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https://github.com/google/flatbuffers.git
synced 2026-06-11 15:37:27 +00:00
Fixed a bugs in the Java runtime that could cause an index out of bounds exception.
Tested: on Windows. Change-Id: I0d4cdafc21690eb9a509ba31f21e80dacfb602ff
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@@ -2,11 +2,6 @@
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package MyGame.Example;
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import java.nio.*;
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import java.lang.*;
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import java.util.*;
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import flatbuffers.*;
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public class Any {
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public static final byte NONE = 0;
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public static final byte Monster = 1;
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@@ -2,11 +2,6 @@
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package MyGame.Example;
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import java.nio.*;
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import java.lang.*;
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import java.util.*;
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import flatbuffers.*;
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public class Color {
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public static final byte Red = 0;
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public static final byte Green = 1;
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@@ -13,7 +13,7 @@ public class Test extends Struct {
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public byte b() { return bb.get(bb_pos + 2); }
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public static int createTest(FlatBufferBuilder builder, short a, byte b) {
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builder.prep(2, 0);
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builder.prep(2, 4);
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builder.pad(1);
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builder.putByte(b);
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builder.putShort(a);
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@@ -18,9 +18,9 @@ public class Vec3 extends Struct {
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public Test test3(Test obj) { return obj.__init(bb_pos + 26, bb); }
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public static int createVec3(FlatBufferBuilder builder, float x, float y, float z, double test1, byte test2, short Test_a, byte Test_b) {
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builder.prep(16, 0);
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builder.prep(16, 32);
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builder.pad(2);
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builder.prep(2, 0);
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builder.prep(2, 4);
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builder.pad(1);
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builder.putByte(Test_b);
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builder.putShort(Test_a);
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