[TS] Add Build TS to CI jobs (#6524)

* Add Build TS to CI jobs

* Add npm compile step

* Fix syntax

* Add required code gen for TS

* Exit on failure

* Make TS code gen identical to test run

* Remove duplicate TS code gen artifacts

* Remove bad gitignore

* Forgot parts of generate_code and make sure same settings for test run

* Don't forget about the bat

* Try and fix flatc args

* Another attempt to fix args

* Fix typo

* Commit up to date code gen

* Another attempt to fix sh/bat

* Move -o param to after -I

* Commit missing code gen file

* Fix grpc code gen and test

* Another grpc code gen fix

* Rework to not use ts folder

* Fix env vars in bat and make less churn

* Move TS code gen to dedicated folder

* Fix transpilation output folder and module paths

* Fixes to code gen

* Include generated js

* Moved ts code gen

* Remove test ts code gen folder
This commit is contained in:
Björn Harrtell
2021-04-12 19:41:59 +02:00
committed by GitHub
parent 4d2364f342
commit 408e4db4af
77 changed files with 2908 additions and 9040 deletions

View File

@@ -0,0 +1,54 @@
// automatically generated by the FlatBuffers compiler, do not modify
export class Ability {
constructor() {
this.bb = null;
this.bb_pos = 0;
}
__init(i, bb) {
this.bb_pos = i;
this.bb = bb;
return this;
}
id() {
return this.bb.readUint32(this.bb_pos);
}
mutate_id(value) {
this.bb.writeUint32(this.bb_pos + 0, value);
return true;
}
distance() {
return this.bb.readUint32(this.bb_pos + 4);
}
mutate_distance(value) {
this.bb.writeUint32(this.bb_pos + 4, value);
return true;
}
static getFullyQualifiedName() {
return 'MyGame.Example.Ability';
}
static sizeOf() {
return 8;
}
static createAbility(builder, id, distance) {
builder.prep(4, 8);
builder.writeInt32(distance);
builder.writeInt32(id);
return builder.offset();
}
unpack() {
return new AbilityT(this.id(), this.distance());
}
unpackTo(_o) {
_o.id = this.id();
_o.distance = this.distance();
}
}
export class AbilityT {
constructor(id = 0, distance = 0) {
this.id = id;
this.distance = distance;
}
pack(builder) {
return Ability.createAbility(builder, this.id, this.distance);
}
}

View File

@@ -31,6 +31,10 @@ mutate_distance(value:number):boolean {
return true;
}
static getFullyQualifiedName():string {
return 'MyGame.Example.Ability';
}
static sizeOf():number {
return 8;
}

View File

@@ -0,0 +1,27 @@
// automatically generated by the FlatBuffers compiler, do not modify
import { Monster } from '../../my-game/example/monster';
export var AnyAmbiguousAliases;
(function (AnyAmbiguousAliases) {
AnyAmbiguousAliases[AnyAmbiguousAliases["NONE"] = 0] = "NONE";
AnyAmbiguousAliases[AnyAmbiguousAliases["M1"] = 1] = "M1";
AnyAmbiguousAliases[AnyAmbiguousAliases["M2"] = 2] = "M2";
AnyAmbiguousAliases[AnyAmbiguousAliases["M3"] = 3] = "M3";
})(AnyAmbiguousAliases || (AnyAmbiguousAliases = {}));
export function unionToAnyAmbiguousAliases(type, accessor) {
switch (AnyAmbiguousAliases[type]) {
case 'NONE': return null;
case 'M1': return accessor(new Monster());
case 'M2': return accessor(new Monster());
case 'M3': return accessor(new Monster());
default: return null;
}
}
export function unionListToAnyAmbiguousAliases(type, accessor, index) {
switch (AnyAmbiguousAliases[type]) {
case 'NONE': return null;
case 'M1': return accessor(index, new Monster());
case 'M2': return accessor(index, new Monster());
case 'M3': return accessor(index, new Monster());
default: return null;
}
}

