mirror of
https://github.com/google/flatbuffers.git
synced 2026-06-09 14:46:26 +00:00
[TS] Fix generation of struct members in object api (#7148)
* Fix C/C++ Create<Type>Direct with sorted vectors If a struct has a key the vector has to be sorted. To sort the vector you can't use "const". * Changes due to code review * Improve code readability * Add generate of JSON schema to string to lib * option indent_step is supported * Remove unused variables * Fix break in test * Fix style to be consistent with rest of the code * [TS] Fix reserved words as arguments (#6955) * [TS] Fix generation of reserved words in object api (#7106) * [TS] Fix generation of object api * [TS] Fix MakeCamel -> ConvertCase * [TS] Add test for struct of struct of struct * Update generated files * Add missing files * [TS] Fix query of null/undefined fields in object api
This commit is contained in:
74
tests/MyGame/Example/StructOfStructsOfStructs.cs
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74
tests/MyGame/Example/StructOfStructsOfStructs.cs
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@@ -0,0 +1,74 @@
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// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace MyGame.Example
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{
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using global::System;
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using global::System.Collections.Generic;
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using global::FlatBuffers;
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public struct StructOfStructsOfStructs : IFlatbufferObject
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{
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private Struct __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); }
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public StructOfStructsOfStructs __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public MyGame.Example.StructOfStructs A { get { return (new MyGame.Example.StructOfStructs()).__assign(__p.bb_pos + 0, __p.bb); } }
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public static Offset<MyGame.Example.StructOfStructsOfStructs> CreateStructOfStructsOfStructs(FlatBufferBuilder builder, uint a_a_Id, uint a_a_Distance, short a_b_A, sbyte a_b_B, uint a_c_Id, uint a_c_Distance) {
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builder.Prep(4, 20);
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builder.Prep(4, 20);
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builder.Prep(4, 8);
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builder.PutUint(a_c_Distance);
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builder.PutUint(a_c_Id);
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builder.Prep(2, 4);
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builder.Pad(1);
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builder.PutSbyte(a_b_B);
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builder.PutShort(a_b_A);
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builder.Prep(4, 8);
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builder.PutUint(a_a_Distance);
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builder.PutUint(a_a_Id);
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return new Offset<MyGame.Example.StructOfStructsOfStructs>(builder.Offset);
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}
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public StructOfStructsOfStructsT UnPack() {
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var _o = new StructOfStructsOfStructsT();
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this.UnPackTo(_o);
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return _o;
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}
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public void UnPackTo(StructOfStructsOfStructsT _o) {
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_o.A = this.A.UnPack();
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}
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public static Offset<MyGame.Example.StructOfStructsOfStructs> Pack(FlatBufferBuilder builder, StructOfStructsOfStructsT _o) {
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if (_o == null) return default(Offset<MyGame.Example.StructOfStructsOfStructs>);
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var _a_a_id = _o.A.A.Id;
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var _a_a_distance = _o.A.A.Distance;
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var _a_b_a = _o.A.B.A;
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var _a_b_b = _o.A.B.B;
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var _a_c_id = _o.A.C.Id;
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var _a_c_distance = _o.A.C.Distance;
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return CreateStructOfStructsOfStructs(
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builder,
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_a_a_id,
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_a_a_distance,
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_a_b_a,
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_a_b_b,
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_a_c_id,
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_a_c_distance);
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}
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}
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public class StructOfStructsOfStructsT
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{
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[Newtonsoft.Json.JsonProperty("a")]
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public MyGame.Example.StructOfStructsT A { get; set; }
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public StructOfStructsOfStructsT() {
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this.A = new MyGame.Example.StructOfStructsT();
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}
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}
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}
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63
tests/MyGame/Example/StructOfStructsOfStructs.go
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63
tests/MyGame/Example/StructOfStructsOfStructs.go
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@@ -0,0 +1,63 @@
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// Code generated by the FlatBuffers compiler. DO NOT EDIT.
