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More native code gen functionality.
Allow tables to be mapped to native types directly. For example, a table
representing a vector3 (eg. table Vec3 { x:float; y:float; z:float; }) can
be mapped to a "mathfu::vec3" native type in NativeTables. This requires
users to provide Pack and UnPack functions that convert between the
Table and native types. This is done by adding the "native_type" attribute
to the table definition.
To support user-defined flatbuffers::Pack and flatbuffers::UnPack functions,
support a "native_include" markup that will generate a corresponding
Also add an UnPackTo function which allows users to pass in a pointer to
a NativeTable object into which to UnPack the Table. The existing UnPack
function is now simply:
NativeTable* UnPack() {
NativeTable* obj = new NativeTable();
Table::UnPackTo(obj);
return obj;
}
Finally, allow native types to be given a default value as well which are
set in the NativeTable constructor. This is done by providing a
"native_default" attribute to the member of a table.
Change-Id: Ic45cb48b0e6d7cfa5734b24819e54aa96d847cfd
This commit is contained in:
@@ -309,6 +309,10 @@ Current understood attributes:
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to be stored in any particular order, they are often optimized for
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space by sorting them to size. This attribute stops that from happening.
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There should generally not be any reason to use this flag.
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- 'native_*'. Several attributes have been added to support the [C++ object
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Based API](@ref flatbuffers_cpp_object_based_api). All such attributes
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are prefixed with the term "native_".
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## JSON Parsing
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