View File

@@ -0,0 +1,29 @@
// automatically generated by the FlatBuffers compiler, do not modify
import { Monster as MyGameExample2Monster } from '../../my-game/example2/monster';
import { Monster } from '../../my-game/example/monster';
import { TestSimpleTableWithEnum } from '../../my-game/example/test-simple-table-with-enum';
export var AnyUniqueAliases;
(function (AnyUniqueAliases) {
AnyUniqueAliases[AnyUniqueAliases["NONE"] = 0] = "NONE";
AnyUniqueAliases[AnyUniqueAliases["M"] = 1] = "M";
AnyUniqueAliases[AnyUniqueAliases["TS"] = 2] = "TS";
AnyUniqueAliases[AnyUniqueAliases["M2"] = 3] = "M2";
})(AnyUniqueAliases || (AnyUniqueAliases = {}));
export function unionToAnyUniqueAliases(type, accessor) {
switch (AnyUniqueAliases[type]) {
case 'NONE': return null;
case 'M': return accessor(new Monster());
case 'TS': return accessor(new TestSimpleTableWithEnum());
case 'M2': return accessor(new MyGameExample2Monster());
default: return null;
}
}
export function unionListToAnyUniqueAliases(type, accessor, index) {
switch (AnyUniqueAliases[type]) {
case 'NONE': return null;
case 'M': return accessor(index, new Monster());
case 'TS': return accessor(index, new TestSimpleTableWithEnum());
case 'M2': return accessor(index, new MyGameExample2Monster());
default: return null;
}
}

View File

@@ -0,0 +1,29 @@
// automatically generated by the FlatBuffers compiler, do not modify
import { Monster as MyGameExample2Monster } from '../../my-game/example2/monster';
import { Monster } from '../../my-game/example/monster';
import { TestSimpleTableWithEnum } from '../../my-game/example/test-simple-table-with-enum';
export var Any;
(function (Any) {
Any[Any["NONE"] = 0] = "NONE";
Any[Any["Monster"] = 1] = "Monster";
Any[Any["TestSimpleTableWithEnum"] = 2] = "TestSimpleTableWithEnum";
Any[Any["MyGame_Example2_Monster"] = 3] = "MyGame_Example2_Monster";
})(Any || (Any = {}));
export function unionToAny(type, accessor) {
switch (Any[type]) {
case 'NONE': return null;
case 'Monster': return accessor(new Monster());
case 'TestSimpleTableWithEnum': return accessor(new TestSimpleTableWithEnum());
case 'MyGame_Example2_Monster': return accessor(new MyGameExample2Monster());
default: return null;
}
}
export function unionListToAny(type, accessor, index) {
switch (Any[type]) {
case 'NONE': return null;
case 'Monster': return accessor(index, new Monster());
case 'TestSimpleTableWithEnum': return accessor(index, new TestSimpleTableWithEnum());
case 'MyGame_Example2_Monster': return accessor(index, new MyGameExample2Monster());
default: return null;
}
}

View File

@@ -0,0 +1,17 @@
// automatically generated by the FlatBuffers compiler, do not modify
/**
* Composite components of Monster color.
*/
export var Color;
(function (Color) {
Color[Color["Red"] = 1] = "Red";
/**
* \brief color Green
* Green is bit_flag with value (1u << 1)
*/
Color[Color["Green"] = 2] = "Green";
/**
* \brief color Blue (1u << 3)
*/
Color[Color["Blue"] = 8] = "Blue";
})(Color || (Color = {}));

File diff suppressed because it is too large Load Diff

View File

@@ -646,6 +646,10 @@ scalarKeySortedTablesLength():number {
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
}
static getFullyQualifiedName():string {
return 'MyGame.Example.Monster';
}
static startMonster(builder:flatbuffers.Builder) {
builder.startObject(51);
}

View File

@@ -0,0 +1,8 @@
// automatically generated by the FlatBuffers compiler, do not modify
export var Race;
(function (Race) {
Race[Race["None"] = -1] = "None";
Race[Race["Human"] = 0] = "Human";
Race[Race["Dwarf"] = 1] = "Dwarf";
Race[Race["Elf"] = 2] = "Elf";
})(Race || (Race = {}));