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package Example
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import (
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flatbuffers "github.com/google/flatbuffers/go"
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)
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type StructOfStructsOfStructsT struct {
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A *StructOfStructsT
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}
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func (t *StructOfStructsOfStructsT) Pack(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
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if t == nil { return 0 }
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return CreateStructOfStructsOfStructs(builder, t.A.A.Id, t.A.A.Distance, t.A.B.A, t.A.B.B, t.A.C.Id, t.A.C.Distance)
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}
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func (rcv *StructOfStructsOfStructs) UnPackTo(t *StructOfStructsOfStructsT) {
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t.A = rcv.A(nil).UnPack()
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}
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func (rcv *StructOfStructsOfStructs) UnPack() *StructOfStructsOfStructsT {
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if rcv == nil { return nil }
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t := &StructOfStructsOfStructsT{}
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rcv.UnPackTo(t)
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return t
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}
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type StructOfStructsOfStructs struct {
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_tab flatbuffers.Struct
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}
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func (rcv *StructOfStructsOfStructs) Init(buf []byte, i flatbuffers.UOffsetT) {
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rcv._tab.Bytes = buf
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rcv._tab.Pos = i
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}
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func (rcv *StructOfStructsOfStructs) Table() flatbuffers.Table {
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return rcv._tab.Table
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}
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func (rcv *StructOfStructsOfStructs) A(obj *StructOfStructs) *StructOfStructs {
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if obj == nil {
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obj = new(StructOfStructs)
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}
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obj.Init(rcv._tab.Bytes, rcv._tab.Pos+0)
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return obj
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}
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func CreateStructOfStructsOfStructs(builder *flatbuffers.Builder, a_a_id uint32, a_a_distance uint32, a_b_a int16, a_b_b int8, a_c_id uint32, a_c_distance uint32) flatbuffers.UOffsetT {
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builder.Prep(4, 20)
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builder.Prep(4, 20)
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builder.Prep(4, 8)
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builder.PrependUint32(a_c_distance)
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builder.PrependUint32(a_c_id)
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builder.Prep(2, 4)
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builder.Pad(1)
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builder.PrependInt8(a_b_b)
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builder.PrependInt16(a_b_a)
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builder.Prep(4, 8)
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builder.PrependUint32(a_a_distance)
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builder.PrependUint32(a_a_id)
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return builder.Offset()
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}
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66
tests/MyGame/Example/StructOfStructsOfStructs.java
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66
tests/MyGame/Example/StructOfStructsOfStructs.java
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// automatically generated by the FlatBuffers compiler, do not modify
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package MyGame.Example;
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import java.nio.*;
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import java.lang.*;
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import java.util.*;
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import com.google.flatbuffers.*;
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@SuppressWarnings("unused")
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public final class StructOfStructsOfStructs extends Struct {
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public void __init(int _i, ByteBuffer _bb) { __reset(_i, _bb); }
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public StructOfStructsOfStructs __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public MyGame.Example.StructOfStructs a() { return a(new MyGame.Example.StructOfStructs()); }
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public MyGame.Example.StructOfStructs a(MyGame.Example.StructOfStructs obj) { return obj.__assign(bb_pos + 0, bb); }
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public static int createStructOfStructsOfStructs(FlatBufferBuilder builder, long a_a_id, long a_a_distance, short a_b_a, byte a_b_b, long a_c_id, long a_c_distance) {
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builder.prep(4, 20);
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builder.prep(4, 20);
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builder.prep(4, 8);
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builder.putInt((int) a_c_distance);
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builder.putInt((int) a_c_id);
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builder.prep(2, 4);
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builder.pad(1);
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builder.putByte(a_b_b);
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builder.putShort(a_b_a);
