mirror of
https://github.com/google/flatbuffers.git
synced 2026-07-02 04:03:57 +00:00
Added missing generated code.
Change-Id: If3d2e11627b6d08bc6433941208ead577aa0e3b9
This commit is contained in:
@@ -194,7 +194,7 @@ inline flatbuffers::Offset<KeyValue> CreateKeyValueDirect(
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flatbuffers::FlatBufferBuilder &_fbb,
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flatbuffers::FlatBufferBuilder &_fbb,
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const char *key = nullptr,
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const char *key = nullptr,
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const char *value = nullptr) {
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const char *value = nullptr) {
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return CreateKeyValue(
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return reflection::CreateKeyValue(
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_fbb,
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_fbb,
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key ? _fbb.CreateString(key) : 0,
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key ? _fbb.CreateString(key) : 0,
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value ? _fbb.CreateString(value) : 0);
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value ? _fbb.CreateString(value) : 0);
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@@ -281,7 +281,7 @@ inline flatbuffers::Offset<EnumVal> CreateEnumValDirect(
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const char *name = nullptr,
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const char *name = nullptr,
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int64_t value = 0,
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int64_t value = 0,
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flatbuffers::Offset<Object> object = 0) {
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flatbuffers::Offset<Object> object = 0) {
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return CreateEnumVal(
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return reflection::CreateEnumVal(
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_fbb,
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_fbb,
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name ? _fbb.CreateString(name) : 0,
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name ? _fbb.CreateString(name) : 0,
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value,
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value,
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@@ -390,7 +390,7 @@ inline flatbuffers::Offset<Enum> CreateEnumDirect(
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bool is_union = false,
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bool is_union = false,
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flatbuffers::Offset<Type> underlying_type = 0,
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flatbuffers::Offset<Type> underlying_type = 0,
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const std::vector<flatbuffers::Offset<KeyValue>> *attributes = nullptr) {
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const std::vector<flatbuffers::Offset<KeyValue>> *attributes = nullptr) {
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return CreateEnum(
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return reflection::CreateEnum(
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_fbb,
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_fbb,
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name ? _fbb.CreateString(name) : 0,
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name ? _fbb.CreateString(name) : 0,
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values ? _fbb.CreateVector<flatbuffers::Offset<EnumVal>>(*values) : 0,
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values ? _fbb.CreateVector<flatbuffers::Offset<EnumVal>>(*values) : 0,
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@@ -553,7 +553,7 @@ inline flatbuffers::Offset<Field> CreateFieldDirect(
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bool required = false,
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bool required = false,
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bool key = false,
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bool key = false,
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const std::vector<flatbuffers::Offset<KeyValue>> *attributes = nullptr) {
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const std::vector<flatbuffers::Offset<KeyValue>> *attributes = nullptr) {
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return CreateField(
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return reflection::CreateField(
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_fbb,
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_fbb,
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name ? _fbb.CreateString(name) : 0,
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name ? _fbb.CreateString(name) : 0,
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type,
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type,
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@@ -678,7 +678,7 @@ inline flatbuffers::Offset<Object> CreateObjectDirect(
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int32_t minalign = 0,
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int32_t minalign = 0,
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int32_t bytesize = 0,
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int32_t bytesize = 0,
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const std::vector<flatbuffers::Offset<KeyValue>> *attributes = nullptr) {
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const std::vector<flatbuffers::Offset<KeyValue>> *attributes = nullptr) {
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return CreateObject(
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return reflection::CreateObject(
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_fbb,
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_fbb,
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name ? _fbb.CreateString(name) : 0,
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name ? _fbb.CreateString(name) : 0,
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fields ? _fbb.CreateVector<flatbuffers::Offset<Field>>(*fields) : 0,
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fields ? _fbb.CreateVector<flatbuffers::Offset<Field>>(*fields) : 0,
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@@ -784,7 +784,7 @@ inline flatbuffers::Offset<Schema> CreateSchemaDirect(
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const char *file_ident = nullptr,
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const char *file_ident = nullptr,
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const char *file_ext = nullptr,
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const char *file_ext = nullptr,
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flatbuffers::Offset<Object> root_table = 0) {
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flatbuffers::Offset<Object> root_table = 0) {
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return CreateSchema(
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return reflection::CreateSchema(
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_fbb,
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_fbb,
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objects ? _fbb.CreateVector<flatbuffers::Offset<Object>>(*objects) : 0,
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objects ? _fbb.CreateVector<flatbuffers::Offset<Object>>(*objects) : 0,
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enums ? _fbb.CreateVector<flatbuffers::Offset<Enum>>(*enums) : 0,
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enums ? _fbb.CreateVector<flatbuffers::Offset<Enum>>(*enums) : 0,
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@@ -326,7 +326,7 @@ inline flatbuffers::Offset<Monster> CreateMonsterDirect(
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const std::vector<flatbuffers::Offset<Weapon>> *weapons = nullptr,
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const std::vector<flatbuffers::Offset<Weapon>> *weapons = nullptr,
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Equipment equipped_type = Equipment_NONE,
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Equipment equipped_type = Equipment_NONE,
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flatbuffers::Offset<void> equipped = 0) {
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flatbuffers::Offset<void> equipped = 0) {
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return CreateMonster(
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return MyGame::Sample::CreateMonster(
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_fbb,
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_fbb,
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pos,
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pos,
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mana,
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mana,
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@@ -415,7 +415,7 @@ inline flatbuffers::Offset<Weapon> CreateWeaponDirect(
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flatbuffers::FlatBufferBuilder &_fbb,
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flatbuffers::FlatBufferBuilder &_fbb,
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const char *name = nullptr,
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const char *name = nullptr,
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int16_t damage = 0) {
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int16_t damage = 0) {
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return CreateWeapon(
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return MyGame::Sample::CreateWeapon(
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_fbb,
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_fbb,
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name ? _fbb.CreateString(name) : 0,
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name ? _fbb.CreateString(name) : 0,
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damage);
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damage);
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@@ -459,7 +459,7 @@ inline flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder
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auto _weapons = _o->weapons.size() ? _fbb.CreateVector<flatbuffers::Offset<Weapon>>(_o->weapons.size(), [&](size_t i) { return CreateWeapon(_fbb, _o->weapons[i].get(), _rehasher); }) : 0;
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auto _weapons = _o->weapons.size() ? _fbb.CreateVector<flatbuffers::Offset<Weapon>>(_o->weapons.size(), [&](size_t i) { return CreateWeapon(_fbb, _o->weapons[i].get(), _rehasher); }) : 0;
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auto _equipped_type = _o->equipped.type;
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auto _equipped_type = _o->equipped.type;
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auto _equipped = _o->equipped.Pack(_fbb);
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auto _equipped = _o->equipped.Pack(_fbb);
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return CreateMonster(
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return MyGame::Sample::CreateMonster(
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_fbb,
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_fbb,
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_pos,
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_pos,
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_mana,
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_mana,
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@@ -494,7 +494,7 @@ inline flatbuffers::Offset<Weapon> CreateWeapon(flatbuffers::FlatBufferBuilder &
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(void)_o;
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(void)_o;
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auto _name = _o->name.size() ? _fbb.CreateString(_o->name) : 0;
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auto _name = _o->name.size() ? _fbb.CreateString(_o->name) : 0;
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auto _damage = _o->damage;
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auto _damage = _o->damage;
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return CreateWeapon(
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return MyGame::Sample::CreateWeapon(
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_fbb,
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_fbb,
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_name,
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_name,
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_damage);
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_damage);
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