Cleaned up namespace handling.

A Namespace object is now guaranteed unique.
This cleaned up some old workarounds and latent bugs.

Change-Id: Ic3f12d89947871b03b2c449ba51b3186f953adde
Tested: on Linux.
Bug: 21336857
This commit is contained in:
Wouter van Oortmerssen
2017-08-24 12:55:35 -07:00
parent ac1015e3c4
commit 321a1c9dc0
25 changed files with 553 additions and 65 deletions

View File

@@ -0,0 +1,29 @@
// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace MyGame
{
using global::System;
using global::FlatBuffers;
public struct InParentNamespace : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static InParentNamespace GetRootAsInParentNamespace(ByteBuffer _bb) { return GetRootAsInParentNamespace(_bb, new InParentNamespace()); }
public static InParentNamespace GetRootAsInParentNamespace(ByteBuffer _bb, InParentNamespace obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
public InParentNamespace __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public static void StartInParentNamespace(FlatBufferBuilder builder) { builder.StartObject(0); }
public static Offset<InParentNamespace> EndInParentNamespace(FlatBufferBuilder builder) {
int o = builder.EndObject();
return new Offset<InParentNamespace>(o);
}
};
}