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builder.prep(4, 8);
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builder.putInt((int) a_a_distance);
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builder.putInt((int) a_a_id);
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return builder.offset();
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}
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public static final class Vector extends BaseVector {
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public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element_size, _bb); return this; }
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public StructOfStructsOfStructs get(int j) { return get(new StructOfStructsOfStructs(), j); }
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public StructOfStructsOfStructs get(StructOfStructsOfStructs obj, int j) { return obj.__assign(__element(j), bb); }
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}
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public StructOfStructsOfStructsT unpack() {
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StructOfStructsOfStructsT _o = new StructOfStructsOfStructsT();
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unpackTo(_o);
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return _o;
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}
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public void unpackTo(StructOfStructsOfStructsT _o) {
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a().unpackTo(_o.getA());
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}
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public static int pack(FlatBufferBuilder builder, StructOfStructsOfStructsT _o) {
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if (_o == null) return 0;
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int _a_a_id = _o.getA().getA().getId();
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int _a_a_distance = _o.getA().getA().getDistance();
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short _a_b_a = _o.getA().getB().getA();
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byte _a_b_b = _o.getA().getB().getB();
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int _a_c_id = _o.getA().getC().getId();
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int _a_c_distance = _o.getA().getC().getDistance();
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return createStructOfStructsOfStructs(
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builder,
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_a_a_id,
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_a_a_distance,
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_a_b_a,
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_a_b_b,
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_a_c_id,
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_a_c_distance);
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}
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}
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38
tests/MyGame/Example/StructOfStructsOfStructs.kt
Normal file
38
tests/MyGame/Example/StructOfStructsOfStructs.kt
Normal file
@@ -0,0 +1,38 @@
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// automatically generated by the FlatBuffers compiler, do not modify
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package MyGame.Example
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import java.nio.*
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import kotlin.math.sign
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import com.google.flatbuffers.*
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@Suppress("unused")
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class StructOfStructsOfStructs : Struct() {
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fun __init(_i: Int, _bb: ByteBuffer) {
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__reset(_i, _bb)
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}
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fun __assign(_i: Int, _bb: ByteBuffer) : StructOfStructsOfStructs {
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__init(_i, _bb)
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return this
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}
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val a : MyGame.Example.StructOfStructs? get() = a(MyGame.Example.StructOfStructs())
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fun a(obj: MyGame.Example.StructOfStructs) : MyGame.Example.StructOfStructs? = obj.__assign(bb_pos + 0, bb)
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companion object {
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fun createStructOfStructsOfStructs(builder: FlatBufferBuilder, a_a_id: UInt, a_a_distance: UInt, a_b_a: Short, a_b_b: Byte, a_c_id: UInt, a_c_distance: UInt) : Int {
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builder.prep(4, 20)
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builder.prep(4, 20)
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builder.prep(4, 8)
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builder.putInt(a_c_distance.toInt())
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builder.putInt(a_c_id.toInt())
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builder.prep(2, 4)
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builder.pad(1)
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builder.putByte(a_b_b)
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builder.putShort(a_b_a)
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builder.prep(4, 8)
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builder.putInt(a_a_distance.toInt())
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builder.putInt(a_a_id.toInt())
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return builder.offset()
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}
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}
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}
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49
tests/MyGame/Example/StructOfStructsOfStructs.lua
Normal file
49
tests/MyGame/Example/StructOfStructsOfStructs.lua
Normal file
@@ -0,0 +1,49 @@
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--[[ MyGame.Example.StructOfStructsOfStructs
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Automatically generated by the FlatBuffers compiler, do not modify.
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Or modify. I'm a message, not a cop.