View File

@@ -0,0 +1,70 @@
// automatically generated by the FlatBuffers compiler, do not modify
import * as flatbuffers from 'flatbuffers';
export class Referrable {
constructor() {
this.bb = null;
this.bb_pos = 0;
}
__init(i, bb) {
this.bb_pos = i;
this.bb = bb;
return this;
}
static getRootAsReferrable(bb, obj) {
return (obj || new Referrable()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
static getSizePrefixedRootAsReferrable(bb, obj) {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new Referrable()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
id() {
const offset = this.bb.__offset(this.bb_pos, 4);
return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0);
}
mutate_id(value) {
const offset = this.bb.__offset(this.bb_pos, 4);
if (offset === 0) {
return false;
}
this.bb.writeUint64(this.bb_pos + offset, value);
return true;
}
static getFullyQualifiedName() {
return 'MyGame.Example.Referrable';
}
static startReferrable(builder) {
builder.startObject(1);
}
static addId(builder, id) {
builder.addFieldInt64(0, id, builder.createLong(0, 0));
}
static endReferrable(builder) {
const offset = builder.endObject();
return offset;
}
static createReferrable(builder, id) {
Referrable.startReferrable(builder);
Referrable.addId(builder, id);
return Referrable.endReferrable(builder);
}
serialize() {
return this.bb.bytes();
}
static deserialize(buffer) {
return Referrable.getRootAsReferrable(new flatbuffers.ByteBuffer(buffer));
}
unpack() {
return new ReferrableT(this.id());
}
unpackTo(_o) {
_o.id = this.id();
}
}
export class ReferrableT {
constructor(id = flatbuffers.createLong(0, 0)) {
this.id = id;
}
pack(builder) {
return Referrable.createReferrable(builder, this.id);
}
}

View File

@@ -38,6 +38,10 @@ mutate_id(value:flatbuffers.Long):boolean {
return true;
}
static getFullyQualifiedName():string {
return 'MyGame.Example.Referrable';
}
static startReferrable(builder:flatbuffers.Builder) {
builder.startObject(1);
}

View File

@@ -0,0 +1,99 @@
// automatically generated by the FlatBuffers compiler, do not modify
import * as flatbuffers from 'flatbuffers';
export class Stat {
constructor() {
this.bb = null;
this.bb_pos = 0;
}
__init(i, bb) {
this.bb_pos = i;
this.bb = bb;
return this;
}
static getRootAsStat(bb, obj) {
return (obj || new Stat()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
static getSizePrefixedRootAsStat(bb, obj) {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new Stat()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
id(optionalEncoding) {
const offset = this.bb.__offset(this.bb_pos, 4);
return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null;
}
val() {
const offset = this.bb.__offset(this.bb_pos, 6);
return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0);
}
mutate_val(value) {
const offset = this.bb.__offset(this.bb_pos, 6);
if (offset === 0) {
return false;
}
this.bb.writeInt64(this.bb_pos + offset, value);
return true;
}
count() {
const offset = this.bb.__offset(this.bb_pos, 8);
return offset ? this.bb.readUint16(this.bb_pos + offset) : 0;
}
mutate_count(value) {
const offset = this.bb.__offset(this.bb_pos, 8);
if (offset === 0) {
return false;
}
this.bb.writeUint16(this.bb_pos + offset, value);
return true;
}
static getFullyQualifiedName() {
return 'MyGame.Example.Stat';
}
static startStat(builder) {
builder.startObject(3);
}
static addId(builder, idOffset) {
builder.addFieldOffset(0, idOffset, 0);
}
static addVal(builder, val) {
builder.addFieldInt64(1, val, builder.createLong(0, 0));
}
static addCount(builder, count) {
builder.addFieldInt16(2, count, 0);
}
static endStat(builder) {
const offset = builder.endObject();
return offset;
}
static createStat(builder, idOffset, val, count) {
Stat.startStat(builder);
Stat.addId(builder, idOffset);
Stat.addVal(builder, val);
Stat.addCount(builder, count);
return Stat.endStat(builder);
}
serialize() {
return this.bb.bytes();
}
static deserialize(buffer) {
return Stat.getRootAsStat(new flatbuffers.ByteBuffer(buffer));
}
unpack() {
return new StatT(this.id(), this.val(), this.count());
}
unpackTo(_o) {
_o.id = this.id();
_o.val = this.val();
_o.count = this.count();
}
}
export class StatT {
constructor(id = null, val = flatbuffers.createLong(0, 0), count = 0) {
this.id = id;
this.val = val;
this.count = count;
}
pack(builder) {
const id = (this.id !== null ? builder.createString(this.id) : 0);
return Stat.createStat(builder, id, this.val, this.count);
}
}

