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Allow unions of table types with the same name but from different namespaces.
Also fixed most codegenerators using the wrong namespace when multiple namespace were used in a file, with some files not being generated. Change-Id: Ib42969221239d7244e431cbd667ef69200fc415f Tested: on Linux. Bug: 29338474
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23
tests/MyGame/Example2/Monster.cs
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23
tests/MyGame/Example2/Monster.cs
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// automatically generated by the FlatBuffers compiler, do not modify
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namespace MyGame.Example2
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{
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using System;
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using FlatBuffers;
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public sealed class Monster : Table {
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public static Monster GetRootAsMonster(ByteBuffer _bb) { return GetRootAsMonster(_bb, new Monster()); }
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public static Monster GetRootAsMonster(ByteBuffer _bb, Monster obj) { return (obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
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public Monster __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; return this; }
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public static void StartMonster(FlatBufferBuilder builder) { builder.StartObject(0); }
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public static Offset<MyGame.Example2.Monster> EndMonster(FlatBufferBuilder builder) {
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int o = builder.EndObject();
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return new Offset<MyGame.Example2.Monster>(o);
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}
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};
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}
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