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Allow unions of table types with the same name but from different namespaces.
Also fixed most codegenerators using the wrong namespace when multiple namespace were used in a file, with some files not being generated. Change-Id: Ib42969221239d7244e431cbd667ef69200fc415f Tested: on Linux. Bug: 29338474
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79
tests/MyGame/Example2/Monster.php
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79
tests/MyGame/Example2/Monster.php
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<?php
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// automatically generated by the FlatBuffers compiler, do not modify
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namespace MyGame\Example2;
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use \Google\FlatBuffers\Struct;
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use \Google\FlatBuffers\Table;
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use \Google\FlatBuffers\ByteBuffer;
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use \Google\FlatBuffers\FlatBufferBuilder;
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class Monster extends Table
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{
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/**
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* @param ByteBuffer $bb
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* @return Monster
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*/
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public static function getRootAsMonster(ByteBuffer $bb)
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{
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$obj = new Monster();
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return ($obj->init($bb->getInt($bb->getPosition()) + $bb->getPosition(), $bb));
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}
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public static function MonsterIdentifier()
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{
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return "MONS";
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}
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public static function MonsterBufferHasIdentifier(ByteBuffer $buf)
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{
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return self::__has_identifier($buf, self::MonsterIdentifier());
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}
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public static function MonsterExtension()
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{
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return "mon";
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}
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/**
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* @param int $_i offset
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* @param ByteBuffer $_bb
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* @return Monster
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**/
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public function init($_i, ByteBuffer $_bb)
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{
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$this->bb_pos = $_i;
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$this->bb = $_bb;
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return $this;
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}
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/**
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* @param FlatBufferBuilder $builder
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* @return void
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*/
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public static function startMonster(FlatBufferBuilder $builder)
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{
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$builder->StartObject(0);
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}
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/**
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* @param FlatBufferBuilder $builder
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* @return Monster
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*/
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public static function createMonster(FlatBufferBuilder $builder, )
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{
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$builder->startObject(0);
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$o = $builder->endObject();
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return $o;
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}
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/**
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* @param FlatBufferBuilder $builder
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* @return int table offset
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*/
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public static function endMonster(FlatBufferBuilder $builder)
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{
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$o = $builder->endObject();
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return $o;
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}
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}
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