View File

@@ -61,6 +61,10 @@ mutate_count(value:number):boolean {
return true;
}
static getFullyQualifiedName():string {
return 'MyGame.Example.Stat';
}
static startStat(builder:flatbuffers.Builder) {
builder.startObject(3);
}

View File

@@ -0,0 +1,61 @@
// automatically generated by the FlatBuffers compiler, do not modify
import { Ability } from '../../my-game/example/ability';
import { Test } from '../../my-game/example/test';
export class StructOfStructs {
constructor() {
this.bb = null;
this.bb_pos = 0;
}
__init(i, bb) {
this.bb_pos = i;
this.bb = bb;
return this;
}
a(obj) {
return (obj || new Ability()).__init(this.bb_pos, this.bb);
}
b(obj) {
return (obj || new Test()).__init(this.bb_pos + 8, this.bb);
}
c(obj) {
return (obj || new Ability()).__init(this.bb_pos + 12, this.bb);
}
static getFullyQualifiedName() {
return 'MyGame.Example.StructOfStructs';
}
static sizeOf() {
return 20;
}
static createStructOfStructs(builder, a_id, a_distance, b_a, b_b, c_id, c_distance) {
builder.prep(4, 20);
builder.prep(4, 8);
builder.writeInt32(c_distance);
builder.writeInt32(c_id);
builder.prep(2, 4);
builder.pad(1);
builder.writeInt8(b_b);
builder.writeInt16(b_a);
builder.prep(4, 8);
builder.writeInt32(a_distance);
builder.writeInt32(a_id);
return builder.offset();
}
unpack() {
return new StructOfStructsT((this.a() !== null ? this.a().unpack() : null), (this.b() !== null ? this.b().unpack() : null), (this.c() !== null ? this.c().unpack() : null));
}
unpackTo(_o) {
_o.a = (this.a() !== null ? this.a().unpack() : null);
_o.b = (this.b() !== null ? this.b().unpack() : null);
_o.c = (this.c() !== null ? this.c().unpack() : null);
}
}
export class StructOfStructsT {
constructor(a = null, b = null, c = null) {
this.a = a;
this.b = b;
this.c = c;
}
pack(builder) {
return StructOfStructs.createStructOfStructs(builder, (this.a === null ? 0 : this.a.id), (this.a === null ? 0 : this.a.distance), (this.b === null ? 0 : this.b.a), (this.b === null ? 0 : this.b.b), (this.c === null ? 0 : this.c.id), (this.c === null ? 0 : this.c.distance));
}
}

View File

@@ -27,6 +27,10 @@ c(obj?:Ability):Ability|null {
return (obj || new Ability()).__init(this.bb_pos + 12, this.bb!);
}
static getFullyQualifiedName():string {
return 'MyGame.Example.StructOfStructs';
}
static sizeOf():number {
return 20;
}

