Fixed Lobster implementation to work with latest language features

This commit is contained in:
aardappel
2019-05-22 11:48:10 -07:00
parent b04736f9bd
commit 30ac512a54
9 changed files with 309 additions and 312 deletions

View File

@@ -12,8 +12,8 @@
// See the License for the specific language governing permissions and
// limitations under the License.
include from "../lobster/"
include "monster_generated.lobster"
import from "../lobster/"
import monster_generated
// Example of how to use FlatBuffers to create and read binary buffers.
@@ -24,7 +24,7 @@ let b = flatbuffers_builder {}
let weapon_names = [ "Sword", "Axe" ]
let weapon_damages = [ 3, 5 ]
weapon_offsets := map(weapon_names) name, i:
let weapon_offsets = map(weapon_names) name, i:
let ns = b.CreateString(name)
b.MyGame_Sample_WeaponStart()
b.MyGame_Sample_WeaponAddName(ns)