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Update missing C# namespace to Google.FlatBuffers
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@@ -82,7 +82,7 @@ pass to the `GetRootAsMyRootType` function:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.cs}
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.cs}
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using MyGame.Example;
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using MyGame.Example;
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using FlatBuffers;
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using Google.FlatBuffers;
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// This snippet ignores exceptions for brevity.
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// This snippet ignores exceptions for brevity.
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byte[] data = File.ReadAllBytes("monsterdata_test.mon");
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byte[] data = File.ReadAllBytes("monsterdata_test.mon");
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@@ -415,7 +415,7 @@ The first step is to import/include the library, generated files, etc.
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</div>
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</div>
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<div class="language-csharp">
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<div class="language-csharp">
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~~~{.cs}
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~~~{.cs}
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using FlatBuffers;
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using Google.FlatBuffers;
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using MyGame.Sample; // The `flatc` generated files. (Monster, Vec3, etc.)
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using MyGame.Sample; // The `flatc` generated files. (Monster, Vec3, etc.)
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~~~
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~~~
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</div>
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</div>
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@@ -2200,7 +2200,7 @@ before:
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</div>
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</div>
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<div class="language-csharp">
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<div class="language-csharp">
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~~~{.cs}
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~~~{.cs}
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using FlatBuffers;
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using Google.FlatBuffers;
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using MyGame.Sample; // The `flatc` generated files. (Monster, Vec3, etc.)
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using MyGame.Sample; // The `flatc` generated files. (Monster, Vec3, etc.)
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~~~
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~~~
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</div>
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</div>
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@@ -3449,7 +3449,7 @@ Java supports vectors of unions, but it isn't currently documented.
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</div>
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</div>
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<div class="language-csharp">
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<div class="language-csharp">
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~~~{.cs}
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~~~{.cs}
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using FlatBuffers;
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using Google.FlatBuffers;
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using Example.VectorOfUnions;
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using Example.VectorOfUnions;
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var fbb = new FlatBufferBuilder(100);
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var fbb = new FlatBufferBuilder(100);
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@@ -17,7 +17,7 @@
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// To run, use the `csharp_sample.sh` script.
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// To run, use the `csharp_sample.sh` script.
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using System;
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using System;
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using FlatBuffers;
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using Google.FlatBuffers;
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using MyGame.Sample;
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using MyGame.Sample;
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class SampleBinary
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class SampleBinary
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@@ -4,7 +4,7 @@ namespace NamespaceA
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{
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{
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using System;
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using System;
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using FlatBuffers;
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using Google.FlatBuffers;
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public sealed class TableInC : Table {
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public sealed class TableInC : Table {
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public static TableInC GetRootAsTableInC(ByteBuffer _bb) { return GetRootAsTableInC(_bb, new TableInC()); }
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public static TableInC GetRootAsTableInC(ByteBuffer _bb) { return GetRootAsTableInC(_bb, new TableInC()); }
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