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[Python] (scalar) vector reading speedup via numpy (#4390)
* Add numpy accessor to python flatbuffers scalar vectors * Update python tests to test numpy vector accessor * Update appveyor CI to run Python tests, save generated code as artifact * Update example generated python code * Add numpy info to python usage docs * Update test schema and python tests w/ multi-byte vector * did not mean to push profiling code * adding float64 numpy tests
This commit is contained in:
committed by
Wouter van Oortmerssen
parent
89a68942ac
commit
3282a84e30
@@ -1314,11 +1314,53 @@ MyGame.Example.Monster.prototype.test5Length = function() {
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return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
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};
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/**
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* @param {number} index
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* @returns {flatbuffers.Long}
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*/
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MyGame.Example.Monster.prototype.vectorOfLongs = function(index) {
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var offset = this.bb.__offset(this.bb_pos, 68);
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return offset ? this.bb.readInt64(this.bb.__vector(this.bb_pos + offset) + index * 8) : this.bb.createLong(0, 0);
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};
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/**
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* @returns {number}
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*/
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MyGame.Example.Monster.prototype.vectorOfLongsLength = function() {
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var offset = this.bb.__offset(this.bb_pos, 68);
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return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
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};
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/**
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* @param {number} index
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* @returns {number}
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*/
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MyGame.Example.Monster.prototype.vectorOfDoubles = function(index) {
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var offset = this.bb.__offset(this.bb_pos, 70);
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return offset ? this.bb.readFloat64(this.bb.__vector(this.bb_pos + offset) + index * 8) : 0;
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};
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/**
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* @returns {number}
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*/
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MyGame.Example.Monster.prototype.vectorOfDoublesLength = function() {
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var offset = this.bb.__offset(this.bb_pos, 70);
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return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
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};
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/**
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* @returns {Float64Array}
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*/
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MyGame.Example.Monster.prototype.vectorOfDoublesArray = function() {
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var offset = this.bb.__offset(this.bb_pos, 70);
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return offset ? new Float64Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
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};
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/**
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* @param {flatbuffers.Builder} builder
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*/
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MyGame.Example.Monster.startMonster = function(builder) {
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builder.startObject(32);
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builder.startObject(34);
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};
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/**
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@@ -1740,6 +1782,64 @@ MyGame.Example.Monster.startTest5Vector = function(builder, numElems) {
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builder.startVector(4, numElems, 2);
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {flatbuffers.Offset} vectorOfLongsOffset
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*/
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MyGame.Example.Monster.addVectorOfLongs = function(builder, vectorOfLongsOffset) {
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builder.addFieldOffset(32, vectorOfLongsOffset, 0);
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {Array.<flatbuffers.Long>} data
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* @returns {flatbuffers.Offset}
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*/
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MyGame.Example.Monster.createVectorOfLongsVector = function(builder, data) {
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builder.startVector(8, data.length, 8);
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for (var i = data.length - 1; i >= 0; i--) {
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builder.addInt64(data[i]);
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}
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return builder.endVector();
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {number} numElems
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*/
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MyGame.Example.Monster.startVectorOfLongsVector = function(builder, numElems) {
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builder.startVector(8, numElems, 8);
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {flatbuffers.Offset} vectorOfDoublesOffset
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*/
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MyGame.Example.Monster.addVectorOfDoubles = function(builder, vectorOfDoublesOffset) {
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builder.addFieldOffset(33, vectorOfDoublesOffset, 0);
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {Array.<number>} data
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* @returns {flatbuffers.Offset}
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*/
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MyGame.Example.Monster.createVectorOfDoublesVector = function(builder, data) {
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builder.startVector(8, data.length, 8);
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for (var i = data.length - 1; i >= 0; i--) {
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builder.addFloat64(data[i]);
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}
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return builder.endVector();
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {number} numElems
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*/
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MyGame.Example.Monster.startVectorOfDoublesVector = function(builder, numElems) {
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builder.startVector(8, numElems, 8);
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @returns {flatbuffers.Offset}
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