fixed bfbs gen to pass extra options (#7949)

This commit is contained in:
Derek Bailey
2023-05-09 22:42:31 -07:00
committed by GitHub
parent 10b79d87c1
commit 3e6cd51b63
26 changed files with 572 additions and 305 deletions

26
goldens/nim/Galaxy.nim Normal file
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#[ Galaxy
Automatically generated by the FlatBuffers compiler, do not modify.
Or modify. I'm a message, not a cop.
flatc version: 23.5.9
Declared by : //basic.fbs
Rooting type : Universe (//basic.fbs)
]#
import flatbuffers
type Galaxy* = object of FlatObj
func numStars*(self: Galaxy): int64 =
let o = self.tab.Offset(4)
if o != 0:
return Get[int64](self.tab, self.tab.Pos + o)
return 0
func `numStars=`*(self: var Galaxy, n: int64): bool =
return self.tab.MutateSlot(4, n)
proc GalaxyStart*(builder: var Builder) =
builder.StartObject(1)
proc GalaxyAddnumStars*(builder: var Builder, numStars: int64) =
builder.PrependSlot(0, numStars, default(int64))
proc GalaxyEnd*(builder: var Builder): uoffset =
return builder.EndObject()

46
goldens/nim/Universe.nim Normal file
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#[ Universe
Automatically generated by the FlatBuffers compiler, do not modify.
Or modify. I'm a message, not a cop.
flatc version: 23.5.9
Declared by : //basic.fbs
Rooting type : Universe (//basic.fbs)
]#
import Galaxy as Galaxy
import flatbuffers
import std/options
type Universe* = object of FlatObj
func age*(self: Universe): float64 =
let o = self.tab.Offset(4)
if o != 0:
return Get[float64](self.tab, self.tab.Pos + o)
return 0.0
func `age=`*(self: var Universe, n: float64): bool =
return self.tab.MutateSlot(4, n)
func galaxiesLength*(self: Universe): int =
let o = self.tab.Offset(6)
if o != 0:
return self.tab.VectorLen(o)
func galaxies*(self: Universe, j: int): Galaxy.Galaxy =
let o = self.tab.Offset(6)
if o != 0:
var x = self.tab.Vector(o)
x += j.uoffset * 4.uoffset
return Galaxy.Galaxy(tab: Vtable(Bytes: self.tab.Bytes, Pos: x))
func galaxies*(self: Universe): seq[Galaxy.Galaxy] =
let len = self.galaxiesLength
for i in countup(0, len - 1):
result.add(self.galaxies(i))
proc UniverseStart*(builder: var Builder) =
builder.StartObject(2)
proc UniverseAddage*(builder: var Builder, age: float64) =
builder.PrependSlot(0, age, default(float64))
proc UniverseAddgalaxies*(builder: var Builder, galaxies: uoffset) =
builder.PrependSlot(1, galaxies, default(uoffset))
proc UniverseStartgalaxiesVector*(builder: var Builder, numElems: uoffset) =
builder.StartVector(4, numElems, 4)
proc UniverseEnd*(builder: var Builder): uoffset =
return builder.EndObject()