View File

@@ -0,0 +1,71 @@
// automatically generated by the FlatBuffers compiler, do not modify
import * as flatbuffers from 'flatbuffers';
import { Color } from '../../my-game/example/color';
export class TestSimpleTableWithEnum {
constructor() {
this.bb = null;
this.bb_pos = 0;
}
__init(i, bb) {
this.bb_pos = i;
this.bb = bb;
return this;
}
static getRootAsTestSimpleTableWithEnum(bb, obj) {
return (obj || new TestSimpleTableWithEnum()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
static getSizePrefixedRootAsTestSimpleTableWithEnum(bb, obj) {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new TestSimpleTableWithEnum()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
color() {
const offset = this.bb.__offset(this.bb_pos, 4);
return offset ? this.bb.readUint8(this.bb_pos + offset) : Color.Green;
}
mutate_color(value) {
const offset = this.bb.__offset(this.bb_pos, 4);
if (offset === 0) {
return false;
}
this.bb.writeUint8(this.bb_pos + offset, value);
return true;
}
static getFullyQualifiedName() {
return 'MyGame.Example.TestSimpleTableWithEnum';
}
static startTestSimpleTableWithEnum(builder) {
builder.startObject(1);
}
static addColor(builder, color) {
builder.addFieldInt8(0, color, Color.Green);
}
static endTestSimpleTableWithEnum(builder) {
const offset = builder.endObject();
return offset;
}
static createTestSimpleTableWithEnum(builder, color) {
TestSimpleTableWithEnum.startTestSimpleTableWithEnum(builder);
TestSimpleTableWithEnum.addColor(builder, color);
return TestSimpleTableWithEnum.endTestSimpleTableWithEnum(builder);
}
serialize() {
return this.bb.bytes();
}
static deserialize(buffer) {
return TestSimpleTableWithEnum.getRootAsTestSimpleTableWithEnum(new flatbuffers.ByteBuffer(buffer));
}
unpack() {
return new TestSimpleTableWithEnumT(this.color());
}
unpackTo(_o) {
_o.color = this.color();
}
}
export class TestSimpleTableWithEnumT {
constructor(color = Color.Green) {
this.color = color;
}
pack(builder) {
return TestSimpleTableWithEnum.createTestSimpleTableWithEnum(builder, this.color);
}
}

View File

@@ -39,6 +39,10 @@ mutate_color(value:Color):boolean {
return true;
}
static getFullyQualifiedName():string {
return 'MyGame.Example.TestSimpleTableWithEnum';
}
static startTestSimpleTableWithEnum(builder:flatbuffers.Builder) {
builder.startObject(1);
}

View File

@@ -0,0 +1,55 @@
// automatically generated by the FlatBuffers compiler, do not modify
export class Test {
constructor() {
this.bb = null;
this.bb_pos = 0;
}
__init(i, bb) {
this.bb_pos = i;
this.bb = bb;
return this;
}
a() {
return this.bb.readInt16(this.bb_pos);
}
mutate_a(value) {
this.bb.writeInt16(this.bb_pos + 0, value);
return true;
}
b() {
return this.bb.readInt8(this.bb_pos + 2);
}
mutate_b(value) {
this.bb.writeInt8(this.bb_pos + 2, value);
return true;
}
static getFullyQualifiedName() {
return 'MyGame.Example.Test';
}
static sizeOf() {
return 4;
}
static createTest(builder, a, b) {
builder.prep(2, 4);
builder.pad(1);
builder.writeInt8(b);
builder.writeInt16(a);
return builder.offset();
}
unpack() {
return new TestT(this.a(), this.b());
}
unpackTo(_o) {
_o.a = this.a();
_o.b = this.b();
}
}
export class TestT {
constructor(a = 0, b = 0) {
this.a = a;
this.b = b;
}
pack(builder) {
return Test.createTest(builder, this.a, this.b);
}
}

View File

@@ -31,6 +31,10 @@ mutate_b(value:number):boolean {
return true;
}
static getFullyQualifiedName():string {
return 'MyGame.Example.Test';
}
static sizeOf():number {
return 4;
}