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flatc version: 2.0.6
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Declared by : //monster_test.fbs
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Rooting type : MyGame.Example.Monster (//monster_test.fbs)
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--]]
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local flatbuffers = require('flatbuffers')
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local StructOfStructsOfStructs = {}
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local mt = {}
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function StructOfStructsOfStructs.New()
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local o = {}
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setmetatable(o, {__index = mt})
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return o
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end
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function mt:Init(buf, pos)
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self.view = flatbuffers.view.New(buf, pos)
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end
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function mt:A(obj)
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obj:Init(self.view.bytes, self.view.pos + 0)
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return obj
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end
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function StructOfStructsOfStructs.CreateStructOfStructsOfStructs(builder, a_a_id, a_a_distance, a_b_a, a_b_b, a_c_id, a_c_distance)
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builder:Prep(4, 20)
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builder:Prep(4, 20)
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builder:Prep(4, 8)
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builder:PrependUint32(a_c_distance)
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builder:PrependUint32(a_c_id)
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builder:Prep(2, 4)
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builder:Pad(1)
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builder:PrependInt8(a_b_b)
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builder:PrependInt16(a_b_a)
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builder:Prep(4, 8)
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builder:PrependUint32(a_a_distance)
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builder:PrependUint32(a_a_id)
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return builder:Offset()
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end
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return StructOfStructsOfStructs
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55
tests/MyGame/Example/StructOfStructsOfStructs.php
Normal file
55
tests/MyGame/Example/StructOfStructsOfStructs.php
Normal file
@@ -0,0 +1,55 @@
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<?php
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// automatically generated by the FlatBuffers compiler, do not modify
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||||
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namespace MyGame\Example;
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use \Google\FlatBuffers\Struct;
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use \Google\FlatBuffers\Table;
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use \Google\FlatBuffers\ByteBuffer;
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use \Google\FlatBuffers\FlatBufferBuilder;
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||||
|
||||
class StructOfStructsOfStructs extends Struct
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{
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/**
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* @param int $_i offset
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||||
* @param ByteBuffer $_bb
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||||
* @return StructOfStructsOfStructs
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||||
**/
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||||
public function init($_i, ByteBuffer $_bb)
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{
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||||
$this->bb_pos = $_i;
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$this->bb = $_bb;
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||||
return $this;
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||||
}
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||||
|
||||
/**
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* @return StructOfStructs
