Added missing generated code.

Change-Id: If3d2e11627b6d08bc6433941208ead577aa0e3b9
This commit is contained in:
Wouter van Oortmerssen
2017-02-10 13:28:15 -08:00
parent 2272229983
commit 2df3d1c965
2 changed files with 10 additions and 10 deletions

View File

@@ -326,7 +326,7 @@ inline flatbuffers::Offset<Monster> CreateMonsterDirect(
const std::vector<flatbuffers::Offset<Weapon>> *weapons = nullptr,
Equipment equipped_type = Equipment_NONE,
flatbuffers::Offset<void> equipped = 0) {
return CreateMonster(
return MyGame::Sample::CreateMonster(
_fbb,
pos,
mana,
@@ -415,7 +415,7 @@ inline flatbuffers::Offset<Weapon> CreateWeaponDirect(
flatbuffers::FlatBufferBuilder &_fbb,
const char *name = nullptr,
int16_t damage = 0) {
return CreateWeapon(
return MyGame::Sample::CreateWeapon(
_fbb,
name ? _fbb.CreateString(name) : 0,
damage);
@@ -459,7 +459,7 @@ inline flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder
auto _weapons = _o->weapons.size() ? _fbb.CreateVector<flatbuffers::Offset<Weapon>>(_o->weapons.size(), [&](size_t i) { return CreateWeapon(_fbb, _o->weapons[i].get(), _rehasher); }) : 0;
auto _equipped_type = _o->equipped.type;
auto _equipped = _o->equipped.Pack(_fbb);
return CreateMonster(
return MyGame::Sample::CreateMonster(
_fbb,
_pos,
_mana,
@@ -494,7 +494,7 @@ inline flatbuffers::Offset<Weapon> CreateWeapon(flatbuffers::FlatBufferBuilder &
(void)_o;
auto _name = _o->name.size() ? _fbb.CreateString(_o->name) : 0;
auto _damage = _o->damage;
return CreateWeapon(
return MyGame::Sample::CreateWeapon(
_fbb,
_name,
_damage);