View File

@@ -0,0 +1,290 @@
// automatically generated by the FlatBuffers compiler, do not modify
import * as flatbuffers from 'flatbuffers';
export class TypeAliases {
constructor() {
this.bb = null;
this.bb_pos = 0;
}
__init(i, bb) {
this.bb_pos = i;
this.bb = bb;
return this;
}
static getRootAsTypeAliases(bb, obj) {
return (obj || new TypeAliases()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
static getSizePrefixedRootAsTypeAliases(bb, obj) {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new TypeAliases()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
i8() {
const offset = this.bb.__offset(this.bb_pos, 4);
return offset ? this.bb.readInt8(this.bb_pos + offset) : 0;
}
mutate_i8(value) {
const offset = this.bb.__offset(this.bb_pos, 4);
if (offset === 0) {
return false;
}
this.bb.writeInt8(this.bb_pos + offset, value);
return true;
}
u8() {
const offset = this.bb.__offset(this.bb_pos, 6);
return offset ? this.bb.readUint8(this.bb_pos + offset) : 0;
}
mutate_u8(value) {
const offset = this.bb.__offset(this.bb_pos, 6);
if (offset === 0) {
return false;
}
this.bb.writeUint8(this.bb_pos + offset, value);
return true;
}
i16() {
const offset = this.bb.__offset(this.bb_pos, 8);
return offset ? this.bb.readInt16(this.bb_pos + offset) : 0;
}
mutate_i16(value) {
const offset = this.bb.__offset(this.bb_pos, 8);
if (offset === 0) {
return false;
}
this.bb.writeInt16(this.bb_pos + offset, value);
return true;
}
u16() {
const offset = this.bb.__offset(this.bb_pos, 10);
return offset ? this.bb.readUint16(this.bb_pos + offset) : 0;
}
mutate_u16(value) {
const offset = this.bb.__offset(this.bb_pos, 10);
if (offset === 0) {
return false;
}
this.bb.writeUint16(this.bb_pos + offset, value);
return true;
}
i32() {
const offset = this.bb.__offset(this.bb_pos, 12);
return offset ? this.bb.readInt32(this.bb_pos + offset) : 0;
}
mutate_i32(value) {
const offset = this.bb.__offset(this.bb_pos, 12);
if (offset === 0) {
return false;
}
this.bb.writeInt32(this.bb_pos + offset, value);
return true;
}
u32() {
const offset = this.bb.__offset(this.bb_pos, 14);
return offset ? this.bb.readUint32(this.bb_pos + offset) : 0;
}
mutate_u32(value) {
const offset = this.bb.__offset(this.bb_pos, 14);
if (offset === 0) {
return false;
}
this.bb.writeUint32(this.bb_pos + offset, value);
return true;
}
i64() {
const offset = this.bb.__offset(this.bb_pos, 16);
return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0);
}
mutate_i64(value) {
const offset = this.bb.__offset(this.bb_pos, 16);
if (offset === 0) {
return false;
}
this.bb.writeInt64(this.bb_pos + offset, value);
return true;
}
u64() {
const offset = this.bb.__offset(this.bb_pos, 18);
return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0);
}
mutate_u64(value) {
const offset = this.bb.__offset(this.bb_pos, 18);
if (offset === 0) {
return false;
}
this.bb.writeUint64(this.bb_pos + offset, value);
return true;
}
f32() {
const offset = this.bb.__offset(this.bb_pos, 20);
return offset ? this.bb.readFloat32(this.bb_pos + offset) : 0.0;
}
mutate_f32(value) {
const offset = this.bb.__offset(this.bb_pos, 20);
if (offset === 0) {
return false;
}
this.bb.writeFloat32(this.bb_pos + offset, value);
return true;
}
f64() {
const offset = this.bb.__offset(this.bb_pos, 22);
return offset ? this.bb.readFloat64(this.bb_pos + offset) : 0.0;
}
mutate_f64(value) {
const offset = this.bb.__offset(this.bb_pos, 22);
if (offset === 0) {
return false;
}
this.bb.writeFloat64(this.bb_pos + offset, value);
return true;
}
v8(index) {
const offset = this.bb.__offset(this.bb_pos, 24);
return offset ? this.bb.readInt8(this.bb.__vector(this.bb_pos + offset) + index) : 0;
}
v8Length() {
const offset = this.bb.__offset(this.bb_pos, 24);
return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
}
v8Array() {
const offset = this.bb.__offset(this.bb_pos, 24);
return offset ? new Int8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
}
vf64(index) {
const offset = this.bb.__offset(this.bb_pos, 26);
return offset ? this.bb.readFloat64(this.bb.__vector(this.bb_pos + offset) + index * 8) : 0;