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||||
*/
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||||
public function getA()
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||||
{
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$obj = new StructOfStructs();
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$obj->init($this->bb_pos + 0, $this->bb);
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||||
return $obj;
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||||
}
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||||
|
||||
|
||||
/**
|
||||
* @return int offset
|
||||
*/
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||||
public static function createStructOfStructsOfStructs(FlatBufferBuilder $builder, $a_a_id, $a_a_distance, $a_b_a, $a_b_b, $a_c_id, $a_c_distance)
|
||||
{
|
||||
$builder->prep(4, 20);
|
||||
$builder->prep(4, 20);
|
||||
$builder->prep(4, 8);
|
||||
$builder->putUint($a_c_distance);
|
||||
$builder->putUint($a_c_id);
|
||||
$builder->prep(2, 4);
|
||||
$builder->pad(1);
|
||||
$builder->putSbyte($a_b_b);
|
||||
$builder->putShort($a_b_a);
|
||||
$builder->prep(4, 8);
|
||||
$builder->putUint($a_a_distance);
|
||||
$builder->putUint($a_a_id);
|
||||
return $builder->offset();
|
||||
}
|
||||
}
|
||||
74
tests/MyGame/Example/StructOfStructsOfStructs.py
Normal file
74
tests/MyGame/Example/StructOfStructsOfStructs.py
Normal file
@@ -0,0 +1,74 @@
|
||||
# automatically generated by the FlatBuffers compiler, do not modify
|
||||
|
||||
# namespace: Example
|
||||
|
||||
import flatbuffers
|
||||
from flatbuffers.compat import import_numpy
|
||||
np = import_numpy()
|
||||
|
||||
class StructOfStructsOfStructs(object):
|
||||
__slots__ = ['_tab']
|
||||
|
||||
@classmethod
|
||||
def SizeOf(cls):
|
||||
return 20
|
||||
|
||||
# StructOfStructsOfStructs
|
||||
def Init(self, buf, pos):
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||||
self._tab = flatbuffers.table.Table(buf, pos)
|
||||
|
||||
# StructOfStructsOfStructs
|
||||
def A(self, obj):
|
||||
obj.Init(self._tab.Bytes, self._tab.Pos + 0)
|
||||
return obj
|
||||
|
||||
|
||||
def CreateStructOfStructsOfStructs(builder, a_a_id, a_a_distance, a_b_a, a_b_b, a_c_id, a_c_distance):
|
||||
builder.Prep(4, 20)
|
||||
builder.Prep(4, 20)
|
||||
builder.Prep(4, 8)
|
||||
builder.PrependUint32(a_c_distance)
|
||||
builder.PrependUint32(a_c_id)
|
||||
builder.Prep(2, 4)
|
||||
builder.Pad(1)
|
||||
builder.PrependInt8(a_b_b)
|
||||
builder.PrependInt16(a_b_a)
|
||||
builder.Prep(4, 8)
|
||||
builder.PrependUint32(a_a_distance)
|
||||
builder.PrependUint32(a_a_id)
|
||||
return builder.Offset()
|
||||
|
||||
import MyGame.Example.StructOfStructs
|
||||
try:
|
||||
from typing import Optional
|
||||
except:
|
||||
pass
|
||||
|
||||
class StructOfStructsOfStructsT(object):
|
||||
|
||||
# StructOfStructsOfStructsT
|
||||
def __init__(self):
|
||||
self.a = None # type: Optional[MyGame.Example.StructOfStructs.StructOfStructsT]
|
||||
|
||||
@classmethod
|
||||
def InitFromBuf(cls, buf, pos):
|
||||
structOfStructsOfStructs = StructOfStructsOfStructs()
|
||||
structOfStructsOfStructs.Init(buf, pos)
|
||||
return cls.InitFromObj(structOfStructsOfStructs)
|
||||
|
||||
@classmethod
|
||||
def InitFromObj(cls, structOfStructsOfStructs):
|
||||
x = StructOfStructsOfStructsT()
|
||||
x._UnPack(structOfStructsOfStructs)
|
||||
return x
|
||||
|
||||
# StructOfStructsOfStructsT
|
||||
def _UnPack(self, structOfStructsOfStructs):
|
||||
if structOfStructsOfStructs is None:
|
||||
return
|
||||
if structOfStructsOfStructs.A(MyGame.Example.StructOfStructs.StructOfStructs()) is not None:
|
||||
self.a = MyGame.Example.StructOfStructs.StructOfStructsT.InitFromObj(structOfStructsOfStructs.A(MyGame.Example.StructOfStructs.StructOfStructs()))
|
||||
|
||||
# StructOfStructsOfStructsT
|
||||
def Pack(self, builder):
|
||||
return CreateStructOfStructsOfStructs(builder, self.a.a.id, self.a.a.distance, self.a.b.a, self.a.b.b, self.a.c.id, self.a.c.distance)
|
||||
22
tests/MyGame/Example/StructOfStructsOfStructsT.java
Normal file
22
tests/MyGame/Example/StructOfStructsOfStructsT.java
Normal file
@@ -0,0 +1,22 @@
|
||||
// automatically generated by the FlatBuffers compiler, do not modify
|
||||
|
||||
package MyGame.Example;
|
||||
|
||||
import java.nio.*;
|
||||
import java.lang.*;
|
||||
import java.util.*;
|
||||
import com.google.flatbuffers.*;
|
||||
|
||||
public class StructOfStructsOfStructsT {
|
||||
private MyGame.Example.StructOfStructsT a;
|
||||
|
||||
public MyGame.Example.StructOfStructsT getA() { return a; }
|
||||
|
||||
public void setA(MyGame.Example.StructOfStructsT a) { this.a = a; }
|
||||
|
||||
|
||||
public StructOfStructsOfStructsT() {
|
||||
this.a = new MyGame.Example.StructOfStructsT();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user