mirror of
https://github.com/google/flatbuffers.git
synced 2026-06-15 16:57:29 +00:00
Fix #3773: Generated JS now avoids the flatbuffers object
This commit is contained in:
@@ -67,6 +67,7 @@ function main() {
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// Test it:
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testBuffer(fbb.dataBuffer());
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test64bit();
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testUnicode();
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fuzzTest1();
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@@ -117,6 +118,52 @@ function testBuffer(bb) {
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assert.strictEqual(monster.testbool(), false);
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}
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function test64bit() {
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var fbb = new flatbuffers.Builder();
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var required = fbb.createString('required');
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MyGame.Example.Stat.startStat(fbb);
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var stat2 = MyGame.Example.Stat.endStat(fbb);
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MyGame.Example.Monster.startMonster(fbb);
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MyGame.Example.Monster.addName(fbb, required);
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MyGame.Example.Monster.addTestempty(fbb, stat2);
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var mon2 = MyGame.Example.Monster.endMonster(fbb);
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MyGame.Example.Stat.startStat(fbb);
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MyGame.Example.Stat.addVal(fbb, new flatbuffers.Long(0x12345678, 0x23456789));
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var stat = MyGame.Example.Stat.endStat(fbb);
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MyGame.Example.Monster.startMonster(fbb);
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MyGame.Example.Monster.addName(fbb, required);
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MyGame.Example.Monster.addEnemy(fbb, mon2);
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MyGame.Example.Monster.addTestempty(fbb, stat);
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var mon = MyGame.Example.Monster.endMonster(fbb);
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MyGame.Example.Monster.finishMonsterBuffer(fbb, mon);
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var bytes = fbb.asUint8Array();
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////////////////////////////////////////////////////////////////
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var bb = new flatbuffers.ByteBuffer(bytes);
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assert.ok(MyGame.Example.Monster.bufferHasIdentifier(bb));
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var mon = MyGame.Example.Monster.getRootAsMonster(bb);
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var stat = mon.testempty();
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assert.strictEqual(stat != null, true);
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assert.strictEqual(stat.val() != null, true);
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assert.strictEqual(stat.val().low, 0x12345678);
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assert.strictEqual(stat.val().high, 0x23456789);
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var mon2 = mon.enemy();
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assert.strictEqual(mon2 != null, true);
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stat = mon2.testempty();
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assert.strictEqual(stat != null, true);
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assert.strictEqual(stat.val() != null, true);
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assert.strictEqual(stat.val().low, 0); // default value
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assert.strictEqual(stat.val().high, 0);
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}
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function testUnicode() {
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var correct = fs.readFileSync('unicode_test.mon');
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var json = JSON.parse(fs.readFileSync('unicode_test.json', 'utf8'));
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@@ -300,7 +300,7 @@ MyGame.Example.Stat.prototype.id = function(optionalEncoding) {
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*/
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MyGame.Example.Stat.prototype.val = function() {
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var offset = this.bb.__offset(this.bb_pos, 6);
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return offset ? this.bb.readInt64(this.bb_pos + offset) : flatbuffers.Long.ZERO;
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return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0);
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};
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/**
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@@ -331,7 +331,7 @@ MyGame.Example.Stat.addId = function(builder, idOffset) {
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* @param {flatbuffers.Long} val
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*/
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MyGame.Example.Stat.addVal = function(builder, val) {
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builder.addFieldInt64(1, val, flatbuffers.Long.ZERO);
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builder.addFieldInt64(1, val, builder.createLong(0, 0));
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};
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/**
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@@ -593,7 +593,7 @@ MyGame.Example.Monster.prototype.testhashu32Fnv1 = function() {
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*/
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MyGame.Example.Monster.prototype.testhashs64Fnv1 = function() {
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var offset = this.bb.__offset(this.bb_pos, 40);
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return offset ? this.bb.readInt64(this.bb_pos + offset) : flatbuffers.Long.ZERO;
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return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0);
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};
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/**
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@@ -601,7 +601,7 @@ MyGame.Example.Monster.prototype.testhashs64Fnv1 = function() {
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*/
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MyGame.Example.Monster.prototype.testhashu64Fnv1 = function() {
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var offset = this.bb.__offset(this.bb_pos, 42);
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return offset ? this.bb.readUint64(this.bb_pos + offset) : flatbuffers.Long.ZERO;
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return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0);
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};
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/**
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@@ -625,7 +625,7 @@ MyGame.Example.Monster.prototype.testhashu32Fnv1a = function() {
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*/
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MyGame.Example.Monster.prototype.testhashs64Fnv1a = function() {
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var offset = this.bb.__offset(this.bb_pos, 48);
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return offset ? this.bb.readInt64(this.bb_pos + offset) : flatbuffers.Long.ZERO;
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return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0);
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};
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/**
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@@ -633,7 +633,7 @@ MyGame.Example.Monster.prototype.testhashs64Fnv1a = function() {
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*/
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MyGame.Example.Monster.prototype.testhashu64Fnv1a = function() {
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var offset = this.bb.__offset(this.bb_pos, 50);
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return offset ? this.bb.readUint64(this.bb_pos + offset) : flatbuffers.Long.ZERO;
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return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0);
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};
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/**
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@@ -893,7 +893,7 @@ MyGame.Example.Monster.addTesthashu32Fnv1 = function(builder, testhashu32Fnv1) {
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* @param {flatbuffers.Long} testhashs64Fnv1
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*/
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MyGame.Example.Monster.addTesthashs64Fnv1 = function(builder, testhashs64Fnv1) {
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builder.addFieldInt64(18, testhashs64Fnv1, flatbuffers.Long.ZERO);
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builder.addFieldInt64(18, testhashs64Fnv1, builder.createLong(0, 0));
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};
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/**
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@@ -901,7 +901,7 @@ MyGame.Example.Monster.addTesthashs64Fnv1 = function(builder, testhashs64Fnv1) {
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* @param {flatbuffers.Long} testhashu64Fnv1
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*/
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MyGame.Example.Monster.addTesthashu64Fnv1 = function(builder, testhashu64Fnv1) {
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builder.addFieldInt64(19, testhashu64Fnv1, flatbuffers.Long.ZERO);
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builder.addFieldInt64(19, testhashu64Fnv1, builder.createLong(0, 0));
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};
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/**
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@@ -925,7 +925,7 @@ MyGame.Example.Monster.addTesthashu32Fnv1a = function(builder, testhashu32Fnv1a)
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* @param {flatbuffers.Long} testhashs64Fnv1a
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*/
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MyGame.Example.Monster.addTesthashs64Fnv1a = function(builder, testhashs64Fnv1a) {
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builder.addFieldInt64(22, testhashs64Fnv1a, flatbuffers.Long.ZERO);
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builder.addFieldInt64(22, testhashs64Fnv1a, builder.createLong(0, 0));
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};
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/**
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@@ -933,7 +933,7 @@ MyGame.Example.Monster.addTesthashs64Fnv1a = function(builder, testhashs64Fnv1a)
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* @param {flatbuffers.Long} testhashu64Fnv1a
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*/
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MyGame.Example.Monster.addTesthashu64Fnv1a = function(builder, testhashu64Fnv1a) {
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builder.addFieldInt64(23, testhashu64Fnv1a, flatbuffers.Long.ZERO);
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builder.addFieldInt64(23, testhashu64Fnv1a, builder.createLong(0, 0));
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};
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/**
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