}
vf64Length() {
const offset = this.bb.__offset(this.bb_pos, 26);
return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
}
vf64Array() {
const offset = this.bb.__offset(this.bb_pos, 26);
return offset ? new Float64Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
}
static getFullyQualifiedName() {
return 'MyGame.Example.TypeAliases';
}
static startTypeAliases(builder) {
builder.startObject(12);
}
static addI8(builder, i8) {
builder.addFieldInt8(0, i8, 0);
}
static addU8(builder, u8) {
builder.addFieldInt8(1, u8, 0);
}
static addI16(builder, i16) {
builder.addFieldInt16(2, i16, 0);
}
static addU16(builder, u16) {
builder.addFieldInt16(3, u16, 0);
}
static addI32(builder, i32) {
builder.addFieldInt32(4, i32, 0);
}
static addU32(builder, u32) {
builder.addFieldInt32(5, u32, 0);
}
static addI64(builder, i64) {
builder.addFieldInt64(6, i64, builder.createLong(0, 0));
}
static addU64(builder, u64) {
builder.addFieldInt64(7, u64, builder.createLong(0, 0));
}
static addF32(builder, f32) {
builder.addFieldFloat32(8, f32, 0.0);
}
static addF64(builder, f64) {
builder.addFieldFloat64(9, f64, 0.0);
}
static addV8(builder, v8Offset) {
builder.addFieldOffset(10, v8Offset, 0);
}
static createV8Vector(builder, data) {
builder.startVector(1, data.length, 1);
for (let i = data.length - 1; i >= 0; i--) {
builder.addInt8(data[i]);
}
return builder.endVector();
}
static startV8Vector(builder, numElems) {
builder.startVector(1, numElems, 1);
}
static addVf64(builder, vf64Offset) {
builder.addFieldOffset(11, vf64Offset, 0);
}
static createVf64Vector(builder, data) {
builder.startVector(8, data.length, 8);
for (let i = data.length - 1; i >= 0; i--) {
builder.addFloat64(data[i]);
}
return builder.endVector();
}
static startVf64Vector(builder, numElems) {
builder.startVector(8, numElems, 8);
}
static endTypeAliases(builder) {
const offset = builder.endObject();
return offset;
}
static createTypeAliases(builder, i8, u8, i16, u16, i32, u32, i64, u64, f32, f64, v8Offset, vf64Offset) {
TypeAliases.startTypeAliases(builder);
TypeAliases.addI8(builder, i8);
TypeAliases.addU8(builder, u8);
TypeAliases.addI16(builder, i16);
TypeAliases.addU16(builder, u16);
TypeAliases.addI32(builder, i32);
TypeAliases.addU32(builder, u32);
TypeAliases.addI64(builder, i64);
TypeAliases.addU64(builder, u64);
TypeAliases.addF32(builder, f32);
TypeAliases.addF64(builder, f64);
TypeAliases.addV8(builder, v8Offset);
TypeAliases.addVf64(builder, vf64Offset);
return TypeAliases.endTypeAliases(builder);
}
serialize() {
return this.bb.bytes();
}
static deserialize(buffer) {
return TypeAliases.getRootAsTypeAliases(new flatbuffers.ByteBuffer(buffer));
}
unpack() {
return new TypeAliasesT(this.i8(), this.u8(), this.i16(), this.u16(), this.i32(), this.u32(), this.i64(), this.u64(), this.f32(), this.f64(), this.bb.createScalarList(this.v8.bind(this), this.v8Length()), this.bb.createScalarList(this.vf64.bind(this), this.vf64Length()));
}
unpackTo(_o) {
_o.i8 = this.i8();
_o.u8 = this.u8();
_o.i16 = this.i16();
_o.u16 = this.u16();
_o.i32 = this.i32();
_o.u32 = this.u32();
_o.i64 = this.i64();
_o.u64 = this.u64();
_o.f32 = this.f32();
_o.f64 = this.f64();
_o.v8 = this.bb.createScalarList(this.v8.bind(this), this.v8Length());
_o.vf64 = this.bb.createScalarList(this.vf64.bind(this), this.vf64Length());
}
}
export class TypeAliasesT {
constructor(i8 = 0, u8 = 0, i16 = 0, u16 = 0, i32 = 0, u32 = 0, i64 = flatbuffers.createLong(0, 0), u64 = flatbuffers.createLong(0, 0), f32 = 0.0, f64 = 0.0, v8 = [], vf64 = []) {
this.i8 = i8;
this.u8 = u8;
this.i16 = i16;
this.u16 = u16;
this.i32 = i32;
this.u32 = u32;
this.i64 = i64;
this.u64 = u64;
this.f32 = f32;
this.f64 = f64;
this.v8 = v8;
this.vf64 = vf64;
}
pack(builder) {
const v8 = TypeAliases.createV8Vector(builder, this.v8);
const vf64 = TypeAliases.createVf64Vector(builder, this.vf64);
return TypeAliases.createTypeAliases(builder, this.i8, this.u8, this.i16, this.u16, this.i32, this.u32, this.i64, this.u64, this.f32, this.f64, v8, vf64);
}
}

