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Various documentation clarifications.
Change-Id: Ibc2bd88a636f3b4abf82a7c2722fc1e354dab848 Tested: on Linux.
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@@ -119,8 +119,9 @@ directly start traversing it using:
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auto monster = GetMonster(buffer_pointer);
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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`monster` is of type `Monster *`, and points to somewhere inside your
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buffer. If you look in your generated header, you'll see it has
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`monster` is of type `Monster *`, and points to somewhere *inside* your
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buffer (root object pointers are not the same as `buffer_pointer` !).
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If you look in your generated header, you'll see it has
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convenient accessors for all fields, e.g.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.cpp}
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@@ -1,7 +1,7 @@
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# FlatBuffers
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FlatBuffers is an efficient cross platform serialization library for C++,
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with support for Java and Go. It was created at Google specifically for game
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with support for Java, C# and Go. It was created at Google specifically for game
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development and other performance-critical applications.
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It is available as open source under the Apache license, v2 (see LICENSE.txt).
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@@ -48,8 +48,8 @@ It is available as open source under the Apache license, v2 (see LICENSE.txt).
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Java and Go code supports object-reuse.
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- **Cross platform C++11/Java/Go code with no dependencies** - will work with
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any recent gcc/clang and VS2010. Comes with build files for the tests &
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- **Cross platform C++11/Java/C#/Go code with no dependencies** - will work
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with any recent gcc/clang and VS2010. Comes with build files for the tests &
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samples (Android .mk files, and cmake for all other platforms).
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### Why not use Protocol Buffers, or .. ?
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@@ -87,10 +87,10 @@ sections provide a more in-depth usage guide.
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Fields are optional and have defaults, so they don't need to be
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present for every object instance.
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- Use `flatc` (the FlatBuffer compiler) to generate a C++ header (or Java/Go
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classes) with helper classes to access and construct serialized data. This
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header (say `mydata_generated.h`) only depends on `flatbuffers.h`, which
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defines the core functionality.
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- Use `flatc` (the FlatBuffer compiler) to generate a C++ header (or
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Java/C#/Go classes) with helper classes to access and construct serialized
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data. This header (say `mydata_generated.h`) only depends on
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`flatbuffers.h`, which defines the core functionality.
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- Use the `FlatBufferBuilder` class to construct a flat binary buffer.
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The generated functions allow you to add objects to this
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@@ -110,7 +110,7 @@ sections provide a more in-depth usage guide.
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- How to [write a schema](md__schemas.html).
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- How to [use the generated C++ code](md__cpp_usage.html) in your own
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programs.
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- How to [use the generated Java code](md__java_usage.html) in your own
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- How to [use the generated Java/C# code](md__java_usage.html) in your own
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programs.
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- How to [use the generated Go code](md__go_usage.html) in your own
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programs.
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@@ -1,7 +1,12 @@
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# Use in Java
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# Use in Java/C#
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FlatBuffers supports reading and writing binary FlatBuffers in Java. Generate
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code for Java with the `-j` option to `flatc`.
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FlatBuffers supports reading and writing binary FlatBuffers in Java and C#.
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Generate code for Java with the `-j` option to `flatc`, or for C# with `-n`
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(think .Net).
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Note that this document is from the perspective of Java. Code for both languages
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is generated in the same way, with only very subtle differences, for example
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any `camelCase` Java call will be `CamelCase` in C#.
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See `javaTest.java` for an example. Essentially, you read a FlatBuffer binary
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file into a `byte[]`, which you then turn into a `ByteBuffer`, which you pass to
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@@ -82,7 +82,7 @@ parent object, and use no virtual table).
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### Types
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Builtin scalar types are:
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Built-in scalar types are:
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- 8 bit: `byte ubyte bool`
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@@ -92,6 +92,8 @@ Builtin scalar types are:
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- 64 bit: `long ulong double`
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Built-in non-scalar types:
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- Vector of any other type (denoted with `[type]`). Nesting vectors
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is not supported, instead you can wrap the inner vector in a table.
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@@ -137,6 +139,14 @@ additionally a hidden field with the suffix `_type` is generated that
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holds the corresponding enum value, allowing you to know which type to
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cast to at runtime.
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Unions are a good way to be able to send multiple message types as a FlatBuffer.
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Note that because a union field is really two fields, it must always be
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part of a table, it cannot be the root of a FlatBuffer by itself.
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If you have a need to distinguish between different FlatBuffers in a more
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open-ended way, for example for use as files, see the file identification
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feature below.
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### Namespaces
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These will generate the corresponding namespace in C++ for all helper
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@@ -195,6 +205,10 @@ without one, you can always still do so by calling
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After loading a buffer, you can use a call like
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`MonsterBufferHasIdentifier` to check if the identifier is present.
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Note that this is best for open-ended uses such as files. If you simply wanted
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to send one of a set of possible messages over a network for example, you'd
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be better off with a union.
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Additionally, by default `flatc` will output binary files as `.bin`.
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This declaration in the schema will change that to whatever you want:
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