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[Python] Generate .pyi stub files when --python-typing is on. (#8312)
* [Python] Generate `.pyi` stub files when `--python-typing` is on. To support this change, the following modifications were made: - added a new option to disable `numpy` helpers generation; - added a new flag to control the target Python version: `--python-version` can be one of the following: - `0.x.x` – compatible with any Python version; - `2.x.x` – compatible with Python 2; - `3.x.x` – compatible with Python 3. - added codegen utilities for Python; - added a note that the generated .py file is empty. * [Python] Update Bazel build rules. * [Python] Update Bazel build rules. * [Python] Run buildifier on BUILD.bazel files. --------- Co-authored-by: Derek Bailey <derekbailey@google.com>
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51
tests/MyGame/Example/NestedUnion/Vec3.pyi
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51
tests/MyGame/Example/NestedUnion/Vec3.pyi
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from __future__ import annotations
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import flatbuffers
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import numpy as np
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import flatbuffers
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import typing
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from MyGame.Example.NestedUnion.Color import Color
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from MyGame.Example.NestedUnion.Test import Test, TestT
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from MyGame.Example.NestedUnion.Vec3 import Vec3
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uoffset: typing.TypeAlias = flatbuffers.number_types.UOffsetTFlags.py_type
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class Vec3(object):
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@classmethod
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def GetRootAs(cls, buf: bytes, offset: int) -> Vec3: ...
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@classmethod
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def GetRootAsVec3(cls, buf: bytes, offset: int) -> Vec3: ...
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def Init(self, buf: bytes, pos: int) -> None: ...
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def X(self) -> float: ...
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def Y(self) -> float: ...
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def Z(self) -> float: ...
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def Test1(self) -> float: ...
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def Test2(self) -> typing.Literal[Color.Red, Color.Green, Color.Blue]: ...
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def Test3(self) -> Test | None: ...
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class Vec3T(object):
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x: float
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y: float
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z: float
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test1: float
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test2: typing.Literal[Color.Red, Color.Green, Color.Blue]
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test3: TestT | None
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@classmethod
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def InitFromBuf(cls, buf: bytes, pos: int) -> Vec3T: ...
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@classmethod
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def InitFromPackedBuf(cls, buf: bytes, pos: int = 0) -> Vec3T: ...
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@classmethod
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def InitFromObj(cls, vec3: Vec3) -> Vec3T: ...
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def _UnPack(self, vec3: Vec3) -> None: ...
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def Pack(self, builder: flatbuffers.Builder) -> None: ...
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def Vec3Start(builder: flatbuffers.Builder) -> None: ...
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def Start(builder: flatbuffers.Builder) -> None: ...
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def Vec3AddX(builder: flatbuffers.Builder, x: float) -> None: ...
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def Vec3AddY(builder: flatbuffers.Builder, y: float) -> None: ...
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def Vec3AddZ(builder: flatbuffers.Builder, z: float) -> None: ...
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def Vec3AddTest1(builder: flatbuffers.Builder, test1: float) -> None: ...
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def Vec3AddTest2(builder: flatbuffers.Builder, test2: typing.Literal[Color.Red, Color.Green, Color.Blue]) -> None: ...
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def Vec3AddTest3(builder: flatbuffers.Builder, test3: uoffset) -> None: ...
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def Vec3End(builder: flatbuffers.Builder) -> uoffset: ...
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def End(builder: flatbuffers.Builder) -> uoffset: ...
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