View File

@@ -212,6 +212,10 @@ vf64Array():Float64Array|null {
return offset ? new Float64Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
}
static getFullyQualifiedName():string {
return 'MyGame.Example.TypeAliases';
}
static startTypeAliases(builder:flatbuffers.Builder) {
builder.startObject(12);
}

View File

@@ -0,0 +1,97 @@
// automatically generated by the FlatBuffers compiler, do not modify
import { Test } from '../../my-game/example/test';
export class Vec3 {
constructor() {
this.bb = null;
this.bb_pos = 0;
}
__init(i, bb) {
this.bb_pos = i;
this.bb = bb;
return this;
}
x() {
return this.bb.readFloat32(this.bb_pos);
}
mutate_x(value) {
this.bb.writeFloat32(this.bb_pos + 0, value);
return true;
}
y() {
return this.bb.readFloat32(this.bb_pos + 4);
}
mutate_y(value) {
this.bb.writeFloat32(this.bb_pos + 4, value);
return true;
}
z() {
return this.bb.readFloat32(this.bb_pos + 8);
}
mutate_z(value) {
this.bb.writeFloat32(this.bb_pos + 8, value);
return true;
}
test1() {
return this.bb.readFloat64(this.bb_pos + 16);
}
mutate_test1(value) {
this.bb.writeFloat64(this.bb_pos + 16, value);
return true;
}
test2() {
return this.bb.readUint8(this.bb_pos + 24);
}
mutate_test2(value) {
this.bb.writeUint8(this.bb_pos + 24, value);
return true;
}
test3(obj) {
return (obj || new Test()).__init(this.bb_pos + 26, this.bb);
}
static getFullyQualifiedName() {
return 'MyGame.Example.Vec3';
}
static sizeOf() {
return 32;
}
static createVec3(builder, x, y, z, test1, test2, test3_a, test3_b) {
builder.prep(8, 32);
builder.pad(2);
builder.prep(2, 4);
builder.pad(1);
builder.writeInt8(test3_b);
builder.writeInt16(test3_a);
builder.pad(1);
builder.writeInt8(test2);
builder.writeFloat64(test1);
builder.pad(4);
builder.writeFloat32(z);
builder.writeFloat32(y);
builder.writeFloat32(x);
return builder.offset();
}
unpack() {
return new Vec3T(this.x(), this.y(), this.z(), this.test1(), this.test2(), (this.test3() !== null ? this.test3().unpack() : null));
}
unpackTo(_o) {
_o.x = this.x();
_o.y = this.y();
_o.z = this.z();
_o.test1 = this.test1();
_o.test2 = this.test2();
_o.test3 = (this.test3() !== null ? this.test3().unpack() : null);
}
}
export class Vec3T {
constructor(x = 0.0, y = 0.0, z = 0.0, test1 = 0.0, test2 = 0, test3 = null) {
this.x = x;
this.y = y;
this.z = z;
this.test1 = test1;
this.test2 = test2;
this.test3 = test3;
}
pack(builder) {
return Vec3.createVec3(builder, this.x, this.y, this.z, this.test1, this.test2, (this.test3 === null ? 0 : this.test3.a), (this.test3 === null ? 0 : this.test3.b));
}
}

View File

@@ -64,6 +64,10 @@ test3(obj?:Test):Test|null {
return (obj || new Test()).__init(this.bb_pos + 26, this.bb!);
}
static getFullyQualifiedName():string {
return 'MyGame.Example.Vec3';
}
static sizeOf():number {
return 32;
}