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Fixed Lobster implementation to work with latest language features
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@@ -12,8 +12,8 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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include from "../lobster/"
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include "monster_generated.lobster"
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import from "../lobster/"
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import monster_generated
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// Example of how to use FlatBuffers to create and read binary buffers.
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@@ -24,7 +24,7 @@ let b = flatbuffers_builder {}
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let weapon_names = [ "Sword", "Axe" ]
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let weapon_damages = [ 3, 5 ]
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weapon_offsets := map(weapon_names) name, i:
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let weapon_offsets = map(weapon_names) name, i:
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let ns = b.CreateString(name)
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b.MyGame_Sample_WeaponStart()
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b.MyGame_Sample_WeaponAddName(ns)
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