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https://github.com/google/flatbuffers.git
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fixed invalid TS call and added test files (#6495)
e581013e3d broke TS generation - please don't use "replace" to refactor function names :)
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133
tests/my-game/example/vec3.ts
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133
tests/my-game/example/vec3.ts
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@@ -0,0 +1,133 @@
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// automatically generated by the FlatBuffers compiler, do not modify
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import * as flatbuffers from 'flatbuffers';
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import { Color } from '../../my-game/example/color';
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import { Test, TestT } from '../../my-game/example/test';
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export class Vec3 {
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bb: flatbuffers.ByteBuffer|null = null;
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bb_pos = 0;
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__init(i:number, bb:flatbuffers.ByteBuffer):Vec3 {
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this.bb_pos = i;
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this.bb = bb;
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return this;
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}
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x():number {
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return this.bb!.readFloat32(this.bb_pos);
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}
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mutate_x(value:number):boolean {
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this.bb!.writeFloat32(this.bb_pos + 0, value);
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return true;
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}
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y():number {
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return this.bb!.readFloat32(this.bb_pos + 4);
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}
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mutate_y(value:number):boolean {
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this.bb!.writeFloat32(this.bb_pos + 4, value);
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return true;
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}
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z():number {
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return this.bb!.readFloat32(this.bb_pos + 8);
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}
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mutate_z(value:number):boolean {
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this.bb!.writeFloat32(this.bb_pos + 8, value);
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return true;
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}
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test1():number {
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return this.bb!.readFloat64(this.bb_pos + 16);
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}
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mutate_test1(value:number):boolean {
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this.bb!.writeFloat64(this.bb_pos + 16, value);
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return true;
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}
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test2():Color {
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return this.bb!.readUint8(this.bb_pos + 24);
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}
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mutate_test2(value:Color):boolean {
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this.bb!.writeUint8(this.bb_pos + 24, value);
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return true;
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}
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test3(obj?:Test):Test|null {
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return (obj || new Test()).__init(this.bb_pos + 26, this.bb!);
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}
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static sizeOf():number {
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return 32;
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}
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static createVec3(builder:flatbuffers.Builder, x: number, y: number, z: number, test1: number, test2: Color, test3_a: number, test3_b: number):flatbuffers.Offset {
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builder.prep(8, 32);
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builder.pad(2);
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builder.prep(2, 4);
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builder.pad(1);
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builder.writeInt8(test3_b);
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builder.writeInt16(test3_a);
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builder.pad(1);
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builder.writeInt8(test2);
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builder.writeFloat64(test1);
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builder.pad(4);
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builder.writeFloat32(z);
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builder.writeFloat32(y);
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builder.writeFloat32(x);
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return builder.offset();
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}
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unpack(): Vec3T {
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return new Vec3T(
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this.x(),
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this.y(),
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this.z(),
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this.test1(),
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this.test2(),
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(this.test3() !== null ? this.test3()!.unpack() : null)
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);
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}
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unpackTo(_o: Vec3T): void {
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_o.x = this.x();
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_o.y = this.y();
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_o.z = this.z();
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_o.test1 = this.test1();
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_o.test2 = this.test2();
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_o.test3 = (this.test3() !== null ? this.test3()!.unpack() : null);
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}
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}
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export class Vec3T {
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constructor(
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public x: number = 0.0,
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public y: number = 0.0,
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public z: number = 0.0,
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public test1: number = 0.0,
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public test2: Color = 0,
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public test3: TestT|null = null
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){}
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pack(builder:flatbuffers.Builder): flatbuffers.Offset {
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return Vec3.createVec3(builder,
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this.x,
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this.y,
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this.z,
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this.test1,
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this.test2,
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(this.test3 === null ? 0 : this.test3.a!),
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(this.test3 === null ? 0 : this.test3.b!)
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);
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}
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}
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