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Cleaned up namespace handling.
A Namespace object is now guaranteed unique. This cleaned up some old workarounds and latent bugs. Change-Id: Ic3f12d89947871b03b2c449ba51b3186f953adde Tested: on Linux. Bug: 21336857
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@@ -483,13 +483,17 @@ class CheckedError {
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class Parser : public ParserState {
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public:
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explicit Parser(const IDLOptions &options = IDLOptions())
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: root_struct_def_(nullptr),
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: current_namespace_(nullptr),
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empty_namespace_(nullptr),
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root_struct_def_(nullptr),
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opts(options),
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uses_flexbuffers_(false),
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source_(nullptr),
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anonymous_counter(0) {
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// Just in case none are declared:
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namespaces_.push_back(new Namespace());
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// Start out with the empty namespace being current.
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empty_namespace_ = new Namespace();
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namespaces_.push_back(empty_namespace_);
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current_namespace_ = empty_namespace_;
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known_attributes_["deprecated"] = true;
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known_attributes_["required"] = true;
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known_attributes_["key"] = true;
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@@ -649,6 +653,7 @@ private:
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BaseType baseType);
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bool SupportsVectorOfUnions() const;
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Namespace *UniqueNamespace(Namespace *ns);
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public:
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SymbolTable<Type> types_;
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@@ -656,6 +661,8 @@ private:
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SymbolTable<EnumDef> enums_;
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SymbolTable<ServiceDef> services_;
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std::vector<Namespace *> namespaces_;
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Namespace *current_namespace_;
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Namespace *empty_namespace_;
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std::string error_; // User readable error_ if Parse() == false
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FlatBufferBuilder builder_; // any data contained in the file
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