Allow unions of table types with the same name but from different namespaces.

Also fixed most codegenerators using the wrong namespace when multiple
namespace were used in a file, with some files not being generated.

Change-Id: Ib42969221239d7244e431cbd667ef69200fc415f
Tested: on Linux.
Bug: 29338474
This commit is contained in:
Wouter van Oortmerssen
2016-06-17 18:16:11 -07:00
parent 6e177bf03f
commit 3639032d1e
25 changed files with 584 additions and 35 deletions

View File

@@ -8,6 +8,7 @@ public enum Any : byte
NONE = 0,
Monster = 1,
TestSimpleTableWithEnum = 2,
MyGame_Example2_Monster = 3,
};

View File

@@ -6,4 +6,5 @@ const (
AnyNONE = 0
AnyMonster = 1
AnyTestSimpleTableWithEnum = 2
AnyMyGame_Example2_Monster = 3
)

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@@ -7,8 +7,9 @@ public final class Any {
public static final byte NONE = 0;
public static final byte Monster = 1;
public static final byte TestSimpleTableWithEnum = 2;
public static final byte MyGame_Example2_Monster = 3;
private static final String[] names = { "NONE", "Monster", "TestSimpleTableWithEnum", };
private static final String[] names = { "NONE", "Monster", "TestSimpleTableWithEnum", "MyGame_Example2_Monster", };
public static String name(int e) { return names[e]; }
};

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@@ -8,11 +8,13 @@ class Any
const NONE = 0;
const Monster = 1;
const TestSimpleTableWithEnum = 2;
const MyGame_Example2_Monster = 3;
private static $names = array(
"NONE",
"Monster",
"TestSimpleTableWithEnum",
"MyGame_Example2_Monster",
);
public static function Name($e)

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@@ -6,4 +6,5 @@ class Any(object):
NONE = 0
Monster = 1
TestSimpleTableWithEnum = 2
MyGame_Example2_Monster = 3