TS code gen artifacts * Remove bad gitignore * Forgot parts of generate_code and make sure same settings for test run * Don't forget about the bat * Try and fix flatc args * Another attempt to fix args * Fix typo * Commit up to date code gen * Another attempt to fix sh/bat * Move -o param to after -I * Commit missing code gen file * Fix grpc code gen and test * Another grpc code gen fix * Rework to not use ts folder * Fix env vars in bat and make less churn * Move TS code gen to dedicated folder * Fix transpilation output folder and module paths * Fixes to code gen * Include generated js * Moved ts code gen * Remove test ts code gen folder
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99
tests/my-game/example/stat.js
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99
tests/my-game/example/stat.js
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// automatically generated by the FlatBuffers compiler, do not modify
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import * as flatbuffers from 'flatbuffers';
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export class Stat {
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constructor() {
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this.bb = null;
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this.bb_pos = 0;
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}
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__init(i, bb) {
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this.bb_pos = i;
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this.bb = bb;
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return this;
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}
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static getRootAsStat(bb, obj) {
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return (obj || new Stat()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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static getSizePrefixedRootAsStat(bb, obj) {
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bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
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return (obj || new Stat()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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id(optionalEncoding) {
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const offset = this.bb.__offset(this.bb_pos, 4);
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return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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val() {
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const offset = this.bb.__offset(this.bb_pos, 6);
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return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0);
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}
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mutate_val(value) {
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const offset = this.bb.__offset(this.bb_pos, 6);
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if (offset === 0) {
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return false;
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}
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this.bb.writeInt64(this.bb_pos + offset, value);
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return true;
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}
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count() {
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const offset = this.bb.__offset(this.bb_pos, 8);
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return offset ? this.bb.readUint16(this.bb_pos + offset) : 0;
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}
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mutate_count(value) {
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const offset = this.bb.__offset(this.bb_pos, 8);
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if (offset === 0) {
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return false;
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}
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this.bb.writeUint16(this.bb_pos + offset, value);
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return true;
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}
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static getFullyQualifiedName() {
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return 'MyGame.Example.Stat';
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}
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static startStat(builder) {
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builder.startObject(3);
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}
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static addId(builder, idOffset) {
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builder.addFieldOffset(0, idOffset, 0);
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}
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static addVal(builder, val) {
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builder.addFieldInt64(1, val, builder.createLong(0, 0));
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}
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static addCount(builder, count) {
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builder.addFieldInt16(2, count, 0);
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}
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static endStat(builder) {
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const offset = builder.endObject();
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return offset;
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}
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static createStat(builder, idOffset, val, count) {
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Stat.startStat(builder);
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Stat.addId(builder, idOffset);
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Stat.addVal(builder, val);
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Stat.addCount(builder, count);
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return Stat.endStat(builder);
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}
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serialize() {
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return this.bb.bytes();
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}
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static deserialize(buffer) {
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return Stat.getRootAsStat(new flatbuffers.ByteBuffer(buffer));
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}
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unpack() {
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return new StatT(this.id(), this.val(), this.count());
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}
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unpackTo(_o) {
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_o.id = this.id();
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_o.val = this.val();
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_o.count = this.count();
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}
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}
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export class StatT {
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constructor(id = null, val = flatbuffers.createLong(0, 0), count = 0) {
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this.id = id;
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this.val = val;
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this.count = count;
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}
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pack(builder) {
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const id = (this.id !== null ? builder.createString(this.id) : 0);
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return Stat.createStat(builder, id, this.val, this.count);
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}
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}
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