Fixed missing "f" on float default values in C++/Java/C#

Bug: 28145201
Change-Id: I5a1818c40c2f4fbd00cfec3362040407976f7a39
Tested: on Linux.
This commit is contained in:
Wouter van Oortmerssen
2016-04-13 17:29:03 -07:00
parent 4a04bac250
commit 29d957ed5e
13 changed files with 118 additions and 43 deletions

View File

@@ -72,8 +72,10 @@ public sealed class Monster : Table {
public int TestarrayofboolsLength { get { int o = __offset(52); return o != 0 ? __vector_len(o) : 0; } }
public ArraySegment<byte>? GetTestarrayofboolsBytes() { return __vector_as_arraysegment(52); }
public bool MutateTestarrayofbools(int j, bool testarrayofbools) { int o = __offset(52); if (o != 0) { bb.Put(__vector(o) + j * 1, (byte)(testarrayofbools ? 1 : 0)); return true; } else { return false; } }
public float Testf { get { int o = __offset(54); return o != 0 ? bb.GetFloat(o + bb_pos) : (float)3.14159f; } }
public bool MutateTestf(float testf) { int o = __offset(54); if (o != 0) { bb.PutFloat(o + bb_pos, testf); return true; } else { return false; } }
public static void StartMonster(FlatBufferBuilder builder) { builder.StartObject(25); }
public static void StartMonster(FlatBufferBuilder builder) { builder.StartObject(26); }
public static void AddPos(FlatBufferBuilder builder, Offset<Vec3> posOffset) { builder.AddStruct(0, posOffset.Value, 0); }
public static void AddMana(FlatBufferBuilder builder, short mana) { builder.AddShort(1, mana, 150); }
public static void AddHp(FlatBufferBuilder builder, short hp) { builder.AddShort(2, hp, 100); }
@@ -109,6 +111,7 @@ public sealed class Monster : Table {
public static void AddTestarrayofbools(FlatBufferBuilder builder, VectorOffset testarrayofboolsOffset) { builder.AddOffset(24, testarrayofboolsOffset.Value, 0); }
public static VectorOffset CreateTestarrayofboolsVector(FlatBufferBuilder builder, bool[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddBool(data[i]); return builder.EndVector(); }
public static void StartTestarrayofboolsVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); }
public static void AddTestf(FlatBufferBuilder builder, float testf) { builder.AddFloat(25, testf, 3.14159f); }
public static Offset<Monster> EndMonster(FlatBufferBuilder builder) {
int o = builder.EndObject();
builder.Required(o, 10); // name