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TS/JS: Export object based classes on entry (#7822)
* TS/JS: Export object based classes on entry
Along with the non object ones, for consistency. This is a regression
introduced recently.
Before:
`export { UpdateSettingsRequest } from './worker/update-settings-request.js';`
Now:
`export { UpdateSettingsRequest, UpdateSettingsRequestT } from './worker/update-settings-request.js';`
* only export object based classes for structs
Enums are not elegible.
---------
Co-authored-by: Björn Harrtell <bjornharrtell@users.noreply.github.com>
Co-authored-by: Derek Bailey <derekbailey@google.com>
This commit is contained in:
@@ -18,6 +18,10 @@ var __copyProps = (to, from, except, desc) => {
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return to;
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};
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var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
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// If the importer is in node compatibility mode or this is not an ESM
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// file that has been converted to a CommonJS file using a Babel-
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// compatible transform (i.e. "__esModule" has not been set), then set
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// "default" to the CommonJS "module.exports" for node compatibility.
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isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
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mod
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));
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@@ -27,7 +31,8 @@ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: tru
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var monster_test_exports = {};
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__export(monster_test_exports, {
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MyGame: () => my_game_exports,
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TableA: () => TableA
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TableA: () => TableA,
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TableAT: () => TableAT
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});
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module.exports = __toCommonJS(monster_test_exports);
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@@ -167,6 +172,7 @@ __export(my_game_exports, {
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Example: () => example_exports,
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Example2: () => example2_exports,
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InParentNamespace: () => InParentNamespace,
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InParentNamespaceT: () => InParentNamespaceT,
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OtherNameSpace: () => other_name_space_exports
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});
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@@ -227,21 +233,31 @@ var InParentNamespaceT = class {
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var example_exports = {};
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__export(example_exports, {
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Ability: () => Ability,
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AbilityT: () => AbilityT,
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Any: () => Any,
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AnyAmbiguousAliases: () => AnyAmbiguousAliases,
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AnyUniqueAliases: () => AnyUniqueAliases,
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Color: () => Color,
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LongEnum: () => LongEnum,
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Monster: () => Monster2,
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MonsterT: () => MonsterT2,
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Race: () => Race,
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Referrable: () => Referrable,
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ReferrableT: () => ReferrableT,
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Stat: () => Stat,
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StatT: () => StatT,
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StructOfStructs: () => StructOfStructs,
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StructOfStructsOfStructs: () => StructOfStructsOfStructs,
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StructOfStructsOfStructsT: () => StructOfStructsOfStructsT,
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StructOfStructsT: () => StructOfStructsT,
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Test: () => Test,
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TestSimpleTableWithEnum: () => TestSimpleTableWithEnum,
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TestSimpleTableWithEnumT: () => TestSimpleTableWithEnumT,
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TestT: () => TestT,
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TypeAliases: () => TypeAliases,
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Vec3: () => Vec3
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TypeAliasesT: () => TypeAliasesT,
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Vec3: () => Vec3,
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Vec3T: () => Vec3T
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});
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// my-game/example/ability.js
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@@ -916,6 +932,10 @@ var Monster2 = class {
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const offset = this.bb.__offset(this.bb_pos, 24);
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return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
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}
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/**
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* an example documentation comment: this will end up in the generated code
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* multiline too
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*/
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testarrayoftables(index, obj) {
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const offset = this.bb.__offset(this.bb_pos, 26);
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return offset ? (obj || new Monster2()).__init(this.bb.__indirect(this.bb.__vector(this.bb_pos + offset) + index * 4), this.bb) : null;
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@@ -2502,7 +2522,8 @@ var TypeAliasesT = class {
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// my-game/example2.js
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var example2_exports = {};
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__export(example2_exports, {
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Monster: () => Monster
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Monster: () => Monster,
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MonsterT: () => MonsterT
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});
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// my-game/other-name-space.js
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@@ -2510,7 +2531,9 @@ var other_name_space_exports = {};
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__export(other_name_space_exports, {
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FromInclude: () => FromInclude,
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TableB: () => TableB,
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Unused: () => Unused
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TableBT: () => TableBT,
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Unused: () => Unused,
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UnusedT: () => UnusedT
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});
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// my-game/other-name-space/from-include.js
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